Published: Jun, 2016
The global virtual reality (VR) in gaming market for has witnessed remarkable growth in recent years owing to the continuous advancements in gaming technologies. Transparency Market Research, in a report titled “Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2013 - 2019,” explores the impact of these developments from 2013 to 2019.
Browse the full Virtual Reality in Gaming Market (By Component - Software, Hardware; By Type of Gaming Console from Different Manufacturers - Microsoft Xbox, Apple Mac, Sony PlayStation, Personal computer, Nintendo Wii) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2013 - 2019 report at https://www.transparencymarketresearch.com/virtual-reality-gaming-market.html
Technologies such as motion tracking, 3D effects, and user interactive graphics are likely to fuel the virtual reality in gaming market from a value of US$466.6 mn in 2012 to a whopping US$5.8 bn by 2019. The CAGR recorded by this market during the forecast period has been pegged at 39.2%. Other factors that have contributed toward the growth of the virtual reality in gaming market over the years include a rise in disposable income, the development of compact and comfortable virtual reality gaming devices, and constant innovation in technology by leading players. Contrary to this, the difficulty in maintaining and upgrading VR gaming devices and the high cost of these devices act as severe shortcomings for the global market.
The market for virtual reality in gaming has been bifurcated into hardware and software on the basis of component. The software segment accounted for a 53.5% share in the overall market in 2012, emerging as the largest segment based on revenue. Consistent advancements in VR technology are expected to help the software segment retain its lead through 2019. The use of virtual reality gaming accessories such as head-mounted displays, gloves, and glasses is anticipated to drive the demand for VR hardware in the coming years.
The most prominent consoles in the virtual reality in gaming market include Apple Mac, Nintendo Wii, Microsoft Xbox, and Sony PlayStation. Video gaming on personal computers has also been a trend before the introduction of advanced and dedicated gaming consoles. Sony PlayStation dominates the market for virtual reality in gaming thanks mainly to the powerful brand equity enjoyed by Sony in the gaming industry, the mobile phone market, and the consumer electronics sector as a whole.
The chief geographical segments that comprise the global virtual reality in gaming market are North America, Asia Pacific, Europe, and Rest of the World. Owing to the presence of prominent companies, North America and Europe are the largest markets for VR in gaming. The former held a 37.0% share in the overall revenue in 2012 and the latter held a 31.9% share. Asia Pacific is projected to witness impressive growth over the forecast period due to the surge in online gamers and the presence of leading manufacturers in the region.
Nintendo Co. Ltd., Kaneva LLC, Oculus VR, Linden Lab Inc., Electronic Arts Inc., Avatar Reality Inc., Sony Corporation, and Activision Publishing Inc. are some of the most promising companies competing in the global virtual reality in gaming market. These players have been profiled in the research report based on aspects such as company and financial outlook, recent developments and innovations, product portfolio, and key business strategies.
Virtual Reality in Gaming Market, by Component
Virtual Reality in Gaming Market, by Type of Gaming Console from Different Manufacturers
- Microsoft Xbox
- Apple Mac
- Sony Play station
- Personal computer
- Nintendo Wii
Virtual Reality in Gaming Market, by Geography
- North America
- Rest of the World
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