Social Gaming Market

Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2013 - 2019

  • Rep Id : TMRGL501
  • Published On : Feb 2014
  • No. of Pages : 80
  • Category : IT & Telecom

Chapter 1 Preface
1.1 Report Description
1.2 Research Scope
1.3 Research Methodology
 
Chapter 2 Executive Summary
 
Chapter 3 Market Overview
3.1 Introduction
3.2 Market Drivers
      3.2.1 Increase in global smartphone demand
      3.2.2 Rapid growth in number of internet subscribers
      3.2.3 Easy accessibility and free to play
3.3 Market Restraints
      3.3.1 Ban on social networking sites
3.4 Market opportunities
      3.4.1 Improvement in browser experience
      3.4.2 Rising trend of cloud gaming
3.5 Market trends and future outlook
3.6 Value chain analysis
3.7 Porter’s Five Forces Analysis
      3.7.1 Bargaining power of suppliers
      3.7.2 Bargaining power of buyers
      3.7.3 Threat of new entrants
      3.7.4 Threat of substitutes
      3.7.5 Degree of competition
3.8 Social gaming: Market attractiveness analysis
3.9 Social gaming: Company market share analysis
 
Chapter 4 Social gaming Market Analysis, by Segment
4.1 Overview
4.2 Virtual goods market
      4.2.1 Global social gaming market revenue share, by segment, 2012 – 2019
4.3 Advertisements
      4.3.1 Global social gaming market revenue share, by segment, 2012 – 2019
4.4 Lead generation offers
      4.4.1 Global social gaming market revenue share, by segment, 2012 – 2019
 
Chapter 5 Social gaming Market Analysis, by Gender
5.1 Global social gaming market: Application overview
      5.1.1 Global social gaming market revenue share, by gender, 2012 – 2019
5.2 Male
      5.2.1 Global social gaming market revenue share, by segment, 2012 – 2019
5.3 Female
      5.3.1 Global social gaming market revenue share, by gender, 2012 – 2019
 
Chapter 6 Social Gaming Market Analysis, by Age Group
6.1 Overview
6.2 Age group 13-18
      6.2.1 Global social gaming market revenue share, by age group 13-18, 2012 – 2019
6.3 Age group 19-25
      6.3.1 Global social gaming market revenue share, by age group 19-25, 2012 – 2019
6.4 Age group 26-35
      6.4.1 Global social gaming market revenue share, by age group 26-35, 2012 – 2019
6.5 Age group 36-45
      6.5.1 Global social gaming market revenue share, by age group 36-45, 2012 – 2019
6.6 Age group 46+
      6.6.1 Global social gaming market revenue share, by age group 46+, 2012 – 2019
 
Chapter 7 Social gaming Market Analysis, By Geography
7.1 Global social gaming market: Geographical overview
      7.1.1 Global social gaming market revenue share, by geography
7.2 North America social gaming market
      7.2.1 North America social gaming market size and forecast, 2012 – 2019 (USD billion)
7.3 Europe social gaming market
      7.3.1 Europe social gaming market size and forecast, 2012 – 2019 (USD billion)
7.4 Asia Pacific social gaming market
      7.4.1 Asia Pacific social gaming market size and forecast, 2012 – 2019 (USD billion)
7.5 RoW social gaming market
      7.5.1 RoW social gaming market size and forecast, 2012 – 2019 (USD billion)
 
Chapter 8 Company Profiles
8.1 Zynga, Inc.
      8.1.1 Company overview
      8.1.2 Financial overview
      8.1.3 Business strategy
      8.1.4 SWOT analysis
      8.1.5 Recent developments
8.2 King
      8.2.1 Company overview
      8.2.2 Financial overview
      8.2.3 Business strategy
      8.2.4 SWOT analysis
      8.2.5 Recent developments
8.3 Electronic Arts, Inc.
      8.3.1 Company overview
      8.3.2 Financial overview
      8.3.3 Business strategy
      8.3.4 SWOT analysis
      8.3.5 Recent developments
8.4 CrowdStar
      8.4.1 Company overview
      8.4.2 Financial overview
      8.4.3 Business strategy
      8.4.4 SWOT analysis
      8.4.5 Recent developments
8.5 RockYou
      8.5.1 Company overview
      8.5.2 Financial overview
      8.5.3 Business strategy
      8.5.4 SWOT analysis
      8.5.5 Recent developments
8.6 Social Point
      8.6.1 Company overview
      8.6.2 Financial overview
      8.6.3 Business strategy
      8.6.4 SWOT analysis
      8.6.5 Recent developments
8.7 Booyah Inc.
      8.7.1 Company overview
      8.7.2 Financial overview
      8.7.3 Business strategy
      8.7.4 SWOT analysis
      8.7.5 Recent developments
8.8 Renren Inc.
      8.8.1 Company overview
      8.8.2 Financial overview
      8.8.3 Business strategy
      8.8.4 SWOT analysis
      8.8.5 Recent developments
8.9 Rovio Entertainment Limited
      8.9.1 Company overview
      8.9.2 Financial overview
      8.9.3 Business strategy
      8.9.4 SWOT analysis
      8.9.5 Recent developments
8.10 Tencent Holdings Ltd.
      8.10.1 Company overview
      8.10.2 Financial overview
      8.10.3 Business strategy
      8.10.4 SWOT analysis
      8.10.5 Recent developments
8.11 Wooga GmbH
      8.11.1 Company Overview
      8.11.2 Financial overview
      8.11.3 Business strategy
      8.11.4 SWOT analysis
      8.11.5 Recent developments

List of Tables
 
TABLE 1 Global social gaming market snapshot
TABLE 2 Revenue generated by different age group (USD billion)
TABLE 3 Drivers for the social gaming market: Impact analysis
TABLE 4 Blocking of Social Networking Sites
TABLE 5 Restraints of the global social gaming market: Impact analysis

List of Figures
 
FIG. 1 Market segmentation: Global social gaming market
FIG. 2 Smartphone shipment 2012 – 2019 (million units)
FIG. 3 Global social network users (billion)
FIG. 4 Global social gaming market value chain analysis
FIG. 5 Porter’s Five Forces Analysis
FIG. 6 Social gaming: Market attractiveness analysis by age group, 2019
FIG. 7 Social gaming: Company market share analysis, 2012 (Value %)
FIG. 8 Global social gaming market share and forecast by segment, 2012 vs. 2019 (Value %)
FIG. 9 Global social gaming market revenue share, by type, 2012 and 2019 (USD billion)
FIG. 10 Global social gaming market revenue share, by type, 2012 and 2019 (USD billion)
FIG. 11 Global social gaming market revenue share, by type, 2012 and 2019 (USD billion)
FIG. 12 Global social gaming market share and forecast, 2012 vs. 2019 (Value %)
FIG. 13 Global social gaming market revenue share, by type, 2012 and 2019 (USD billion)
FIG. 14 Global social gaming market revenue share, by type, 2012 and 2019 (USD billion)
FIG. 15 Global social gaming market revenue share, by age group (13-18), 2012 - 2019 (USD billion)
FIG. 16 Global social gaming market revenue share, by age group (19-25), 2012 - 2019 (USD billion)
FIG. 17 Global social gaming market revenue share, by age group (26-35), 2012 - 2019 (USD billion)
FIG. 18 Global social gaming market revenue share, by age group (36-45), 2012 - 2019 (USD billion)
FIG. 19 Global social gaming market revenue share, by age group (46+), 2012 - 2019 (USD billion)
FIG. 20 Global social gaming market revenue share, by geography, 2012 and 2019 (Value %)
FIG. 21 North America social gaming market size and forecast, 2012 – 2019 (USD billion)
FIG. 22 Europe social gaming market size and forecast, 2012 – 2019 (USD billion)
FIG. 23 Asia Pacific social gaming market size and forecast, 2012 – 2019 (USD billion)
FIG. 24 RoW social gaming market size and forecast, 2012 – 2019 (USD billion)
FIG. 25 Zynga Inc. annual revenue and social gaming segment revenue, 2010 – 2012 (USD billion)
FIG. 26 Electronic Arts Inc. annual revenue, 2010 – 2012 (USD billion)
FIG. 27 Renren Inc. annual revenue and social gaming segment revenue, 2010 – 2012 (USD million)
FIG. 28 Rovio Entertainment. annual revenue, 2011 – 2012 (USD million)
FIG. 29 Tencent Holdings Ltd. annual revenue and social games segment revenue, 2010 – 2012 (USD billion)

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