Virtual Reality in Gaming Market

Virtual Reality in Gaming Market (Component: Hardware, Software, and Services; and End-user: Individual and Commercial) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031

Virtual Reality in Gaming Market Outlook 2031

  • The global virtual reality in gaming market was valued at US$ 5.38 Bn in 2021
  • It is estimated to advance at a CAGR of 32.3% from 2022 to 2031
  • The global virtual reality in gaming market is expected to reach US$ 86.22 Bn by the end of 2031

Analysts’ Viewpoint on Virtual Reality in Gaming Market Scenario

Rise in disposable income and advancements in gaming technologies, such as interactive graphics, 3D effects, and motion tracking, are driving the global virtual reality in gaming market size. Users are looking for new entertainment sources and VR gaming systems due to the rise in disposable income. Virtual reality in gaming refers to applications where users interact with a 3D (three-dimensional) environment during gameplay. These experiences are made possible due to interactive features and graphics offered by virtual reality in gaming devices. Increase in demand for VR gaming accessories is also propelling the market. VR gaming technology accessories include wireless controllers, gloves, head-mounted displays, motion-sensing devices, and bodysuits furnished with cutting-edge motion sensors. Key players in the market are focused on R&D in gaming software, hardware, and content based on AI and the Internet of Things (IoT).

Virtual In Gaming Market

Virtual Reality in Gaming Market Introduction

Virtual reality game system is a term used to describe a new generation of computer games integrated with virtual and augmented reality that offers players a truly immersive, first-person perspective of gameplay. Participants can experience and influence the game environment through various VR gaming devices and accessories, including VR headsets, sensor-equipped gloves, and hand controllers.

Advent of New Technologies and Improved Graphics Performance Fueling Global Virtual Reality in Gaming Market

R&D of new technologies, such as Full High Definition (FHD), Ultra-High Definition (UHD), and 4K displays, have boosted the adoption of TVs for watching movies and playing games. Rise in investments in advanced technologies has also contributed to the growth of virtual reality in the gaming industry. VR in gaming offers a realistic representation of gameplay, which makes it more intuitive and lucrative for players. 3D gaming glasses can help achieve the feeling of real presence in five aspects including interaction, emotions, immersion, real-time, and cognitive science. Oculus Rift 3D gaming glasses are equipped with two HD screens for both eyes and offer a better view during gameplay.

Continuous improvement in graphics performance is expected to drive the future of VR gaming industry. Gaming companies are using powerful graphic processors to integrate virtual and imaginary environments in order to offer the best VR games. Graphics play a vital role in offering a realistic gaming experiences. Technologies such as 3D effects and interactive graphics provide real-time experience to users during gameplays and in VR walking platforms.

Rise in Integration of Cloud Technology with Virtual Reality in Gaming

Companies operating in the market are adopting cloud technology to offer enhanced gaming experience. Cloud technology enables the modification of gaming libraries and stores games for instant access to user profiles. Additionally, the technology offers an inclusive range of features including live streaming, unlimited storage capability, and connected devices, thereby propelling the future of online gaming industry. Cloud reduces the demand for high-cost offline gaming DVDs and disks. The high initial cost of buying high-end gaming equipment is a major deterrent to numerous gamers; however with recent innovations in cloud computing technology, this is no longer the case. Gamers have unlimited access to critical computing resources on-demand (processing and storage) through cloud gaming, enabling them to play high-end games online, even on very low-end consoles. Thus, the integration of cloud technology in VR gaming is propelling the market.

Regional Outlook of Global Virtual Reality in Gaming Market

North America held a dominant share of the global virtual reality in gaming market in 2021. It is expected to maintain its dominance during the forecast period. Growth of the market in the region can be ascribed to the rise in demand for advanced VR gaming consoles empowered with technologies such as VR/AR, 8K, and 4K resolutions, IoT, cloud streaming, and 3D graphics. The U.S. and Canada contribute significantly to the market in North America. The U.S. is expected to hold more than half the share of the market in North America during the forecast period.

Europe follows North America in terms of the revenue share of the global virtual reality in gaming market. Demand for virtual reality in gaming in the region is majorly driven by countries in Western Europe; however, Eastern Europe is witnessing a significant rise in the adoption of virtual reality in gaming.

The virtual reality in gaming market in Asia Pacific is anticipated to grow at a significant pace during the forecast period due to increase in disposable income and rise in the popularity of VR gaming and mixed reality in gaming in the region. The United Arab Emirates (UAE) is the regional leader in the virtual reality in gaming market in Middle East & Africa. Several startups are developing VR products in the UAE; therefore, it offers an attractive opportunity for the market in the region.

Analysis of Key Players in Global Virtual Reality in Gaming Market

The global virtual reality in gaming market is consolidated with a few large-scale vendors controlling a majority of the market share. Most firms are significantly investing in comprehensive research and development to enhance their market share. Expansion of product portfolios and mergers and acquisitions are prominent strategies adopted by key players. Key players in the market are also investing in the development of advanced virtual reality hardware based on GPU-as-a-service cloud capabilities. Apple, Inc., bHaptic, Inc., Electronic Arts Inc., Google LLC, HTC Corporation, Juego Studio Pvt. Ltd., Magic Leap, Inc., Microsoft Corporation, Nintendo Co., Ltd., Nvidia Corporation, Oculus VR LLC, Qualcomm, Inc., Samsung Electronics Co.Ltd., Sony Corporation, Survios, Inc., Teslasuit, Ubisoft Entertainment SA, Unity Technologies, Virtuix OBni, and VirZoom Inc. are the prominent entities operating in the market.

Key Developments in Global Virtual Reality in Gaming Market

  • In March 2022, The National Football League entered into a partnership with StatusPRO, Inc., a sports technology and gaming company, to develop a virtual reality NFL-licensed game
  • In December 2021, Brelyon, the MIT spin-off pioneering a new category of ultra-immersive display technologies, signed an agreement with GameWorks, an e-sports and entertainment company, to launch virtual display technology for e-sports. Brelyon’s large-format gaming stations would be available at GameWorks locations across the U.S.
  • In May 2021, HTC VIVE introduced two new headsets: the HTC Vive Pro 2, which connects to a computer, and the standalone HTC Vive Focus 3. The company's new product launch is primarily aimed at expanding its presence in the market for immersive technologies.

Each of these players has been profiled in the virtual reality in gaming market report based on parameters such as company overview, financial overview, business strategies, product portfolio, business segments, and recent developments.

Global Virtual Reality in Gaming Market Snapshot

Attribute

Detail

Market Size (Value) in 2021

US$ 5.38 Bn

Market Forecast Value in 2031

US$ 86.22 Bn

Growth Rate (CAGR)

32.3%

Forecast Period

2022–2031

Historical Data Available

2017–2020

Quantitative Units

US$ Bn for Value

Market Analysis

Includes cross-segment analysis at global as well as regional level. Furthermore, qualitative analysis includes drivers, restraints, opportunities, key trends, Porter’s Five Forces analysis, value chain analysis, and key trend analysis.

Competition Landscape

  • Market share analysis by company (2021)
  • Company profiles section includes overview, product portfolio, sales footprint, key subsidiaries or distributors, strategy & recent developments, and key financials

Format

Electronic (PDF) + Excel

Market Segmentation

  • Component
    • Hardware
    • Software
    • Services
  • End-user
    • Individual
    • Commercial

Regions Covered

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • South America

Countries Covered

  • U.S.
  • Canada
  • Mexico
  • Germany
  • U.K.
  • France
  • Spain
  • Italy
  • Japan
  • China
  • India
  • ASEAN
  • Brazil
  • Argentina
  • South Africa

Companies Profiled

  • Apple, Inc.
  • bHaptic, Inc.
  • Electronic Arts Inc.
  • Google LLC
  • HTC Corporation
  • Juego Studio Pvt. Ltd.
  • Magic Leap, Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Qualcomm, Inc.
  • Samsung Electronics Co.Ltd.
  • Sony Corporation
  • Survios, Inc.
  • Teslasuit
  • Unity Technologies
  • Virtuix OBni
  • VirZoom Inc.

Customization Scope

Available upon request

Pricing

Available upon request

Frequently Asked Questions

What was the global market size of virtual reality in gaming market?

The global virtual reality in gaming market is expected to reach US$ 86.22 Bn by 2031

What is the growth rate of the global virtual reality in gaming market?

The global virtual reality in gaming market is estimated to grow at a CAGR of 32.3% during the forecast period

What are the drivers of the virtual reality in gaming market?

Advent of technologies and continuous improvement in graphics performance

Which region is more attractive for players in the virtual reality in gaming market?

North America is more attractive for vendors in the global virtual reality in gaming market

Who are the key companies in the virtual reality in gaming market?

Apple, Inc., bHaptic, Inc., Electronic Arts Inc., Google LLC, HTC Corporation, Juego Studio Pvt. Ltd., Magic Leap, Inc., Microsoft Corporation, Nintendo Co., Ltd., Nvidia Corporation, Qualcomm, Inc., Samsung Electronics Co.Ltd., Sony Corporation, Survios, Inc., Teslasuit, Unity Technologies, Virtuix Omni, and VirZoom Inc.

1. Preface

    1.1. Market Introduction

    1.2. Market Segmentation

    1.3. Key Research Objectives

2. Assumptions and Research Methodology

    2.1. Research Methodology

        2.1.1. List of Primary and Secondary Sources

    2.2. Key Assumptions for Data Modelling

3. Executive Summary: Global Virtual Reality in Gaming Market

4. Market Overview

    4.1. Market Definition

    4.2. Technology/ Product Roadmap

    4.3. Market Factor Analysis

        4.3.1. Forecast Factors

        4.3.2. Ecosystem/ Value Chain Analysis

        4.3.3. Market Dynamics (Growth Influencers)

            4.3.3.1. Drivers

            4.3.3.2. Restraints

            4.3.3.3. Opportunities

            4.3.3.4. Impact Analysis of Drivers and Restraints

    4.4. COVID-19 Impact Analysis

        4.4.1. Impact of COVID-19 on Virtual Reality in Gaming Market

        4.4.2. End-user Sentiment Analysis: Comparative Analysis on Spending

            4.4.2.1. Increase in Spending

            4.4.2.2. Decrease in Spending

        4.4.3. Short Term and Long Term Impact on the Market

    4.5. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East and Africa/ South America)

        4.5.1. By Component

        4.5.2. By End-user

5. Global Virtual Reality in Gaming Market Analysis and Forecast

    5.1. Market Revenue Analysis (US$ Bn), 2016-2031

        5.1.1. Historic Growth Trends, 2016-2021

        5.1.2. Forecast Trends, 2022-2031

    5.2. Pricing Model Analysis/ Price Trend Analysis

6. Global Virtual Reality in Gaming Market Analysis, by Component

    6.1. Overview and Definitions

    6.2. Key Segment Analysis

    6.3. Virtual Reality in Gaming Market Size (US$ Bn) Forecast, by Component, 2018 - 2031

        6.3.1. Hardware

        6.3.2. Software

        6.3.3. Services

7. Global Virtual Reality in Gaming Market Analysis, by End-user

    7.1. Key Segment Analysis

    7.2. Virtual Reality in Gaming Market Size (US$ Bn) Forecast, by End-user, 2018 - 2031

        7.2.1. Individual

        7.2.2. Commercial

8. Global Virtual Reality in Gaming Market Analysis and Forecasts, by Region

    8.1. Key Findings

    8.2. Market Size (US$ Bn) Forecast by Region, 2018-2031

        8.2.1. North America

        8.2.2. Europe

        8.2.3. Asia Pacific

        8.2.4. Middle East & Africa

        8.2.5. South America

9. North America Virtual Reality in Gaming Market Analysis and Forecast

    9.1. Regional Outlook

    9.2. Virtual Reality in Gaming Market Size (US$ Bn) Analysis and Forecast, 2018 - 2031

        9.2.1. By Component

        9.2.2. By End-user

    9.3. Virtual Reality in Gaming Market Size (US$ Bn) Forecast, by Country, 2018 - 2031

        9.3.1. U.S.

        9.3.2. Canada

        9.3.3. Mexico

10. Europe Virtual Reality in Gaming Market Analysis and Forecast

    10.1. Regional Outlook

    10.2. Virtual Reality in Gaming Market Size (US$ Bn) Analysis and Forecast, 2018 - 2031

        10.2.1. By Component

        10.2.2. By End-user

    10.3. Virtual Reality in Gaming Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        10.3.1. Germany

        10.3.2. U.K.

        10.3.3. France

        10.3.4. Italy

        10.3.5. Spain

        10.3.6. Rest of Europe

11. Asia Pacific Virtual Reality in Gaming Market Analysis and Forecast

    11.1. Regional Outlook

    11.2. Virtual Reality in Gaming Market Size (US$ Bn) Analysis and Forecast, 2018 - 2031

        11.2.1. By Component

        11.2.2. By End-user

    11.3. Virtual Reality in Gaming Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        11.3.1. China

        11.3.2. India

        11.3.3. Japan

        11.3.4. ASEAN

        11.3.5. Rest of Asia Pacific

12. Middle East & Africa Virtual Reality in Gaming Market Analysis and Forecast

    12.1. Regional Outlook

    12.2. Virtual Reality in Gaming Market Size (US$ Bn) Analysis and Forecast, 2018 - 2031

        12.2.1. By Component

        12.2.2. By End-user

    12.3. Virtual Reality in Gaming Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        12.3.1. Saudi Arabia

        12.3.2. United Arab Emirates

        12.3.3. South Africa

        12.3.4. Rest of Middle East & Africa

13. South America Virtual Reality in Gaming Market Analysis and Forecast

    13.1. Regional Outlook

    13.2. Virtual Reality in Gaming Market Size (US$ Bn) Analysis and Forecast, 2018 - 2031

        13.2.1. By Component

        13.2.2. By End-user

    13.3. Virtual Reality in Gaming Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        13.3.1. Brazil

        13.3.2. Argentina

        13.3.3. Rest of South America

14. Competition Landscape

    14.1. Market Competition Matrix, by Leading Players

    14.2. Market Revenue Share Analysis (%), by Leading Players (2021)

    14.3. Competitive Scenario

        14.3.1. List of Emerging, Prominent and Leading Players

        14.3.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, etc.

15. Company Profiles

    15.1. Apple, Inc.

        15.1.1. Business Overview

        15.1.2. Company Revenue

        15.1.3. Product Portfolio

        15.1.4. Geographic Footprint

        15.1.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.2. bHaptic, Inc.

        15.2.1. Business Overview

        15.2.2. Company Revenue

        15.2.3. Product Portfolio

        15.2.4. Geographic Footprint

        15.2.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.3. Electronic Arts Inc.

        15.3.1. Business Overview

        15.3.2. Company Revenue

        15.3.3. Product Portfolio

        15.3.4. Geographic Footprint

        15.3.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.4. Google LLC

        15.4.1. Business Overview

        15.4.2. Company Revenue

        15.4.3. Product Portfolio

        15.4.4. Geographic Footprint

        15.4.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.5. HTC Corporation

        15.5.1. Business Overview

        15.5.2. Company Revenue

        15.5.3. Product Portfolio

        15.5.4. Geographic Footprint

        15.5.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.6. Juego Studio Pvt. Ltd.

        15.6.1. Business Overview

        15.6.2. Company Revenue

        15.6.3. Product Portfolio

        15.6.4. Geographic Footprint

        15.6.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.7. Magic Leap, Inc.

        15.7.1. Business Overview

        15.7.2. Company Revenue

        15.7.3. Product Portfolio

        15.7.4. Geographic Footprint

        15.7.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.8. Microsoft Corporation

        15.8.1. Business Overview

        15.8.2. Company Revenue

        15.8.3. Product Portfolio

        15.8.4. Geographic Footprint

        15.8.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.9. Nintendo Co., Ltd.

        15.9.1. Business Overview

        15.9.2. Company Revenue

        15.9.3. Product Portfolio

        15.9.4. Geographic Footprint

        15.9.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.10. Nvidia Corporation

        15.10.1. Business Overview

        15.10.2. Company Revenue

        15.10.3. Product Portfolio

        15.10.4. Geographic Footprint

        15.10.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.11. Qualcomm, Inc.

        15.11.1. Business Overview

        15.11.2. Company Revenue

        15.11.3. Product Portfolio

        15.11.4. Geographic Footprint

        15.11.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.12. Samsung Electronics Co. Ltd.

        15.12.1. Business Overview

        15.12.2. Company Revenue

        15.12.3. Product Portfolio

        15.12.4. Geographic Footprint

        15.12.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.13. Sony Corporation

        15.13.1. Business Overview

        15.13.2. Company Revenue

        15.13.3. Product Portfolio

        15.13.4. Geographic Footprint

        15.13.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.14. Survios, Inc.

        15.14.1. Business Overview

        15.14.2. Company Revenue

        15.14.3. Product Portfolio

        15.14.4. Geographic Footprint

        15.14.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.15. Teslasuit

        15.15.1. Business Overview

        15.15.2. Company Revenue

        15.15.3. Product Portfolio

        15.15.4. Geographic Footprint

        15.15.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.16. Unity Technologies

        15.16.1. Business Overview

        15.16.2. Company Revenue

        15.16.3. Product Portfolio

        15.16.4. Geographic Footprint

        15.16.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.17. Virtuix Omni

        15.17.1. Business Overview

        15.17.2. Company Revenue

        15.17.3. Product Portfolio

        15.17.4. Geographic Footprint

        15.17.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    15.18. VirZoom Inc.

        15.18.1. Business Overview

        15.18.2. Company Revenue

        15.18.3. Product Portfolio

        15.18.4. Geographic Footprint

        15.18.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

16. Key Takeaways

List of Tables

Table 1: Acronyms Used in the Virtual Reality in Gaming Market

Table 2: North America Virtual Reality in Gaming Market Revenue Analysis, by Country, 2022 - 2031 (US$ Bn)

Table 3: Europe Virtual Reality in Gaming Market Revenue Analysis, by Country & Sub-region, 2022 - 2031 (US$ Bn)

Table 4: Asia Pacific Virtual Reality in Gaming Market Revenue Analysis, by Country & Sub-region, 2022 - 2031 (US$ Bn)

Table 5: Middle East & Africa Virtual Reality in Gaming Market Revenue Analysis, by Country & Sub-region, 2021 and 2031 (US$ Bn)

Table 6: South America Virtual Reality in Gaming Market Revenue Analysis, by Country & Sub-region, 2022 - 2031 (US$ Bn)

Table 7: Forecast Factors: Relevance and Impact (1/2)

Table 8: Forecast Factors: Relevance and Impact (2/2)

Table 9: Impact Analysis of Drivers & Restraints

Table 10: List of Companies, Visits Per Minute (VPM), Features, and Pricing

Table 11: List of Companies, Visits Per Minute (VPM), Features, and Pricing

Table 12: Global Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Component, 2018 – 2031

Table 13: Global Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by End-user, 2022– 2031

Table 14: Global Virtual Reality in Gaming Market Volume (US$ Bn) Forecast, by Region, 2022- 2031

Table 15: North America Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Component, 2022 – 2031

Table 16: North America Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by End-user, 2018 – 2031

Table 17: North America Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Country, 2022 - 2031

Table 18: U.S. Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 19: Canada Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 20: Mexico Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 21: Europe Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Component, 2022 – 2031

Table 22: Europe Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by End-user, 2022– 2031

Table 23: Europe Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Country & Sub-region, 2022 - 2031

Table 24: Germany Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 25: U.K. Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 26: France Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 27: Italy Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 28: Spain Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 29: Asia Pacific Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Component, 2022 – 2031

Table 30: Asia Pacific Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by End-user, 2022 – 2031

Table 31: Asia Pacific Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Country & Sub-region, 2022 - 2031

Table 32: China Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 33: India Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 34: Japan Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 35: ASEAN Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 36: Middle East & Africa Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Component, 2022 – 2031

Table 37: Middle East & Africa Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by End-user, 22 – 2031

Table 38: Middle East & Africa Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Country & Sub-region, 2022 - 2031

Table 39: Saudi Arabia Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 40: The United Arab Emirates Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 41: South Africa Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 42: South America Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Component, 2022 – 2031

Table 43: South America Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by End-user, 2022 – 2031

Table 44: South America Virtual Reality in Gaming Market Value (US$ Bn) Forecast, by Country & Sub-region, 2022 - 2031

Table 45: Brazil Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 46: Argentina Virtual Reality in Gaming Market Revenue CAGR Breakdown (%), by Growth Term

Table 47: Mergers & Acquisitions, Partnerships (1/2)

Table 48: Mergers & Acquisitions, Partnership (2/2)

List of Figures

Figure 1: Global Virtual Reality in Gaming Market Size (US$ Bn) Forecast, 2018–2031

Figure 2: Global Virtual Reality in Gaming Market Revenue (US$ Bn) Opportunity Assessment, by Region, 2022E

Figure 3: Top Segment Analysis of Virtual Reality in Gaming Market

Figure 4: Global Virtual Reality in Gaming Market Revenue (US$ Bn) Opportunity Assessment, by Region, 2031F

Figure 5: Global Virtual Reality in Gaming Market Attractiveness Assessment, by Component

Figure 6: Global Virtual Reality in Gaming Market Attractiveness Assessment, by End-user

Figure 7: Global Virtual Reality in Gaming Market Attractiveness Assessment, by Region

Figure 8: Global Virtual Reality in Gaming Market Revenue (US$ Bn) Historic Trends, 2016 – 2021

Figure 9: Global Virtual Reality in Gaming Market Revenue Opportunity (US$ Bn) Historic Trends, 2016 – 2021

Figure 10: Global Virtual Reality in Gaming Market Value Share Analysis, by Component, 2022

Figure 11: Global Virtual Reality in Gaming Market Value Share Analysis, by Component, 2031

Figure 12: Global Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Hardware, 2022 – 2031

Figure 13: Global Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Software, 2022 – 2031

Figure 14: Global Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Services, 2022 – 2031

Figure 15: Global Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2022

Figure 16: Global Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2031

Figure 17: Global Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Individual, 2022 – 2031

Figure 18: Global Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Commercial, 2022 – 2031

Figure 19: Global Virtual Reality in Gaming Market Opportunity (US$ Bn), by Region

Figure 20: Global Virtual Reality in Gaming Market Opportunity Share (%), by Region, 2022–2031

Figure 21: Global Virtual Reality in Gaming Market Size (US$ Bn), by Region, 2022 & 2031

Figure 22: Global Virtual Reality in Gaming Market Value Share Analysis, by Region, 2022

Figure 23: Global Virtual Reality in Gaming Market Value Share Analysis, by Region, 2031

Figure 24: North America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), 2022 – 2031

Figure 25: Europe Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), 2022 – 2031

Figure 26: Asia Pacific Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), 2022 – 2031

Figure 27: Middle East & Africa Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), 2022 – 2031

Figure 28: South America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), 2022 – 2031

Figure 29: North America Virtual Reality in Gaming Market Revenue Opportunity Share, by Component

Figure 30: North America Virtual Reality in Gaming Market Revenue Opportunity Share, by End-user

Figure 31: North America Virtual Reality in Gaming Market Revenue Opportunity Share, by Country

Figure 32: North America Virtual Reality in Gaming Market Value Share Analysis, by Component, 2022

Figure 33: North America Virtual Reality in Gaming Market Value Share Analysis, by Component, 2031

Figure 34: North America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), Hardware, 2022 – 2031    

Figure 35: North America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Software, 2022 – 2031

Figure 36: North America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Services, 2022 – 2031

Figure 37: North America Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2022

Figure 38: North America Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2031

Figure 39: North America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Individual, 2022 – 2031

Figure 40: North America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Commercial, 2022 – 2031

Figure 41: North America Virtual Reality in Gaming Market Value Share Analysis, by Country, 2022

Figure 42: North America Virtual Reality in Gaming Market Value Share Analysis, by Country, 2031

Figure 43: U.S. Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 44: Canada Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 45: Mexico Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 46: Europe Virtual Reality in Gaming Market Revenue Opportunity Share, by Component

Figure 47: Europe Virtual Reality in Gaming Market Revenue Opportunity Share, by End-user

Figure 48: Europe Virtual Reality in Gaming Market Revenue Opportunity Share, by Country

Figure 49: Europe Virtual Reality in Gaming Market Value Share Analysis, by Component, 2022

Figure 50: Europe Virtual Reality in Gaming Market Value Share Analysis, by Component, 2031

Figure 51: Europe Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Hardware, 2022 – 2031

Figure 52: Europe Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Software, 2022 – 2031

Figure 53: Europe Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Services, 2022 – 2031

Figure 54: Europe Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2022

Figure 55: Europe Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2031

Figure 56: Europe Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Individual, 2022 – 2031

Figure 57: Europe Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Commercial, 2022 – 2031

Figure 58: Europe Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2022

Figure 59: Europe Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2031

Figure 60: Germany Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 61: U.K. Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 62: France Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 63: Italy Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 64: Spain Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 65: Asia Pacific Virtual Reality in Gaming Market Revenue Opportunity Share, by Component

Figure 66: Asia Pacific Virtual Reality in Gaming Market Revenue Opportunity Share, by End-user

Figure 67: Asia Pacific Virtual Reality in Gaming Market Revenue Opportunity Share, by Country

Figure 68: Asia Pacific Virtual Reality in Gaming Market Value Share Analysis, by Component, 2022

Figure 69: Asia Pacific Virtual Reality in Gaming Market Value Share Analysis, by Component, 2031

Figure 70: Asia Pacific Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Hardware, 2022 – 2031

Figure 71: Asia Pacific Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Software, 2022 – 2031

Figure 72: Asia Pacific Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Services, 2022 – 2031

Figure 73: Asia Pacific Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2022

Figure 74: Asia Pacific Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2031

Figure 75: Asia Pacific Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Individual, 2022 – 2031

Figure 76: Asia Pacific Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Commercial, 2022 – 2031

Figure 77: Asia Pacific Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2022

Figure 78: Asia Pacific Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2031

Figure 79: China Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 80: India Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 81: Japan Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 82: ASEAN Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 83: Middle East & Africa Virtual Reality in Gaming Market Revenue Opportunity Share, by Component

Figure 84: Middle East & Africa Virtual Reality in Gaming Market Revenue Opportunity Share, by End-user

Figure 85: Middle East & Africa Virtual Reality in Gaming Market Revenue Opportunity Share, by Country

Figure 86: Middle East & Africa Virtual Reality in Gaming Market Value Share Analysis, by Component, 2022

Figure 87: Middle East & Africa Virtual Reality in Gaming Market Value Share Analysis, by Component, 2031

Figure 88: Middle East & Africa Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Hardware, 2022 – 2031

Figure 89: Middle East & Africa Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Software, 2022 – 2031

Figure 90: Middle East & Africa Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Services, 2022 – 2031

Figure 91: Middle East & Africa Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2022

Figure 92: Middle East & Africa Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2031

Figure 93: Middle East & Africa Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Individual, 2022 – 2031

Figure 94: Middle East & Africa Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Commercial, 2022 – 2031

Figure 95: Middle East & Africa Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2022

Figure 96: Middle East & Africa Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2031

Figure 97: Saudi Arabia Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 98: The United Arab Emirates Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 99: South Africa Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 100: South America Virtual Reality in Gaming Market Revenue Opportunity Share, by Component

Figure 101: South America Virtual Reality in Gaming Market Revenue Opportunity Share, by End-user

Figure 102: South America Virtual Reality in Gaming Market Revenue Opportunity Share, by Country

Figure 103: South America Virtual Reality in Gaming Market Value Share Analysis, by Component, 2022

Figure 104: South America Virtual Reality in Gaming Market Value Share Analysis, by Component, 2031

Figure 105: South America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Hardware, 2022 – 2031

Figure 106: South America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Software, 2022 – 2031

Figure 107: South America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Services, 2022 – 2031

Figure 108: South America Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2022

Figure 109: South America Virtual Reality in Gaming Market Value Share Analysis, by End-user, 2031

Figure 110: South America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Individual, 2022 – 2031

Figure 111: South America Virtual Reality in Gaming Market Absolute Opportunity (US$ Bn), by Commercial, 2022 – 2031

Figure 112: South America Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2022

Figure 113: South America Virtual Reality in Gaming Market Value Share Analysis, by Country & Sub-region, 2031

Figure 114: Brazil Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

Figure 115: Argentina Virtual Reality in Gaming Market Opportunity Growth Analysis (US$ Bn) Forecast, 2022 – 2031

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