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Graphic Cards Market

Graphic Cards Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031

Graphic Cards Market: Introduction

  • Graphic card is piece of computer hardware that produces the image you see on the monitor.
  • A graphics card helps render an image to the monitor, and it does this by converting data into a signal that the monitor can understand. The better the graphics card, the better and smoother an image that is produced. Consequently, a graphics card is important for gamers and video editors.
  • Dedicated graphic card is a special component housing its own processor (GPU) and its own RAM (VRAM) apart from main processor and main RAM, which obviously 'speeds up' the graphics execution. In this way, uncompressed Full HD, 4K videos or very High resolution images, photos or CAD drawing, 3D images can be viewed smoothly and flawlessly.

Rise in Demand for Graphic Cards in Gaming

  • Graphics cards are highly useful for gamers. Graphics cards significantly improve the quality of experience for users of photo and video editing programs, as they are likely to improve the speed at which images can be rendered.
  • The best graphics cards enable gamers to play at 1080p or even 4K, without struggling for performance
  • The graphics card enables the rapid opening, rendering and editing of high-resolution photos and videos; it helps create complex digital artwork and build 3D environments and models, which helps boost the work flow
  • Hence, demand for graphics card in computers, laptops, and smartphones is considerably high for high resolution gaming. Therefore, the graphics card market is anticipated to expand at a high growth rate during the forecast period.

Europe to Lead Global Graphic Cards Market

  • In terms of region, the global graphic card market can be divided into Asia Pacific, North America, Europe, Middle East & Africa, and South America
  • Europe is projected to hold a prominent share of the global graphics card market owing to significant expansion of the gaming industry owing to increased smartphone penetration in the region
  • Personal computers have remained the biggest gaming platform, followed by smartphones and consoles. Rising trend of social gaming and free-to-play Massively Multi-player Online (MMO) games is projected to drive the gaming industry in Europe.
  • Asia Pacific is estimated to hold the second-largest share of the global graphics card market owing to high penetration gaming in the region. Increase in use of PCs and laptops in the near future is estimated to fuel the demand for graphic cards in Asia Pacific during the forecast period.

Key Players in Global Graphic Cards Market

  • Nvidia
  • AMD
  • Asus
  • Intel
  • EVGA
  • Gigabyte
  • Sapphire
  • Zotac
  • Via
  • Power V

Global Graphic Cards Market, Research Scope

Global Graphic Cards Market, by Type

  • Integrated
  • PCI
  • AGP
  • PCI- E

Global Graphic Cards Market, by Application

  • Personal Computer
  • Laptops
  • Tabs
  • Smartphone
  • Others

Global Graphic Cards Market, by Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Mexico
    • Rest of South America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa
Graphic Cards Market

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