Extended Reality [XR] Market

Extended Reality [XR] Market (Component: Hardware [Head Mounted Devices] and Software; Technology: Virtual Reality, Augmented Reality, Mixed Reality; Application: Media & Entertainment, Retail, Real-estate, Education, Healthcare, Military & Defense, and Engineering; and End Use: Personal and Commercial) – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2020-2030

Increasing Demand for Immersive Entertainment and Digital Environments to Drive Global Market

Extended reality (XR) encompasses numerous novel technologies, including virtual reality (VR), augmented reality (AR), and mixed reality. Although the interest for augmented reality witnessed a considerable amount of fluctuation over the past few years, at present, the demand for augmented reality is witnessing a consistent growth from various industrial domains. The increasing popularity of virtual reality and augmented reality is projected to remain the key factor driving the global extended reality (XR) market during the forecast period. The notable rise in disposal income coupled with the increasing consumer demand for optimum all-round entertainment experience is likely to fuel the demand for extended reality technology during the assessment period.

While the gaming sector is anticipated to provide a broad range of opportunities to players involved in the current extended reality (XR) market landscape, other industrial sectors, including healthcare, education, real-estate, media & entertainment are anticipated to provide lucrative opportunities. The exponential rise in smartphone penetration coupled with advancements in the computer technology have accelerated innovations across the extended reality (XR) market ecosystem due to which, the demand is on the rise. Although extended reality is gaining worldwide popularity, the steep costs of hardware could hinder the growth of the extended reality (XR) market during the stipulated timeframe of the study.

At the back of these factors, along with the significant rise in the number of tech startups around the world, the global extended reality (XR) market is on course to surpass the 1.1 Trn mark by the end of 2030.

Increasing Popularity of Augmented and Virtual Reality to Boost Market Growth

Augmented reality and virtual reality are considered to be the pillars of the extended reality (XR) market. Moreover, during the forecast period, these technologies are likely to mature due to which, the adoption rates are likely to grow at an impressive pace. The increasing demand for stimulated digital environment is one of the major factors that is expected to open up a plethora of opportunities to the players involved in the current extended reality (XR) market landscape. Gaming and entertainment sectors are likely to be at the forefront in terms of adoption of extended reality during the forecast period. While virtual reality continues to make its mark across the world, augmented reality has garnered immense popularity over the past few years– a trend that is set to continue during the assessment period.

The considerable progress in the overlaying of sound and digital graphics in the real world by utilizing texts, animations, and images is one of the key factors that has increased the popularity of augmented reality over the past few years. The availability of smartphones, tablets, and other consumer electronics at economical rates is another factor that has led to the considerable rise in demand for augmented reality. For instance, the increasing usage of Snapchat and Instagram filters is a fair indicator of the growing popularity of augmented reality in recent times.

Macro-economic Uncertainty and Loss of Consumer Confidence amid COVID-19 Pandemic to Hinder Market Growth

The outbreak of the COVID-19 pandemic is expected to have a short-term impact on the expansion of the global extended reality (XR) market. Sales of virtual reality and augmented reality products are projected to decline in 2020 despite a sizeable rise in the demand for entertainment products, including VR and AR sets during the lockdown period in several regions of the world, mainly during the second quarter of 2020. A number of companies are leaning toward the use of AR and VR products to overcome the imposed restrictions– a window of opportunity for the players during the ongoing COVID-19 crisis. Macro-economic uncertainty coupled with the descending consumer confidence over the course of 2020 are the major factors that are likely to hinder the expansion of the extended reality (XR) market in 2020.

Analysts’ Viewpoint

The global extended reality (XR) market is expected to grow at a staggering CAGR of 45% during the assessment period. The market growth is driven by a range of factors, including increasing smartphone penetration, rising demand for digital environments, growing popularity of augmented reality and virtual reality technologies, and its applicability across various end-use industries. Market players are anticipated to focus on the development of extended reality solutions in collaboration with a number of startups that have entered the market, particularly in developed regions such as North America and Europe.

Extended Reality (XR) Market: Overview

  • The global extended reality (XR) market is projected to surpass US$ 1.1 Trn by 2030. The extended reality (XR) market is projected to expand at a CAGR of 45% from 2020 to 2030.
  • Constant innovation in technology offering lucrative opportunities
  • Media & entertainment and gaming are major industries adopting technologically advanced virtual platforms. End user expectation is rising to experience virtual surroundings in different applications with the current advancement in technology in augmented reality (AR), virtual reality (VR), and mixed reality. In recent years, hardware developers have introduced or updated VR as well as undertaken AR enhancement to improve the user experience. On similar lines, MANUS VR hand gloves help end users to visualize ones’ hand in a virtual environment and find application in gaming as well as in the construction sector.
  • Constant innovation in headsets and controllers is expected to drive the VR and AR market in hardware components. Furthermore, most ecosystem players are offering free software development kit (SDK) to developers, which, in turn, is expected to fuel the demand for better controlling features through software in VR related devices.
  • AR, VR, and mixed reality creates more intuitive and new ways to interact with systems and computers. Since the extended reality (XR) market is at the nascent stage coupled with a high investment scenario, it is anticipated to see high scale of innovations in short to medium term compared to long term.
  • Therefore, constant development in virtual and augmented reality platforms is expected to increase the demand for extended reality solutions during the forecast period
  • Demand for compact VR and AR headsets and controllers driving market
  • In the early days, hardware components of VR and AR were massive in size and less ergonomic. However, in terms of implementation among large masses, hardware solution providers prefer providing a headset and controller of smaller size with high mobility focus. Headsets and controllers are expected to become more compact with the option of integration with mobile devices. This may also influence the demand for wireless devices, long battery life, and better ergonomic values in VR/AR hardware. Headsets currently available in the market, such as Sony Morpheus, HTC Vive Cosmos, Google Daydream, and Epson Moverio Pro BT350, are designed keeping in mind end user comfort and requirement. Furthermore, rising competition among players is expected to drive technology innovations and subsequently drive the demand for compact hardware devices in the future. Sony Interactive Entertainment LLC is also focused on providing gaming VR to enhance the gaming experience and more advanced design of VR headsets.
  • Increasing demand for VR and AR headsets and accessories in different industries in multiple applications are expected to boost the demand for extended reality solutions during the forecast period

Extended Reality (XR): Market Segmentation

  • The global extended reality (XR) market has been segmented in terms of component, technology, application, end use, and region
  • Based on component, the extended reality (XR) market has been bifurcated into hardware (head mounted devices) and software
  • In terms of technology, the global extended reality (XR) market has been divided into virtual reality, augmented realty, and mixed realty
  • Based on application, the extended reality (XR) market has been categorized into media & entertainment, retail, real estate, education, healthcare, military & defense, and engineering
  • In terms of end use, the extended reality (XR) market has been split into personal and commercial
  • The global extended reality (XR) market has been divided into North America, Europe, Asia Pacific, Middle East & Africa, and South America. Initially, vendors across the ecosystem of extended reality were analyzed on the basis of type and OS providers in the market.

Extended Reality (XR) Market: Regional Outlook

  • North America is expected to dominate the extended reality (XR) market in the year 2020, whereas Asia Pacific is expected to dominate the market by the end of the forecast period
  • Asia Pacific is likely to witness the highest growth in the extended reality (XR) market. The extended reality (XR) market in Europe, South America, and Middle East & Africa is also expected to expand rapidly during the forecast period.
  • The report provides in-depth segment analysis of the global extended reality (XR) market, thereby providing valuable insights at macro as well as micro levels
  • Analysis of major countries, which hold growth opportunities or account for significant share has also been included as part of geographic analysis of the extended reality (XR) market

Extended Reality (XR) Market: Competition Dynamics

  • The research study includes profiles of leading companies operating in the global extended reality (XR) market. Key players profiled in the report include
    • Atheer, Inc.
    • Blippar.com Ltd.
    • Dell Technologies Inc.
    • EON Reality, Inc.
    • Google, Inc.
    • Honeywell International, Inc.
    • HTC Corp.
    • Magic Leap, Inc.
    • Manus Machinae B.V.
    • Microsoft Corp.
    • Nokia Corp.
    • Oculus VR LLC
    • Qualcomm Incorporated
    • Samsung Electronics Co., Ltd.
    • Semcon
    • Sony Interactive Entertainment LLC
    • Varjo Technologies Oy
    • VirZOOM, Inc.
    • Vuzix Corporation

1.Preface

        1.1.Market Introduction

        1.2.Market Segmentation

        1.3.Key Research Objectives

2.Assumptions and Research Methodology

        2.1.Research Methodology

            2.1.1. List of Primary and Secondary Sources

        2.2.Key Assumptions for Data Modelling

3.Executive Summary - Global Extended Reality (XR) Market

4.Market Overview

        4.1.Market Definition

        4.2.Product Roadmap

        4.3.Market Factor Analysis

            4.3.1. Forecast Factors

            4.3.2. Ecosystem/ Value Chain Analysis

            4.3.3. Market Dynamics (Growth Influencers)

                4.3.3.1. Drivers

                4.3.3.2. Restraints

                4.3.3.3. Opportunities

                4.3.3.4. Impact Analysis of Drivers and Restraints

        4.4.Adoption Analysis of Extended Reality (XR), By Business Application

            4.4.1. Product Design & Prototyping

            4.4.2. Workforce / Project Collaboration

            4.4.3. Educational Learning

            4.4.4. Training / Worker Guidance

            4.4.5. Sales & Marketing / External Communication

            4.4.6. Manufacturing

        4.5.COVID-19 Impact Analysis

            4.5.1. Impact Analysis of COVID 19 on the Extended Reality (XR) Market

            4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending

                4.5.2.1. Increase in Spending

                4.5.2.2. Decrease in Spending

        4.6.Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)

            4.6.1. By Component

            4.6.2. By Technology

            4.6.3. By Application

            4.6.4. By End-use

        4.7.Market Outlook

5.    Global Extended Reality (XR) Market Analysis and Forecast

        5.1.Market Revenue Analysis (US$ Bn), 2015-2030

            5.1.1.    Historic Growth Trends, 2015-2019

            5.1.2.    Forecast Trends, 2020-2030

        5.2.Market Volume Analysis (Million Units), 2019-2030

6.    Global Extended Reality (XR) Market Analysis, by Component

        6.1.Overview and Definitions

        6.2.Key Segment Analysis

        6.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Component, 2018 - 2030

            6.3.1. Hardware (Head Mounted Devices)

            6.3.2. Software

7.    Global Extended Reality (XR) Market Analysis, by Technology

        7.1.Overview and Definitions

        7.2.Key Segment Analysis

        7.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Technology, 2018 - 2030

            7.3.1. Virtual Reality

            7.3.2. Augmented Realty

            7.3.3. Mixed Realty

8.    Global Extended Reality (XR) Market Analysis, by Application

        8.1.Overview and Definitions

        8.2.Key Segment Analysis

        8.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Application, 2018 - 2030

            8.3.1. Media & Entertainment

            8.3.2. Retail

            8.3.3. Real-estate

            8.3.4. Education

            8.3.5. Healthcare

            8.3.6. Military & Defense

            8.3.7. Engineering

9.    Global Extended Reality (XR) Market Analysis, by End-use

        9.1.Overview and Definitions

        9.2.Key Segment Analysis

        9.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by End-use, 2018 - 2030

            9.3.1. Personal

            9.3.2. Commercial

10.Global Extended Reality (XR) Market Analysis and Forecast, by Region

        10.1. Key Findings

        10.2. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Region, 2018 - 2030

            10.2.1. North America

            10.2.2. Europe

            10.2.3. Asia Pacific

            10.2.4. Middle East & Africa

            10.2.5. South America

11.North America Extended Reality (XR) Market Analysis

        11.1. Regional Outlook

        11.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            11.2.1. By Component

            11.2.2. By Technology

            11.2.3. By Application

            11.2.4. By End-use

        11.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country, 2018 - 2030

            11.3.1. U.S.

            11.3.2. Canada

            11.3.3. Mexico

12.Europe Extended Reality (XR) Market Analysis and Forecast

        12.1. Regional Outlook

        12.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            12.2.1. By Component

            12.2.2. By Technology

            12.2.3. By Application

        12.2.4. By End-use

        12.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            12.3.1. Germany

            12.3.2. U.K.

            12.3.3. France

            12.3.4. Spain

            12.3.5. Italy

            12.3.6. Rest of Europe

13.APAC Extended Reality (XR) Market Analysis and Forecast

        13.1. Regional Outlook

        13.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            13.2.1. By Component

            13.2.2. By Technology

            13.2.3. By Application

            13.2.4. By End-use

        13.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            13.3.1. China

            13.3.2. India

            13.3.3. Japan

            13.3.4. ASEAN

            13.3.5. Rest of Asia Pacific

14.Middle East & Africa (MEA) Extended Reality (XR) Market Analysis and Forecast

        14.1. Regional Outlook

        14.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            14.2.1. By Component

            14.2.2. By Technology

            14.2.3. By Application

            14.2.4. By End-use

        14.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            14.3.1. Saudi Arabia

            14.3.2. Kuwait

            14.3.3. The United Arab Emirates

            14.3.4. Qatar

            14.3.5. Bahrain

            14.3.6. Oman

            14.3.7. South Africa

            14.3.8. Rest of Middle East & Africa (MEA)

15.South America Extended Reality (XR) Market Analysis and Forecast

        15.1. Regional Outlook

        15.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            15.2.1. By Component

            15.2.2. By Technology

            15.2.3. By Application

            15.2.4. By End-use

        15.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            15.3.1. Brazil

            15.3.2. Argentina

            15.3.3. Rest of South America

16.Competition Landscape

        16.1. Market Competition Matrix, by Leading Players

        16.2. Market Revenue Share Analysis (%), by Leading Players (2019)

17.Company Profiles

        17.1. Acer Inc.

            17.1.1. Business Overview

            17.1.2. Product Portfolio

            17.1.3. Geographical Footprint

            17.1.4. Revenue and Strategy

        17.2. Atheer, Inc.

            17.2.1.Business Overview

            17.2.2.Product Portfolio

            17.2.3.Geographical Footprint

            17.2.4.Revenue and Strategy

        17.3. Barco N.V.

            17.3.1.Business Overview

            17.3.2.Product Portfolio

            17.3.3.Geographical Footprint

            17.3.4.Revenue and Strategy

        17.4. Blippar.com Ltd.

            17.4.1.Business Overview

            17.4.2.Product Portfolio

            17.4.3.Geographical Footprint

            17.4.4.Revenue and Strategy

        17.5. Dell Technologies Inc.

            17.5.1.Business Overview

            17.5.2.Product Portfolio

            17.5.3.Geographical Footprint

            17.5.4.Revenue and Strategy

        17.6. EON Reality, Inc.

            17.6.1.Business Overview

            17.6.2.Product Portfolio

            17.6.3.Geographical Footprint

            17.6.4.Revenue and Strategy

        17.7. Google, Inc.

            17.7.1.Business Overview

            17.7.2.Product Portfolio

            17.7.3.Geographical Footprint

            17.7.4.Revenue and Strategy

        17.8. Honeywell International, Inc.

            17.8.1.Business Overview

            17.8.2.Product Portfolio

            17.8.3.Geographical Footprint

            17.8.4.Revenue and Strategy

        17.9. HTC Corp.

            17.9.1.Business Overview

            17.9.2.Product Portfolio

            17.9.3.Geographical Footprint

            17.9.4.Revenue and Strategy

        17.10.Magic Leap, Inc.

            17.10.1.Business Overview

            17.10.2. Product Portfolio

            17.10.3.Geographical Footprint

            17.10.4.Revenue and Strategy

        17.11.Manus Machinae B.V.

            17.11.1.Business Overview

            17.11.2.Product Portfolio

            17.11.3.Geographical Footprint

            17.11.4.Revenue and Strategy

        17.12.Microsoft Corp.

            17.12.1.Business Overview

            17.12.2.Product Portfolio

            17.12.3.Geographical Footprint

            17.12.4.Revenue and Strategy

        17.13.Nokia Corp.

            17.13.1.Business Overview

            17.13.2.Product Portfolio

            17.13.3.Geographical Footprint

            17.13.4.Revenue and Strategy

        17.14.Oculus VR LLC

            17.14.1.Business Overview

            17.14.2.Product Portfolio

            17.14.3.Geographical Footprint

            17.14.4.Revenue and Strategy

        17.15.Samsung Electronics Co., Ltd.

            17.15.1.Business Overview

            17.15.2.Product Portfolio

            17.15.3.Geographical Footprint

            17.15.4.Revenue and Strategy

        17.16.Semcon

            17.16.1.Business Overview

            17.16.2.Product Portfolio

            17.16.3.Geographical Footprint

            17.16.4.Revenue and Strategy

        17.17.Sony Interactive Entertainment LLC

            17.17.1.Business Overview

            17.17.2.Product Portfolio

            17.17.3.Geographical Footprint

            17.17.4.Revenue and Strategy

        17.18.Varjo Technologies Oy

            17.18.1.Business Overview

            17.18.2.Product Portfolio

            17.18.3.Geographical Footprint

            17.18.4.Revenue and Strategy

        17.19.VirZOOM, Inc.

            17.19.1.Business Overview

            17.19.2.Product Portfolio

            17.19.3.Geographical Footprint

            17.19.4.Revenue and Strategy

        17.20.Vuzix Corporation

            17.20.1.Business Overview

            17.20.2.Product Portfolio

            17.20.3.Geographical Footprint

            17.20.4.Revenue and Strategy

18.Key Takeaways

List of Tables

Table No. 1 Mergers & Acquisitions, Expansions

Table No. 2 Mergers & Acquisitions, Expansions

Table No. 3 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 4 Global Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 5 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 6 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 7 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 8 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Region, 2020-2030

Table No. 9 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 10 North America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 11 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 12 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 15 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 16 Europe Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 17 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 18 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 19 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 20 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 21 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 22 Asia Pacific Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 23 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 24 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 25 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 26 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 27 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 28 Middle East & Africa Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 29 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 30 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 31 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 32 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 33 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 34 South America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 35 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 36 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 37 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 38 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

List of Figures

Figure No. 1 Global Extended Reality (XR) Market Size (US$ Bn) Forecast, 2018–2030

Figure No. 2 Global Extended Reality (XR) Market Revenue (US$ Bn) Forecast, by Region, 2020–2030

Figure No. 3 REGIONAL OUTLINE - MARKET SHARE (2020), CAGR

Figure No. 4 Extended Reality (XR) Y-o-Y Trend

Figure No. 5 Global Extended Reality (XR) Market Opportunity Analysis, By Component

Figure No. 6 Global Extended Reality (XR) Market Opportunity Analysis, By Technology

Figure No. 7 Global Extended Reality (XR) Market Opportunity Analysis, By Application

Figure No. 8 Global Extended Reality (XR) Market Opportunity Analysis, By End-use

Figure No. 9 Global Extended Reality (XR) Market Opportunity Analysis, By Region

Figure No. 10 Global Extended Reality (XR) Market, by Component, CAGR (%) (2020 – 2030)

Figure No. 11 Global Extended Reality (XR) Market, by Technology, CAGR (%) (2020 – 2030)

Figure No. 12 Global Extended Reality (XR) Market, by Application, CAGR (%) (2020 – 2030)

Figure No. 13 Global Extended Reality (XR) Market, by End-use, CAGR (%) (2020 – 2030)

Figure No. 14 Global Extended Reality (XR) Market Historic Growth Trends (US$ Bn), 2015 – 2019

Figure No. 15 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2015 – 2019

Figure No. 16 Global Extended Reality (XR) Market Forecast Trends (US$ Bn), 2020 - 2030

Figure No. 17 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2020 - 2030

Figure No. 18 Global Extended Reality (XR) Market Historic Growth Trends (Million Units), 2015 – 2019

Figure No. 19 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2015 – 2019

Figure No. 20 Global Extended Reality (XR) Market Forecast Trends (Million Units), 2020 - 2030

Figure No. 21 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2020 - 2030

Figure No. 22 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

Figure No. 23 Global Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

Figure No. 24 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

Figure No. 25 Global Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

Figure No. 26 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

Figure No. 27 Global Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

Figure No. 28 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

Figure No. 29 Global Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

Figure No. 30 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Region (2020)

Figure No. 31 Global Extended Reality (XR) Market Analysis and Forecast, by Region (2030)

Figure No. 32 North America Extended Reality (XR) Market Value (US$ Bn) 2018?2030

Figure No. 33 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

Figure No. 34 North America Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

Figure No. 35 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

Figure No. 36 North America Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

Figure No. 37 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

Figure No. 38 North America Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

Figure No. 39 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

Figure No. 40 North America Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

Figure No. 41 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

Figure No. 42 North America Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

Figure No. 43 The U.S. Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 44 Canada Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 45 Mexico Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 46 Europe Extended Reality (XR) Market Value (US$ Bn) 2018?2030

Figure No. 47 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

Figure No. 48 Europe Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

Figure No. 49 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

Figure No. 50 Europe Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

Figure No. 51 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

Figure No. 52 Europe Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

Figure No. 53 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

Figure No. 54 Europe Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

Figure No. 55 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

Figure No. 56 Europe Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

Figure No. 57 Germany Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 58 U.K. Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 59 France Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 60 Spain Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 61 Italy Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 62 Asia pacific Extended Reality (XR) Market Value (US$ Bn) 2018?2030

Figure No. 63 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

Figure No. 64 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

Figure No. 65 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

Figure No. 66 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

Figure No. 67 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

Figure No. 68 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

Figure No. 69 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

Figure No. 70 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

Figure No. 71 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

Figure No. 72 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

Figure No. 73 China Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 74 India Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 75 Japan Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 76 ASEAN Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 77 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) 2018?2030

Figure No. 78 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

Figure No. 79 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

Figure No. 80 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

Figure No. 81 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

Figure No. 82 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

Figure No. 83 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

Figure No. 84 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

Figure No. 85 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

Figure No. 86 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

Figure No. 87 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

 Figure No. 88 GCC Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 89 South Africa Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

Figure No. 90 South America Extended Reality (XR) Market Value (US$ Bn) 2018?2030

Figure No. 91 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

Figure No. 92 South America Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

Figure No. 93 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

Figure No. 94 South America Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

Figure No. 95 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

Figure No. 96 South America Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

Figure No. 97 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

Figure No. 98 South America Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

Figure No. 99 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

Figure No. 100 South America Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

Figure No. 101 Brazil Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

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