Market: Introduction

  • A gamepad is a hand controller with digits which helps to provide inputs to games. There are generally a set of action buttons handled with the right thumb and a direction controller handled with the left. They are essentially the main input device for video game consoles. Previously, gamepads were only compatible with gaming consoles and computers but now there are new types of gamepads which can easily be used for mobile games and makes the mobile gaming experience way better than it was earlier.
  • In January 2022, Hyper X launched its product in the market which claims its compatibility with both PC as well as cellular devices. This gamepad can be used wired and wirelessly. It has a standard format and buttons which have textured coating that provide good grip with very less chances of falling while playing. Such product innovations are anticipated to be seen in the coming years. This is likely to disrupt the present dynamics of the market.

Key Drivers and Restraints of the Gamepad Market

  • Increasing interest in e-sports from the young generation, lifestyle changes, and easy availability on online sites are estimated to drive the gamepad market throughout the forecast period. Alongside, cool new features embedded in gamepads such as wireless gamepads, vibration features, and long lasting battery life are likely to attract the new generation and help to expand the overall gamepad market in the coming years. However, lack of technological awareness regarding the benefits of the product is projected to hinder the gamepad market.

Gamepad Market: Key Segments

  • The global gamepad market can be segmented based on product type, application, end-use, distribution channel, and region. Based on product type, the gamepad market can be classified into wired and wireless gamepads. In terms of application, the market is segmented into mobile phones, PC, and gaming console. By end-use, the market is segmented into personal use and commercial use such as gaming hubs. In terms of distribution channel, the market is segmented into online and offline channel. In terms of pricing, the market is segmented into low, medium, and high range, wherein low range comprises gamepads under US$ 50, mid-range includes products ranging from US$ 50 to US$ 300, and higher range has been defined as products costing above US$ 300.

Asia Pacific Dominates the Gamepad Market

  • By region, the global gamepad market is classified into North America (NA), Europe (EU), Asia Pacific (APAC), Middle East & Africa (MEA), and South America (SA).
  • Country-level bifurcation of the North America market includes the forecast and analysis for the U.S., Canada, and Rest of North America. Country-level analysis and forecast of the Europe market covers the gamepad market in the U.K., Germany, France, and Rest of Europe. Country-level analysis and forecast of the Asia Pacific market includes major countries in the region such as India, China, Japan, and Rest of Asia Pacific. Middle East & Africa country-level analysis and forecast include GCC countries, South Africa, and Rest of Middle East & Africa. The South America gamepad market is categorized into Brazil, and Rest of South America.
  • Asia Pacific is the dominating market for gamepad products owing to presence of a substantial gaming population and increasing disposable income. Amongst Asian countries, Japan and China have significant potential due to increasing number of gaming enthusiasts.

Key Players Operating in the Global Market

Players in the gamepad market are estimated to take advantage of the rising demand for wireless and technologically advanced gaming pads. Players are launching new products which include low-cost products to premium product brands.

Some of the major companies identified in the global gamepad market are:

  • Microsoft (Xbox)
  • Logitech
  • Sony
  • 8BITDO
  • Razer INC
  • Zebronics India Pvt Ltd
  • Quantumhitech
  • Gamesir
  • Exlene
  • HP Development Company, L.P (Hyper X)

Global Gamepad Market: Research Scope

Global Gamepad Market, by Product Type

  • Wired
  • Wireless

Global Gamepad Market, by Application

  • Gaming Console
  • PC
  • Mobile Phones

Global Gamepad Market, by End-use

  • Personal Use
  • Commercial Use

Global Gamepad Market, by Distribution Channel

  • Online
    • Company Website
    • E-commerce Website
  • Offline
    • Gaming Stores
    • Electronic Stores
    • Others (Independent Retail Stores, etc.)

Global Gamepad Market, by Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • Germany
    • France
    • U.K.
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Rest of Asia Pacific
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Rest of South America

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