Virtual Shopping Grows Prominent During Ongoing Coronavirus Crisis

Virtual reality (VR) and augmented reality (AR) technologies are scaling during the ongoing COVID-19 pandemic. Virtual shopping is a fast growing phenomenon, which is creating revenue opportunities for companies in the virtual and augmented reality market. With the help of AR systems, individuals can shop for products and see how they look inside their home. However, manufacturers in the virtual and augmented reality market need to consider travel and trade restrictions in countries hit by the third wave of coronavirus such as in Canada, India, Germany, and Brazil.

Virtual shopping has emerged as one of the most profitable business models during the pandemic, which allows people to buy furniture by browsing a retailer online. Virtual catalogues and video-format customer reviews are boosting product sales. Customers are choosing apparel using AR systems.

virtual and augmented reality market segmentation

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Lack of Proven Business Models Needs Focus of App Developers

The virtual and augmented reality market is projected to advance at an astonishing CAGR of 38.9% during the forecast period. However, challenges in the AR app development need to be addressed by startups and companies in the highly competitive market landscape. The lack of proven business models and AR app design & development standards is emerging as hurdles for companies. Despite these challenges, companies are focused on expanding the user experience and make it more convenient for individuals. Moreover, endless business opportunities in education, entertainment, and gaming are helping companies to overlook the challenges in the AR app development.

Companies in the virtual and augmented reality market are increasing their focus in AR navigation apps to simplify movement in cities.

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Digitized Classroom Sessions Help Increase Attention Span of Students

VR is transforming the education landscape. In order to increase the attention span of students, VR has the potential to transport students from their classrooms to Roman ruins and allow them to mix volatile chemicals in science class without the hassle of handling costly lab equipment. Digitized classroom sessions are translating into revenue opportunities for startups and companies in the virtual and augmented reality market.

Software company vSpatial highlights that digitized classroom sessions are allowing teachers to create detailed recordings of lessons with the help of 360 Degree cameras. Companies in the virtual and augmented reality market are increasing awareness about digitized classroom sessions in case a student misses a class, who is able to use VR recordings to keep pace with other students.

VR Gaming Systems Offering Real-life Experience, Comfort to Users

VR gaming sets have gauged high sales during the coronavirus outbreak worldwide. Such trends are generating incremental opportunities for companies in the virtual and augmented reality market and has led to the popularity of Oculus Quest All-in-One VR gaming system that includes a headset, two touch controllers, 15W adaptor, and AA batteries.

Manufacturers in the virtual and augmented reality market are increasing the availability of VR gaming sets that are designed to be balanced, adjustable, and comfortable for users. These gaming sets are offering a real-life experience to users with the help of VR headsets.

AR Helps to Showcase 3D Construction Models to Clients for Prior Understanding

The ever-increasing construction industry is creating business opportunities for companies in the virtual and augmented reality market. AR is being used for project planning, project presentation as well as for communications in the construction industry. AR is making it possible for architects, engineers, contractors, and builders to layer certain details & elements onto a building plan so that stakeholders obtain a better understanding of the project.

Companies in the virtual and augmented reality market are leveraging growth opportunities in the construction industry, as engineers and contractors are able to showcase 3D (3 dimensional) models and even provide tours, which give clients a solid idea of what the building would look like after completion.

virtual and augmented reality market infographic

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Analysts’ Viewpoint

Digitized classroom sessions from the comfort of home have been prominent during the COVID-19 pandemic, which has helped students and teachers gain classroom insights by recording & recreating real classroom sessions. The virtual and augmented reality market is expected to reach the value mark of US$ 1.69 Trn by the end of 2031. However, relatively low public acceptance toward AR and poor quality of VR content are emerging as challenges for retention of potential customers. Thus, with improvements in proven business models and industry standards, companies should focus on continuously improving the user experience, and make AR and VR technologies more convenient for users.

Virtual and Augmented Reality Market: Overview

  • The latest research report published by Transparency Market Research pertains to the global virtual and augmented reality market for the historical period of 20182019; 2020 is the actual year, and the forecast period is 2021-2031. Increasing penetration of tablet computers, smartphones, and technology implementation among enterprises, and the focus of vendors on price reduction of virtual and augmented reality devices are the key factors leading to the growth of the virtual and augmented reality market. Increasing application of virtual and augmented reality in verticals such as aerospace & defense, manufacturing, healthcare, education, gaming, construction, retail & eCommerce, media & entertainment, and automotive is anticipated to propel the market during the forecast period.
  • In terms of revenue, the global virtual and augmented reality market is estimated to exceed value of US$ 1.69 Trn by 2031, expanding at a CAGR of 38.9% during the forecast period

Rise in Demand for Virtual and Augmented Reality Devices and Applications in Healthcare Sector: A Key Driver of Market

  • Virtual and augmented reality plays a vital role within the healthcare sector. Virtual and augmented reality technologies are used to deliver the virtual sight of a patient to a surgeon to help the surgeon conduct endoscopic surgery. Virtual and augmented reality technologies are used to build immersive mobile apps faster by using tools such as ARKit & AR core, which enables programmers to construct virtual and augmented reality apps for healthcare that sense their position in the physical environment and helps to display static or three dimensional models. The tool Unity is a powerful game engine and the platform to build virtual and augmented reality projects, and to render three dimensional elements superimposed in augmented reality experiences. The benefit of this tool is that it helps to create experiences for different platforms such as Windows, Android, IOS, Linux, and Mac. The use of virtual and augmented reality for training doctors, improving fitness, managing pharmacy, teaching difficult subjects to medical students, and caring & supporting patients once they leave the hospital are some of the major factors expected to boost the adoption of virtual and augmented reality in the healthcare sector during the forecast period.
  • COVID-19 has effectively reset all the sectors. Presently, technology is the backbone of all sectors, as retail, manufacturing, education, etc., can use technology to provide touchless services to customers. Demand for mobile virtual and augmented reality has been increasing during the COVID-19 pandemic.

Inclusion of AI with Virtual and Augmented Reality for Analytical Applications

  • Artificial intelligence involves the use of the algorithm to analyze datasets and come up with real-time solutions for complex problems. VR and AR produce a large amount of datasets in the background while creating a virtual environment for the end user. Thus, by combining artificial intelligence-based image recognition and deep learning technology, developers would be able to draw insights on user thinking perspectives and manipulate the virtual environment as per user requirement. This would help the user to better involve/connect and experience the virtual environment. The application of both technologies is expected to increase in education, manufacturing, automotive, and aerospace sectors in the upcoming years.
  • Thus, inclusion of artificial intelligence with virtual and augmented reality is expected to create lucrative opportunities for the virtual and augmented reality market during the forecast period

Virtual and Augmented Reality Market: Competition Landscape

  • Detailed profiles of providers of virtual and augmented reality have been provided in the report to evaluate their financials, key product offerings, recent developments, and strategies
  • Key players operating in the global virtual and augmented reality market are
    • Atheer, Inc.
    • Barco N.V.
    • Blippar.com Ltd.
    • Curiscope
    • Dell Technologies Inc.
    • EON Reality, Inc.
    • Google, LLC
    • Honeywell International, Inc.
    • HP Development Company, L.P.
    • HTC Corporation
    • Magic Leap, Inc.
    • Manus Machinae B.V.
    • Microsoft Corporation
    • Nokia Corporation
    • Oculus VR LLC
    • Qualcomm Incorporated
    • Samsung Electronics Co., Ltd.
    • Semcon
    • Sony Interactive Entertainment LLC
    • Vuzix Corporation

Virtual and Augmented Reality Market: Key Developments

  • Key providers of virtual and augmented reality, such as Oculus VR LLC, HTC Corporation, Microsoft Corporation, Google LLC, and Sony Interactive Entertainment LLC, are focusing on the development of cost-effective and compact virtual and augmented reality to attract more customers. Additionally, players active in providing virtual and augmented reality are focusing on inorganic growth strategies such as strategic collaborations and merger & acquisition activities with technology partners to improve their offerings and market reach.
  • Some other key developments in the global virtual and augmented reality market are highlighted below:
    • In October 2020, Lenovo Group Limited collaborated with Varjo Technologies, provider of virtual reality and mixed reality headset, to become a reseller of Varjo’s human-eye resolution VR and XR headsets
    • In October 2020, Vuzix Corporation and Ohana One International Surgical Aid and Education launched the Virtual Surgical Sight Smart Glasses Program to improve the surgical process with advanced virtual technology
  • In the global virtual and augmented reality market report, we have discussed individual strategies, followed by company profiles of providers of virtual and augmented reality. The ‘Competition Landscape’ section has been included in the report to provide readers with a dashboard view and company market share analysis of key players operating in the global virtual and augmented reality market.

Virtual and Augmented Reality Market – Segmentation

TMR’s research study assesses the virtual and augmented reality market on the basis of component, industry, and region. The report presents extensive market dynamics and progressive trends associated with different segments, and how they influence the growth prospects of the virtual and augmented reality market.

Component
  • Hardware
    • VR Head Mounted Display
    • AR Head Mounted Display/Glasses
  • Software
  • Services
    • Professional
      • Consulting & Integration
      • Support & Maintenance
    • Managed
Industry
  • Healthcare
  • Education
  • Retail & eCommerce
  • Gaming
  • Construction
  • Media & Entertainment
  • Manufacturing
  • Aerospace & Defense
  • Others
Region
  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • South America

1. Preface

    1.1. Market Introduction

    1.2. Market Segmentation

    1.3. Key Research Objectives

2. Assumptions and Research Methodology

    2.1. Research Methodology

        2.1.1. List of Primary and Secondary Sources

    2.2. Key Assumptions for Data Modelling 

3. Executive Summary - Global Virtual and Augmented Reality Market

4. Market Overview

    4.1. Market Definition

    4.2. Market Factor Analysis

        4.2.1. Forecast Factors

        4.2.2. Technology Roadmap

        4.2.3. Ecosystem/ Value Chain Analysis

        4.2.4. Market Dynamics (Growth Influencers)

            4.2.4.1. Drivers

            4.2.4.2. Restraints

            4.2.4.3. Opportunities

            4.2.4.4. Impact Analysis of Drivers and Restraints

    4.3. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)

        4.3.1. By Component

        4.3.2. By Industry

        4.3.3. By Region

    4.4. Impact Analysis of COVID-19 on Virtual and Augmented Reality Market

        4.4.1. End-user Sentiment Analysis: Comparative Analysis on Spending

            4.4.1.1. Increase in Spending

            4.4.1.2. Decrease in Spending

        4.4.2. Short Term and Long Term Impact on the Market

    4.5. Adoption Analysis of Virtual and Augmented Reality Market, by Business Application

        4.5.1. Product Design & Prototyping

        4.5.2. Workforce / Project Collaboration

        4.5.3. Educational Learning

        4.5.4. Training / Worker Guidance

        4.5.5. Sales & Marketing / External Communication

    4.6. Use Cases of Virtual and Augmented Reality Market

5. Global Virtual and Augmented Reality Market Analysis and Forecast

    5.1. Market Revenue Analysis (US$ Bn), 2015-2031

        5.1.1. Historic Growth Trends, 2015-2019

        5.1.2. Forecast Trends, 2020-2031

    5.2. Market Volume Analysis (Thousand Units), 2015-2031

        5.2.1. Historic Growth Trends, 2015-2019

        5.2.2. Forecast Trends, 2020-2031

    5.3. Price Trend Analysis, Hardware

6. Global Virtual and Augmented Reality Market Analysis, by Component

    6.1. Key Segment Analysis

    6.2. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Component, 2018 - 2031

        6.2.1. Hardware (000’)

            6.2.1.1. VR Head Mounted Display/ Glasses

            6.2.1.2. AR Head Mounted Display/ Glasses

        6.2.2. Software

        6.2.3. Services

            6.2.3.1. Professional

                6.2.3.1.1. Consulting & Integration

                6.2.3.1.2. Support & Maintenance

            6.2.3.2. Managed

7. Global Virtual and Augmented Reality Market Analysis, by Industry

    7.1. Key Segment Analysis

    7.2. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Industry, 2018 - 2031

        7.2.1. Healthcare

        7.2.2. Education

        7.2.3. Retail & e-commerce

        7.2.4. Gaming

        7.2.5. Construction

        7.2.6. Media & Entertainment

        7.2.7. Manufacturing

        7.2.8. Aerospace & Defense

        7.2.9. Others (Automotive, Energy, etc.)

8. Global Virtual and Augmented Reality Market Analysis and Forecast, By Region

    8.1. Key Findings

    8.2. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Region, 2018 - 2031

        8.2.1. North America

        8.2.2. Europe

        8.2.3. Asia Pacific

        8.2.4. Middle East & Africa

        8.2.5. South America

9. North America Virtual and Augmented Reality Market Analysis

    9.1. Regional Outlook

    9.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)

        9.2.1. By Component

        9.2.2. By Industry

    9.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country, 2018 - 2031

        9.3.1. U.S.

        9.3.2. Canada

        9.3.3. Mexico

10. Europe Virtual and Augmented Reality Market Analysis and Forecast

    10.1. Regional Outlook

    10.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)

        10.2.1. By Component

        10.2.2. By Industry

    10.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        10.3.1. Germany

        10.3.2. U.K.

        10.3.3. France

        10.3.4. Italy

        10.3.5. Spain

        10.3.6. Rest of Europe

11. APAC Virtual and Augmented Reality Market Analysis and Forecast

    11.1. Regional Outlook

    11.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)

        11.2.1. By Component

        11.2.2. By Industry

    11.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        11.3.1. China

        11.3.2. India

        11.3.3. Japan

        11.3.4. ASEAN

        11.3.5. Rest of Asia Pacific

12. Middle East & Africa (MEA) Virtual and Augmented Reality Market Analysis and Forecast

    12.1. Regional Outlook

    12.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)

        12.2.1. By Component

        12.2.2. By Industry

    12.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        12.3.1. Saudi Arabia

        12.3.2. The United Arab Emirates

        12.3.3. South Africa

        12.3.4. Rest of Middle East & Africa (MEA)

13. South America Virtual and Augmented Reality Market Analysis and Forecast

    13.1. Regional Outlook

    13.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)

        13.2.1. By Component

        13.2.2. By Industry

    13.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031

        13.3.1. Brazil

        13.3.2. Argentina

        13.3.3. Rest of South America

14. Competition Landscape

    14.1. Market Competition Matrix, by Leading Players 

    14.2. Market Revenue Share Analysis (%), by Leading Players (2020)

15. Company Profiles

    15.1. Atheer, Inc.

        15.1.1. Business Overview

        15.1.2. Product Portfolio

        15.1.3. Geographical Footprint

        15.1.4. Revenue and Strategy

    15.2. Barco N.V.

        15.2.1. Business Overview

        15.2.2. Product Portfolio

        15.2.3. Geographical Footprint

        15.2.4. Revenue and Strategy

    15.3. Blippar.com Ltd.

        15.3.1. Business Overview

        15.3.2. Product Portfolio

        15.3.3. Geographical Footprint

        15.3.4. Revenue and Strategy

    15.4. Curiscope

        15.4.1. Business Overview

        15.4.2. Product Portfolio

        15.4.3. Geographical Footprint

        15.4.4. Revenue and Strategy

    15.5. Dell Technologies Inc.

        15.5.1. Business Overview

        15.5.2. Product Portfolio

        15.5.3. Geographical Footprint

        15.5.4. Revenue and Strategy

    15.6. EON Reality, Inc.

        15.6.1. Business Overview

        15.6.2. Product Portfolio

        15.6.3. Geographical Footprint

        15.6.4. Revenue and Strategy

    15.7. Google, LLC

        15.7.1. Business Overview

        15.7.2. Product Portfolio

        15.7.3. Geographical Footprint

        15.7.4. Revenue and Strategy

    15.8. Honeywell International, Inc.

        15.8.1. Business Overview

        15.8.2. Product Portfolio

        15.8.3. Geographical Footprint

        15.8.4. Revenue and Strategy

    15.9. HP Development Company, L.P.

        15.9.1. Business Overview

        15.9.2. Product Portfolio

        15.9.3. Geographical Footprint

        15.9.4. Revenue and Strategy

    15.10. HTC Corporation

        15.10.1. Business Overview

        15.10.2. Product Portfolio

        15.10.3. Geographical Footprint

        15.10.4. Revenue and Strategy

    15.11. Magic Leap, Inc. 

        15.11.1. Business Overview

        15.11.2. Product Portfolio

        15.11.3. Geographical Footprint

        15.11.4. Revenue and Strategy

    15.12. Manus Machinae B.V.

        15.12.1. Business Overview

        15.12.2. Product Portfolio

        15.12.3. Geographical Footprint

        15.12.4. Revenue and Strategy

    15.13. Microsoft Corporation

        15.13.1. Business Overview

        15.13.2. Product Portfolio

        15.13.3. Geographical Footprint

        15.13.4. Revenue and Strategy

    15.14. Nokia Corporation

        15.14.1. Business Overview

        15.14.2. Product Portfolio

        15.14.3. Geographical Footprint

        15.14.4. Revenue and Strategy

    15.15. Oculus VR LLC

        15.15.1. Business Overview

        15.15.2. Product Portfolio

        15.15.3. Geographical Footprint

        15.15.4. Revenue and Strategy

    15.16. Qualcomm Incorporated

        15.16.1. Business Overview

        15.16.2. Product Portfolio

        15.16.3. Geographical Footprint

        15.16.4. Revenue and Strategy

    15.17. Samsung Electronics Co., Ltd.

        15.17.1. Business Overview

        15.17.2. Product Portfolio

        15.17.3. Geographical Footprint

        15.17.4. Revenue and Strategy

    15.18. Semcon

        15.18.1. Business Overview

        15.18.2. Product Portfolio

        15.18.3. Geographical Footprint

        15.18.4. Revenue and Strategy

    15.19. Sony Interactive Entertainment LLC

        15.19.1. Business Overview

        15.19.2. Product Portfolio

        15.19.3. Geographical Footprint

        15.19.4. Revenue and Strategy

    15.20. Vuzix Corporation

        15.20.1. Business Overview

        15.20.2. Product Portfolio

        15.20.3. Geographical Footprint

        15.20.4. Revenue and Strategy

16. Key Takeaways

List of Tables

Table 1: Acronyms Used in Virtual and Augmented Reality Market

Table 2: North America Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)

Table 3: Europe Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)

Table 4: Asia Pacific Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)

Table 5: Middle East & Africa Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 and 2031 (US$ Bn)

Table 6: South America Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)

Table 7: Forecast Factors Relevance and Impact (1/2)

Table 8: Forecast Factors Relevance and Impact (2/2)

Table 9: Impact Analysis of Drivers & Restraint

Table 10: Price of AR products

Table 11: Price of VR products

Table 12: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031

Table 13: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031

Table 14: Global Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031

Table 15: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031

Table 16: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031

Table 17: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Region, 2018 - 2031

Table 18: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031

Table 19: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031

Table 20: North America Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031

Table 21: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031

Table 22: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031

Table 23: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031

Table 24: U.S. Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 25: Canada Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 26: Mexico Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 27: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031

Table 28: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031

Table 29: Europe Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031

Table 30: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031

Table 31: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031

Table 32: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031

Table 33: Germany Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 34: U.K. Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 35: France Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 36: Italy Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 37: Spain Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 38: Asia Pacific  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031

Table 39: Asia Pacific  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031

Table 40: Asia Pacific  Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031

Table 41: Asia Pacific  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031

Table 42: Asia Pacific  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031

Table 43: Asia Pacific Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031

Table 44: China Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 45: India Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 46: Japan Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 47: ASEAN Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 48: Middle East & Africa  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031

Table 49: Middle East & Africa  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031

Table 50: Middle East & Africa  Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031

Table 51: Middle East & Africa  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031

Table 52: Middle East & Africa  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031

Table 53: Middle East & Africa Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031

Table 54: Saudi Arabia Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 55: The United Arab Emirates Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 56: South Africa Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 57: South America  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031

Table 58: South America  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031

Table 59: South America  Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031

Table 60: South America  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031

Table 61: South America  Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031

Table 62: South America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031

Table 63: Brazil Emirates Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

Table 64: Argentina Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term

List of Figures

Figure 1: Global Virtual and Augmented Reality Market Size (US$ Bn) Forecast, 2018–2031

Figure 2: Global Virtual and Augmented Reality Market Revenue (US$ Bn) Opportunity Assessment, by Region, 2021E

Figure 3: Top Segment Analysis of Virtual and Augmented Reality Market

Figure 4: Global Virtual and Augmented Reality Market Revenue (US$ Bn) Opportunity Assessment, by Region, 2031F

Figure 5: Global Virtual and Augmented Reality Market Attractiveness Assessment, by Component

Figure 6: Global Virtual and Augmented Reality Market Attractiveness Assessment, by Industry

Figure 7: Global Virtual and Augmented Reality Market Attractiveness Assessment, by Region

Figure 8: Adoption of Virtual and Augmented Reality During COVID-19, by Economies

Figure 9: Adoption Analysis of Virtual and Augmented Reality Market, by Business Application

Figure 10: Global Virtual and Augmented Reality Market Revenue (US$ Bn) Historic Trends, 2015 - 2019

Figure 11: Global Virtual and Augmented Reality Market Revenue Opportunity (US$ Bn) Historic Trends, 2015 - 2019

Figure 12: Global Virtual and Augmented Reality Market Volume (Thousand Units) Historic Trends, 2015 - 2019

Figure 13: Global Virtual and Augmented Reality Market Volume (Thousand Units) Forecast, 2021 - 2031

Figure 14: Global Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021

Figure 15: Global Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031

Figure 16: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031

Figure 17: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031

Figure 18: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031

Figure 19: Global Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021

Figure 20: Global Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031

Figure 21: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031

Figure 22: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031

Figure 23: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031

Figure 24: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031

Figure 25: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031

Figure 26: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031

Figure 27: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031

Figure 28: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031

Figure 29: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031

Figure 30: Global Virtual and Augmented Reality Market Opportunity (US$ Bn), by Region

Figure 31: Global Virtual and Augmented Reality Market Opportunity Share (%), by Region, 2021–2031

Figure 32: Global Virtual and Augmented Reality Market Size (US$ Bn), by Region, 2021 & 2031

Figure 33: Global Virtual and Augmented Reality Market Value Share Analysis, by Region, 2021

Figure 34: Global Virtual and Augmented Reality Market Value Share Analysis, by Region, 2031

Figure 35: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031

Figure 36: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031

Figure 37: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031

Figure 38: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031

Figure 39: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031

Figure 40: North America Virtual and Augmented Reality Market Revenue Opportunity Share, by Component

Figure 41: North America Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry

Figure 42: North America Virtual and Augmented Reality Market Revenue Opportunity Share, by Country

Figure 43: North America Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021

Figure 44: North America Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031

Figure 45: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031

Figure 46: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031

Figure 47: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031

Figure 48: North America Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021

Figure 49: North America Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031

Figure 50: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031

Figure 51: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031

Figure 52: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031

Figure 53: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031

Figure 54: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031

Figure 55: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031

Figure 56: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031

Figure 57: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031

Figure 58: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031

Figure 59: North America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021

Figure 60: North America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031

Figure 61: U.S. Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 62: Canada Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 63: Mexico Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 64: Europe Virtual and Augmented Reality Market Revenue Opportunity Share, by Component

Figure 65: Europe Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry

Figure 66: Europe Virtual and Augmented Reality Market Revenue Opportunity Share, by Country

Figure 67: Europe Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021

Figure 68: Europe Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031

Figure 69: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031

Figure 70: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031

Figure 71: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031

Figure 72: Europe Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021

Figure 73: Europe Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031

Figure 74: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031

Figure 75: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031

Figure 76: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031

Figure 77: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031

Figure 78: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031

Figure 79: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031

Figure 80: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031

Figure 81: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031

Figure 82: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031

Figure 83: Europe Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021

Figure 84: Europe Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031

Figure 85: Germany Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 86: U.K. Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 87: France Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 88: Italy Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 89: Spain Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 90: Asia Pacific Virtual and Augmented Reality Market Revenue Opportunity Share, by Component

Figure 91: Asia Pacific Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry

Figure 92: Asia Pacific Virtual and Augmented Reality Market Revenue Opportunity Share, by Country

Figure 93: Asia Pacific  Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021

Figure 94: Asia Pacific  Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031

Figure 95: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031

Figure 96: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031

Figure 97: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031

Figure 98: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021

Figure 99: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031

Figure 100: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031

Figure 101: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031

Figure 102: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031

Figure 103: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031

Figure 104: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031

Figure 105: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031

Figure 106: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031

Figure 107: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031

Figure 108: Asia Pacific  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031

Figure 109: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021

Figure 110: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031

Figure 111: China Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 112: India Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 113: Japan Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 114: ASEAN Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 115: Middle East & Africa Virtual and Augmented Reality Market Revenue Opportunity Share, by Component

Figure 116: Middle East & Africa Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry

Figure 117: Middle East & Africa Virtual and Augmented Reality Market Revenue Opportunity Share, by Country

Figure 118: Middle East & Africa  Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021

Figure 119: Middle East & Africa  Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031

Figure 120: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031

Figure 121: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031

Figure 122: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031

Figure 123: Middle East & Africa  Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021

Figure 124: Middle East & Africa  Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031

Figure 125: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031

Figure 126: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031

Figure 127: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031

Figure 128: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031

Figure 129: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031

Figure 130: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031

Figure 131: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031

Figure 132: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031

Figure 133: Middle East & Africa  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031

Figure 134: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021

Figure 135: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031

Figure 136: Saudi Arabia Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 137: The United Arab Emirates Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 138: South Africa Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 139: South America Virtual and Augmented Reality Market Revenue Opportunity Share, by Component

Figure 140: South America Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry

Figure 141: South America Virtual and Augmented Reality Market Revenue Opportunity Share, by Country

Figure 142: South America  Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021

Figure 143: South America  Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031

Figure 144: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031

Figure 145: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031

Figure 146: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031

Figure 147: South America  Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021

Figure 148: South America  Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031

Figure 149: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031

Figure 150: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031

Figure 151: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031

Figure 152: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031

Figure 153: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031

Figure 154: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031

Figure 155: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031

Figure 156: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031

Figure 157: South America  Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031

Figure 158: South America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021

Figure 159: South America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031

Figure 160: Brazil Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

Figure 161: Argentina Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031

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Virtual And Augmented Reality Market