Esports Market

Esports Market (Type: Platform and Service; Streaming Type: On-demand and Live; Game Type: First-Person Shooter, Multiplayer Online Battle Arena, Real-Time Strategy, Fantasy Sports and Others) – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2025-2035

Esports Market Outlook 2035

The global Esports Market size was valued at US$ 2.6 billion in 2024 and is projected to reach US$ 20.8 billion by 2035, expanding at a CAGR of 20.9% from 2025 to 2035. The market growth is driven by growing sponsorship, expansion of advertising, and increasing advancements in technology.

Market Size & Highlights

  • The Esports Market reached US$ 2.6 Billion in 2024.
  • The market is expected to climb to US$ 20.8 Billion by 2035.
  • The industry is anticipated to expand at a CAGR of 20.9% from 2025 to 2035.
  • Top companies in the market include Bandai Namco Entertainment, Valve Corporation, PGL, Overwatch League, NVIDIA, etc.
  • North America dominated the market in 2024, holding the largest revenue share of 38.5%.
  • By revenue stream, the sponsorship segment held the major market share of 37.4% in 2024.

Esports Market By Revenue

Analysts’ Viewpoint regarding Esports Market

Esports market is experiencing all-time highest growth through higher access, youthfulness, and dynamism of the consumer and newly emerging expansion through stream media. With senior sportspersons experimenting with various means of filling their free time, esports has also been an option provided along with, alongside higher-energy competition and spectator experiences of involvement.

Additionally, sponsorship and advertising revenue are increasing as brands value the opportunity to tap highly targeted fan bases. Huge corporations are investing in esports leagues and franchises, but another signal of the mass professionalization of the industry. Growing popularity of the League of Legends World Championship and The International for Dota 2 demonstrates the worth in having mass viewership and audience participation.

With the development of the esports ecosystem and potential for monetization through merchandise and media rights, it has the potential to become an important player in the wider entertainment ecosystem.

Esports Market Introduction

Esports are also called computer gaming and electronic sports in which video gamers or groups compete against other people in an organized competition. The phenomenon is growing fast at a steep incline and has transformed the entertainment market by coupling game play with sports professional aspects like sponsorship, team logos, and live audiences. There also exist diverse kinds of esports like first-person shooter games, multiplayer online battle arenas, and real-time strategy games that cover a broad segment of players and audiences.

The phenomenon has been supported by the rise of online streaming platforms such as and YouTube Gaming and Twitch, which have allowed individuals to engage with well-known gamers, watch live streams, and even participate in web forums. As esports become mainstream, not only gaming culture but the future of entertainment in general is impacted, and new opportunities are open up for players, fans, and brands.

Attribute Detail
Esports Market Drivers
  • Growing Sponsorship and Advertising Growth
  • Increasing Advancements in Technology

Growing Sponsorship and Expansion of Advertising Driving Esports Market Size

It has been observed that the major brands are now committing more budgets to this community in order to engage with it and thus leverage the high levels of viewer engagement and loyalty that are exhibited by the esports fans. This move is being propelled by the demographic profile of esports audience, which mainly comprises young consumers who are extremely influential and tech-savvy.

The brands are also looking for creative ways to make their brand visible in the gaming experience. Such brand associations can range between team sponsorships and in-game sponsorships, thereby forming engaging brand experiences that directly connect to user engagement. Another factor to mention is that traditional sports teams and famous people are approaching esports as well, which is one more reason for the industry to generate the interest of corporate sponsorship.

The advertising potential that follows the esports market's steady expansion is substantial. The combination of tech, entertainment, and marketing strategies in the esports industry is offering sponsors unprecedented possibilities, which, in turn, makes this sector one of the most important components in the broader advertising environment.

Increasing Advancements in Technology Bolstering Esports Market

Technology advancements are the main factors to lead the market for esports. This factor has been extremely effective, through simplifying both - the implementation of the players and the experience of the audience. One of the innovations, which is hardware-related, is high-performance gaming PCs and peripherals that permit players to compete at higher levels with improved precision and faster speed. As for graphics, the enhancement and faster processing power allow creators of visually stunning environments to raise the game experience level up, thereby making it possible to attract a wider audience.

On the other hand, there have also been significant advancements in the streaming technology, which has completely changed the way the esports content is delivered and consumed. Different platforms that enable streaming with high-definition and low-latency make it possible for the fans to watch live competitions perfectly without any hampering, thus nurturing an interactive viewing experience.

With the use of futuristic technologies like virtual reality (VR) and augmented reality (AR), new doors are opening in the form of realistic gameplay and for fan interaction, too. Innovations like these lure more new fans and also keep loyal ones - in other words, the market grows even more.

Over the period of time, technology has not stopped transforming once and for all quality of the gameplay. This, in turn, has triggered the birth of new business models, e.g. in-game purchases and subscription services.

Sponsorship Revenue Stream leading Esports Market

Esports Market By Type

Income from sponsorship is a top category in the esports market as it can connect with a highly engaged and diversified audience. The esports fan base, also made up largely of young viewers aged 18-34, is especially attractive to advertisers who wish to tap into a tech-literate audience. The generation is sometimes challenging to reach by means of traditional methods of mainstream media and thus esports is a powerful way to get through.

Sponsorship partnerships can be expressed in various ways such as team sponsorships, event sponsorships, branding in the game, etc. In addition, these collaborations allow companies to increase their brand visibility, but at the same time, they enable them to establish authentic connections with the audience, which is more likely to view the sponsors as an inherent part of the teams and events that they love. Besides, esports allow for more brand activations than any other industry without the presence of fan engagement via social media and interactive content, thus creating a higher level of brand recognition and loyalty.

The rise of top-tier leagues and tournaments like The League of Legends World Championship and The International has led to massive audiences, which, in turn, provides sponsors with extraordinary brand visibility.

Regional Outlook of Esports Market

Esports Market By Region

Attribute Detail
Leading Region
  • North America


North America leading the esports market with its strong infrastructure, high investment, and massive, active viewer base. North America is home to some of the best esports leagues and tournaments in the world. For example, the Overwatch League and the Call of Duty League, which have a large viewership and engagement. Los Angeles and New York are two of the biggest cities with large esports organizations, which are the breeding grounds of teams, sponsors, and content creators, hence a viable ecosystem.

Moreover, the escalating commitment of the traditional sports teams like the NBA and NFL towards esports has been of great help to the sector by bringing substantial funds and sponsorship agreements. The cross-over is not only a tool for raising awareness but also a way of utilizing the already existing audiences for further expansion. Top-notch equipment and fast internet are also the factors that make the gaming experience smooth, which is why North America is a favored platform for the players and the spectators. As a result, the area is at the forefront of the latest trends and remains a world leader in esports.

Analysis of Key Players in Esports Market

Key players in the global esports market are investing in technological advancements, innovation, and forming alliances. Their objective is to improve the precision of testing, diversify their products, and gain a stronger market presence in order to be ahead of the curve in the evolving healthcare market.

Bandai Namco Entertainment, Valve Corporation, PGL, Overwatch League, NVIDIA, Microsoft, Faceit, Tencent, Riot Games, Epic Games, Sony Interactive Entertainment, Take Two Interactive, Activision Blizzard, Electronic Artsare some of the leading players in the esports market.

Each of these players has been profiled in the esports market research report based on parameters such as company overview, financial overview, business strategies, product portfolio, business segments, and recent developments.

Key Developments in Esports Market

  • In April 2025, Nintendo highlighted its esports initiatives during a Nintendo Switch 2 Direct event, introducing new IPs and improving Splatoon with esports features like improved matchmaking and live streaming integration. This expansion aims to tap into the growing competitive gaming market, thereby strengthening Nintendo's position in esports through strategic partnerships and global audience engagement.
  • In March 2025, Gameloft introduced a new mobile esports platform for Asphalt 9: Legends, emphasizing community-driven tournaments and competitive play. This initiative aims to enhance the mobile esports ecosystem and attract a larger audience by offering regular in-app events, live streaming, and player rewards.

Esports Market Snapshot

Attribute Detail
Size in 2024 US$ 2.6 Bn
Forecast Value in 2035 US$ 20.8 Bn
CAGR 20.9%
Forecast Period 2025-2035
Historical Data Available for 2020-2023
Quantitative Units US$ Bn
Esports Market Analysis It includes segment analysis as well as regional level analysis. Moreover, qualitative analysis includes drivers, restraints, opportunities, key trends, value chain analysis, and key trend analysis.
Competition Landscape
  • Competition Matrix
  • Company profiles section includes overview, product portfolio, sales footprint, key subsidiaries or distributors, strategy & recent developments, and key financials
Format Electronic (PDF) + Excel
Segmentation Type
  • Platform
  • Service
Streaming Type
  • On-demand
  • Live

Game Type

  • First-Person Shooter
  • Multiplayer Online Battle Arena
  • Real-Time Strategy
  • Fantasy Sports
  • Others (Battle Royale, etc.)
Revenue Stream
  • Media rights
  • Game publisher fee
  • Sponsorship
  • Digital advertisement
  • Tickets and merchandise
Regions Covered
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa
Countries Covered
  • U.S.
  • Canada
  • Germany
  • U.K.
  • France
  • Italy
  • Spain
  • The Netherlands
  • China
  • India
  • Japan
  • South Korea
  • ASEAN
  • Australia
  • Brazil
  • Mexico
  • Argentina
  • GCC Countries
  • South Africa
Companies Profiled
  • Bandai Namco Entertainment
  • Valve Corporation
  • PGL
  • Overwatch League
  • NVIDIA
  • Microsoft
  • Faceit
  • Tencent
  • Riot Games
  • Epic Games
  • Sony Interactive Entertainment
  • Take Two Interactive
  • Activision Blizzard
  • Electronic Arts
  • Other Prominent Players
Customization Scope Available upon request
Pricing Available upon request

Frequently Asked Questions

How big was the global esports market in 2024?

The global esports market was valued at US$ 2.6 Bn in 2024

What is the projected size of the esports market by 2035?

The esports market is projected to cross US$ 20.8 Bn by the end of 2035

What are the factors driving the esports market?

Growing sponsorship, expansion of advertising, and increasing advancements in technology

What is the esports industry expected to grow during the forecast period?

The esports industry is anticipated to grow at a CAGR of 20.9% from 2025 to 2035

Which region is expected to dominate the esports market during the forecast period?

North America is expected to account for the largest share from 2025 to 2035

Who are the prominent esports industry providers?

Bandai Namco Entertainment, Valve Corporation, PGL, Overwatch League, NVIDIA, Microsoft, Faceit, Tencent, Riot Games, Epic Games, Sony Interactive Entertainment, Take Two Interactive, Activision Blizzard, Electronic Artsare, and Others

  1. Preface
    • Market Definition and Scope
    • Market Segmentation
    • Key Research Objectives
    • Research Highlights
  2. Assumptions and Research Methodology
  3. Executive Summary: Global Esports Market
  4. Market Overview
    • Introduction
      • Segment Definition
    • Overview
    • Market Dynamics
      • Drivers
      • Restraints
      • Opportunities
    • Global Esports Market Analysis and Forecast, 2020-2035
      • Market Revenue Projections (US$ Bn)
  5. Key Insights
    • Overview of Esports Market
    • Pricing Analysis
    • Ecosystem Analysis
    • Investment and Funding Scenario
    • Technological Advancements
    • PORTER’s Five Forces Analysis
    • PESTEL Analysis
    • Value Chain Analysis
    • Key Industry Events (Mergers, Acquisitions, Partnerships, Collaborations, etc.)
    • Regulatory Scenario by Key Country/Region
    • Go-to-Market Strategy for New Market Entrants
  6. Global Esports Market Analysis and Forecast, by Type
    • Introduction & Definition
    • Key Findings/Developments
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Attractiveness Analysis, by Type
  7. Global Esports Market Analysis and Forecast, by Streaming Type
    • Introduction & Definition
    • Key Findings/Developments
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Attractiveness Analysis, by Streaming Type
  8. Global Esports Market Analysis and Forecast, by Game Type
    • Introduction & Definition
    • Key Findings/Developments
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Attractiveness Analysis, by Game Type
  9. Global Esports Market Analysis and Forecast, by Revenue Stream
    • Introduction & Definition
    • Key Findings/Developments
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis, by Revenue Stream
  10. Global Esports Market Analysis and Forecast, by Region
    • Key Findings
    • Market Value Forecast, by Region, 2020-2035
      • North America
      • Europe
      • Asia Pacific
      • Latin America
      • Middle East & Africa
    • Market Attractiveness By Country/Region
  11. North America Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Value Forecast, by Country/Sub-region, 2020-2035
      • U.S.
      • Canada
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
      • By Country/Sub-region
  12. U.S. Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  13. Canada Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  14. Europe Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Value Forecast, by Country/Sub-region, 2020-2035
      • Germany
      • UK
      • France
      • Italy
      • Spain
      • The Netherlands
      • Rest of Europe
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
      • By Country/Sub-region
  15. Germany Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  16. UK Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  17. France Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  18. Italy Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  19. Spain Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  20. The Netherlands Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  21. Rest of Europe Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  22. Asia Pacific Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Value Forecast, by Country/Sub-region, 2020-2035
      • China
      • India
      • Japan
      • South Korea
      • ASEAN
      • Australia
      • Rest of Asia Pacific
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
      • By Country/Sub-region
  23. China Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  24. India Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  25. Japan Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  26. South Korea Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  27. ASEAN Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  28. Australia Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  29. Rest of Asia Pacific Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  30. Latin America Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Value Forecast, by Country/Sub-region, 2020-2035
      • Brazil
      • Mexico
      • Argentina
      • Rest of Latin America
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
      • By Country/Sub-region
  31. Brazil Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  32. Mexico Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  33. Argentina Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  34. Rest of Latin America Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  35. Middle East & Africa Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Value Forecast, by Country/Sub-region, 2020-2035
      • GCC Countries
      • South Africa
      • Rest of Middle East & Africa
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
      • By Country/Sub-region
  36. GCC Countries Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  37. South Africa Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  38. Rest of Middle East & Africa Esports Market Analysis and Forecast
    • Introduction
      • Key Findings
    • Market Value Forecast, by Type, 2020-2035
      • Platform
      • Service
    • Market Value Forecast, by Streaming Type, 2020-2035
      • On-demand
      • Live
    • Market Value Forecast, by Game Type, 2020-2035
      • First-Person Shooter
      • Multiplayer Online Battle Arena
      • Real-Time Strategy
      • Fantasy Sports
      • Others
    • Market Value Forecast, by Revenue Stream, 2020-2035
      • Media rights
      • Game publisher fee
      • Sponsorship
      • Digital advertisement
      • Tickets and merchandise
    • Market Attractiveness Analysis
      • By Type
      • By Streaming Type
      • By Game Type
      • By Revenue Stream
  39. Competition Landscape
    • Market Player - Competition Matrix (By Tier and Size of Companies)
    • Market Share Analysis, by Company (2024)
    • Company Profiles
      • Bandai Namco Entertainment
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Valve Corporation
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • PGL
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Overwatch League
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • NVIDIA
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Microsoft
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Faceit
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Tencent
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Riot Games
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Epic Games
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Sony Interactive Entertainment
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Take Two Interactive
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Activision Blizzard
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments
      • Electronic Arts
        • Company Overview
        • Financial Overview
        • Product Portfolio
        • Business Strategies
        • Recent Developments

List of Tables

Table 01: Global Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 02: Global Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 03: Global Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 04: Global Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 05: Global Esports Market Value (US$ Bn) Forecast, By Region, 2020 to 2035
Table 06: North America Esports Market Value (US$ Bn) Forecast, by Country, 2020 to 2035
Table 07: North America Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 08: North America Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 09: North America Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 10: North America Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 11: U.S. Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 12: U.S. Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 13: U.S. Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 14: U.S. Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 15: Canada Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 16: Canada Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 17: Canada Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 18: Canada Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 19: Europe Esports Market Value (US$ Bn) Forecast, by Country / Sub-region, 2020 to 2035
Table 20: Europe Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 21: Europe Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 22: Europe Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 23: Europe Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 24: Germany Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 25: Germany Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 26: Germany Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 27: Germany Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 28: UK Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 29: UK Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 30: UK Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 31: UK Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 32: France Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 33: France Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 34: France Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 35: France Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 36: Italy Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 37: Italy Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 38: Italy Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 39: Italy Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 40: Spain Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 41: Spain Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 42: Spain Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 43: Spain Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 44: The Netherlands Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 45: The Netherlands Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 46: The Netherlands Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 47: The Netherlands Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 48: Rest of Europe Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 49: Rest of Europe Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 50: Rest of Europe Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 51: Rest of Europe Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 52: Asia Pacific Esports Market Value (US$ Bn) Forecast, by Country / Sub-region, 2020 to 2035
Table 53: Asia Pacific Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 54: Asia Pacific Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 55: Asia Pacific Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 56: Asia Pacific Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 57: China Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 58: China Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 59: China Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 60: China Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 61: India Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 62: India Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 63: India Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 64: India Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 65: Japan Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 66: Japan Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 67: Japan Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 68: Japan Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 69: South Korea Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 70: South Korea Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 71: South Korea Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 72: South Korea Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 73: ASEAN Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 74: ASEAN Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 75: ASEAN Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 76: ASEAN Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 77: Australia Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 78: Australia Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 79: Australia Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 80: Australia Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 81: Rest of Asia Pacific Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 82: Rest of Asia Pacific Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 83: Rest of Asia Pacific Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 84: Rest of Asia Pacific Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 85: Latin America Esports Market Value (US$ Bn) Forecast, by Country / Sub-region, 2020 to 2035
Table 86: Latin America Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 87: Latin America Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 88: Latin America Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 89: Latin America Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 90: Brazil Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 91: Brazil Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 92: Brazil Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 93: Brazil Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 94: Mexico Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 95: Mexico Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 96: Mexico Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 97: Mexico Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 98: Argentina Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 99: Argentina Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 100: Argentina Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 101: Argentina Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 102: Rest of Latin America Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 103: Rest of Latin America Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 104: Rest of Latin America Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 105: Rest of Latin America Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 106: Middle East & Africa Esports Market Value (US$ Bn) Forecast, by Country / Sub-region, 2020 to 2035
Table 107: Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 108: Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 109: Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 110: Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 111: GCC Countries Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 112: GCC Countries Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 113: GCC Countries Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 114: GCC Countries Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 115: South Africa Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 116: South Africa Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 117: South Africa Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 118: South Africa Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035
Table 119: Rest of Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Type, 2020 to 2035
Table 120: Rest of Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Streaming Type, 2020 to 2035
Table 121: Rest of Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Game Type, 2020 to 2035
Table 122: Rest of Middle East & Africa Esports Market Value (US$ Bn) Forecast, By Revenue Stream, 2020 to 2035

List of Figures

Figure 01: Global Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 02: Global Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 03: Global Esports Market Revenue (US$ Bn), by Platform, 2020 to 2035
Figure 04: Global Esports Market Revenue (US$ Bn), by Service, 2020 to 2035
Figure 05: Global Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 06: Global Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 07: Global Esports Market Revenue (US$ Bn), by On-demand, 2020 to 2035
Figure 08: Global Esports Market Revenue (US$ Bn), by Live, 2020 to 2035
Figure 09: Global Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 10: Global Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 11: Global Esports Market Revenue (US$ Bn), by First-Person Shooter, 2020 to 2035
Figure 12: Global Esports Market Revenue (US$ Bn), by Multiplayer Online Battle Arena, 2020 to 2035
Figure 13: Global Esports Market Revenue (US$ Bn), by Real-Time Strategy, 2020 to 2035
Figure 14: Global Esports Market Revenue (US$ Bn), by Fantasy Sports, 2020 to 2035
Figure 15: Global Esports Market Revenue (US$ Bn), by Others, 2020 to 2035
Figure 16: Global Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 17: Global Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 18: Global Esports Market Revenue (US$ Bn), by Media rights, 2020 to 2035
Figure 19: Global Esports Market Revenue (US$ Bn), by Game publisher fee, 2020 to 2035
Figure 20: Global Esports Market Revenue (US$ Bn), by Sponsorship, 2020 to 2035
Figure 21: Global Esports Market Revenue (US$ Bn), by Digital advertisement, 2020 to 2035
Figure 22: Global Esports Market Revenue (US$ Bn), by Tickets and merchandise, 2020 to 2035
Figure 23: Global Esports Market Value Share Analysis, By Region, 2024 and 2035
Figure 24: Global Esports Market Attractiveness Analysis, By Region, 2025 to 2035
Figure 25: North America Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 26: North America Esports Market Value Share Analysis, by Country, 2024 and 2035
Figure 27: North America Esports Market Attractiveness Analysis, by Country, 2025 to 2035
Figure 28: North America Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 29: North America Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 30: North America Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 31: North America Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 32: North America Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 33: North America Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 34: North America Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 35: North America Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 36: U.S. Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 37: U.S. Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 38: U.S. Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 39: U.S. Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 40: U.S. Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 41: U.S. Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 42: U.S. Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 43: U.S. Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 44: U.S. Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 45: Canada Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 46: Canada Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 47: Canada Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 48: Canada Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 49: Canada Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 50: Canada Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 51: Canada Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 52: Canada Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 53: Canada Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 54: Europe Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 55: Europe Esports Market Value Share Analysis, by Country / Sub-region, 2024 and 2035
Figure 56: Europe Esports Market Attractiveness Analysis, by Country / Sub-region, 2025 to 2035
Figure 57: Europe Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 58: Europe Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 59: Europe Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 60: Europe Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 61: Europe Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 62: Europe Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 63: Europe Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 64: Europe Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 65: Germany Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 66: Germany Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 67: Germany Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 68: Germany Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 69: Germany Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 70: Germany Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 71: Germany Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 72: Germany Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 73: Germany Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 74: UK Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 75: UK Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 76: UK Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 77: UK Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 78: UK Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 79: UK Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 80: UK Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 81: UK Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 82: UK Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 83: France Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 84: France Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 85: France Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 86: France Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 87: France Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 88: France Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 89: France Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 90: France Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 91: France Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 92: Italy Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 93: Italy Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 94: Italy Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 95: Italy Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 96: Italy Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 97: Italy Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 98: Italy Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 99: Italy Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 100: Italy Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 101: Spain Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 102: Spain Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 103: Spain Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 104: Spain Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 105: Spain Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 106: Spain Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 107: Spain Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 108: Spain Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 109: Spain Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 110: The Netherlands Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 111: The Netherlands Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 112: The Netherlands Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 113: The Netherlands Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 114: The Netherlands Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 115: The Netherlands Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 116: The Netherlands Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 117: The Netherlands Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 118: The Netherlands Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 119: Rest of Europe Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 120: Rest of Europe Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 121: Rest of Europe Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 122: Rest of Europe Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 123: Rest of Europe Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 124: Rest of Europe Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 125: Rest of Europe Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 126: Rest of Europe Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 127: Rest of Europe Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 128: Asia Pacific Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 129: Asia Pacific Esports Market Value Share Analysis, by Country/Sub-region, 2024 and 2035
Figure 130: Asia Pacific Esports Market Attractiveness Analysis, by Country/Sub-region, 2025 to 2035
Figure 131: Asia Pacific Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 132: Asia Pacific Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 133: Asia Pacific Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 134: Asia Pacific Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 135: Asia Pacific Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 136: Asia Pacific Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 137: Asia Pacific Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 138: Asia Pacific Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 139: China Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 140: China Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 141: China Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 142: China Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 143: China Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 144: China Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 145: China Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 146: China Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 147: China Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 148: Japan Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 149: Japan Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 150: Japan Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 151: Japan Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 152: Japan Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 153: Japan Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 154: Japan Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 155: Japan Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 156: Japan Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 157: India Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 158: India Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 159: India Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 160: India Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 161: India Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 162: India Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 163: India Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 164: India Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 165: India Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 166: South Korea Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 167: South Korea Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 168: South Korea Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 169: South Korea Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 170: South Korea Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 171: South Korea Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 172: South Korea Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 173: South Korea Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 174: South Korea Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 175: ASEAN Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 176: ASEAN Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 177: ASEAN Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 178: ASEAN Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 179: ASEAN Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 180: ASEAN Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 181: ASEAN Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 182: ASEAN Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 183: ASEAN Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 184: Australia Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 185: Australia Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 186: Australia Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 187: Australia Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 188: Australia Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 189: Australia Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 190: Australia Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 191: Australia Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 192: Australia Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 193: Rest of Asia Pacific Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 194: Rest of Asia Pacific Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 195: Rest of Asia Pacific Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 196: Rest of Asia Pacific Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 197: Rest of Asia Pacific Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 198: Rest of Asia Pacific Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 199: Rest of Asia Pacific Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 200: Rest of Asia Pacific Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 201: Rest of Asia Pacific Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 202: Latin America Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 203: Latin America Esports Market Value Share Analysis, by Country / Sub-region, 2024 and 2035
Figure 204: Latin America Esports Market Attractiveness Analysis, by Country / Sub-region, 2025 to 2035
Figure 205: Latin America Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 206: Latin America Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 207: Latin America Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 208: Latin America Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 209: Latin America Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 210: Latin America Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 211: Latin America Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 212: Latin America Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 213: Brazil Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 214: Brazil Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 215: Brazil Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 216: Brazil Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 217: Brazil Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 218: Brazil Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 219: Brazil Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 220: Brazil Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 221: Brazil Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 222: Mexico Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 223: Mexico Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 224: Mexico Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 225: Mexico Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 226: Mexico Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 227: Mexico Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 228: Mexico Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 229: Mexico Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 230: Mexico Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 231: Argentina Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 232: Argentina Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 233: Argentina Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 234: Argentina Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 235: Argentina Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 236: Argentina Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 237: Argentina Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 238: Argentina Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 239: Argentina Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 240: Rest of Latin America Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 241: Rest of Latin America Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 242: Rest of Latin America Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 243: Rest of Latin America Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 244: Rest of Latin America Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 245: Rest of Latin America Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 246: Rest of Latin America Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 247: Rest of Latin America Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 248: Rest of Latin America Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 249: Middle East & Africa Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 250: Middle East & Africa Esports Market Value Share Analysis, by Country / Sub-region, 2024 and 2035
Figure 251: Middle East & Africa Esports Market Attractiveness Analysis, by Country / Sub-region, 2025 to 2035
Figure 252: Middle East & Africa Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 253: Middle East & Africa Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 254: Middle East & Africa Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 255: Middle East & Africa Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 256: Middle East & Africa Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 257: Middle East & Africa Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 258: Middle East & Africa Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 259: Middle East & Africa Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 260: GCC Countries Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 261: GCC Countries Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 262: GCC Countries Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 263: GCC Countries Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 264: GCC Countries Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 265: GCC Countries Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 266: GCC Countries Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 267: GCC Countries Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 268: GCC Countries Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 269: South Africa Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 270: South Africa Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 271: South Africa Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 272: South Africa Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 273: South Africa Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 274: South Africa Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 275: South Africa Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 276: South Africa Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 277: South Africa Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035
Figure 278: Rest of Middle East & Africa Esports Market Value (US$ Bn) Forecast, 2020 to 2035
Figure 279: Rest of Middle East & Africa Esports Market Value Share Analysis, By Type, 2024 and 2035
Figure 280: Rest of Middle East & Africa Esports Market Attractiveness Analysis, By Type, 2025 to 2035
Figure 281: Rest of Middle East & Africa Esports Market Value Share Analysis, By Streaming Type, 2024 and 2035
Figure 282: Rest of Middle East & Africa Esports Market Attractiveness Analysis, By Streaming Type, 2025 to 2035
Figure 283: Rest of Middle East & Africa Esports Market Value Share Analysis, By Game Type, 2024 and 2035
Figure 284: Rest of Middle East & Africa Esports Market Attractiveness Analysis, By Game Type, 2025 to 2035
Figure 285: Rest of Middle East & Africa Esports Market Value Share Analysis, By Revenue Stream, 2024 and 2035
Figure 286: Rest of Middle East & Africa Esports Market Attractiveness Analysis, By Revenue Stream, 2025 to 2035

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