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Edutainment Market

Edutainment Market (Gaming Type: Interactive, Non-interactive, Explorative, and Hybrid Combination; and Revenue Source: Entry Fees & Tickets, Food & Beverages, Merchandising, Advertising, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031

Edutainment Market Outlook 2031

  • The global edutainment market was valued at US$ 2,835.6 Mn in 2021
  • It is estimated to grow at a CAGR of 8.9% from 2022 to 2031
  • The global edutainment market is expected to reach value of US$ 6,613.6 Mn by the end of 2031

Analysts’ Viewpoint on Edutainment Market Scenario

Currently, various independent game developers are creating low-cost, high quality games in order to meet the rising demand for edutainment. The global edutainment market is significantly driven by the increase in spending on edutainment centers such as theme parks, aquariums, and zoos across the globe. Rise in demand for family entertainment centers (FECs) with strict health and safety protocols, mainly due to the COVID-19 pandemic, is projected to generate numerous opportunities for players in the edutainment market.

Overview of Global Edutainment Market

Educational entertainment centers or edutainment centers promote learning through leisure activities. Edutainment centers are places visited by children and their parents for field trips. These include aquariums, zoos, botanical gardens, science centers/cities, and children’s museums. These places have educational aspects along with amusement and entertainment features. Edutainment centers offer exciting ways for kids to learn new things and have fun at the same time. The family/indoor entertainment centers market is also witnessing significant growth across the globe due to the increase in spending on theme parks. Rise in investments by well-known players to set up edutainment centers is likely to boost the education and entertainment market in the next few years.

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Knowledge Development through Games Creating Lucrative Opportunities for Market Players

Research has found that children can learn more through play as compared to academic or structured learning in classrooms. Most preschool and kindergarten providers have realized that open-ended play in the right environment helps children develop and learn emotionally, cognitively, socially, and physically. Education through play also helps children retain what they have learned. This develops a positive attitude among them toward learning. Young children can manipulate and explore their surroundings and discover new things by themselves. Skills developed by children through games depend upon their age. However, learning through edutainment helps perceive skills such as reasoning and problem-solving.

Untapped Population and Implementation of Augmented Reality, Virtual Reality (AR/VR) to Drive Market

The number of edutainment centers around the world is increasing at a moderate pace despite the rapid rise in global population. Family entertainment centers (FECs) are mainly present in Tier-I and Tier II cities in developing and developed countries. The capacity for spending on entertainment is higher in Tier I cities as compared to Tier II and Tier III cities. There exists scope for establishment of edutainment centers in untapped markets in Tier-II and Tier-III cities at lower prices.

Several game developers are focusing on inventing various technologies to improve gaming experiences in edutainment centers. This is driving the online gaming edutainment market. They attempt to create new technologically advanced games by combining AR/VR technology with 3D projection mapping and interactive digital surfaces. Enhanced user experience in a 3D environment boosts engagement and simplifies learning procedures. Recent increase in the production of VR controllers, headsets, and other gaming equipment is also augmenting the market.

Regional Outlook of Global Edutainment Market

The edutainment market in Asia Pacific is expected to offer lucrative opportunities to active vendors in the market. The number of edutainment centers in Southeast Asia is rising, as increasing number of people are visiting these centers with their families. Presence of edutainment centers allows customers to spend quality time with their family and friends while playing games and gaining knowledge. Increase in applications of robotics in the edutainment sector in Japan is creating value-grab opportunities for market players. Robotics involves synthesis of many technical subjects, including mathematics and physics, design and innovation, electronics, computer science and programming, and psychology. Thus, established players in Asia Pacific are investing significantly in the edutainment industry to gain revenue benefits.

North America is also expected to witness tremendous growth opportunities in the edutainment market.

Analysis of Key Players in Global Edutainment Market

The edutainment market is highly fragmented, and vendors are looking for ways to successfully tap into opportunities and strengthen their presence in the market. Growth of the edutainment market can be ascribed to the increasing acceptance of edutainment platforms on various subjects along with rising investment by key education and gaming companies. Introduction of video streaming software, attractive digital interfaces, and advanced technologies such as animation, 3D, and virtual reality is expected to drive the market in the near future. Digital edutainment providers are expanding their product portfolios through mergers and acquisitions. Gaming manufacturers are also focusing on developing various technologies to enhance the gaming experience at edutainment centers.

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Key Developments in Global Edutainment Market

  • In April 2021, Discovery Americas partnered with KidZania. Discovery Americas' investment in KidZania will enable KidZania to execute on key growth initiatives – a rollout of KidZania 4.0 in the company's facilities in Mexico and the U.K., acceleration of implementation and rollout of KidZania 5.0, and further development of Kinezis, a new platform that brings elements of wellness and entertainment together to deliver a significant experience to customers
  • In April 2021, Byju’s acquired Aakash Educational Services for US$ 1 Bn. This partnership brings together two of the largest and most trusted educational brands in India, combining Aakash's pedagogical expertise in exam preparation, with the content and technology capabilities of Byju. After the integration, Byju will make further investments to accelerate Aakash's growth.

Each of these players has been profiled in the edutainment market report based on parameters such as company overview, financial overview, business strategies, product portfolio, business segments, and recent developments.

Global Edutainment Market Snapshot

Attribute

Detail

Market Size Value in 2021

US$ 2,835.6 Mn

Market Forecast Value in 2031

US$ 6,613.6 Mn

Growth Rate

(CAGR)

8.9%

Forecast Period

2022–2031

Historical Data Available for

2016–2021

Quantitative Units

US$ Mn for Value

Market Analysis

It includes cross segment analysis at global as well as regional level. Furthermore, qualitative analysis includes drivers, restraints, opportunities, key trends, ecosystem analysis, and COVID-19 impact analysis.

Competition Landscape

  • Market share analysis by company (2020)
  • Company profiles section includes business overview, product portfolio, geographical footprint, revenue and strategy

Format

Electronic (PDF) + Excel

Market Segmentation

  • By Gaming Type
    • Interactive
    • Non-interactive
    • Explorative
    • Hybrid Combination
  • By Revenue Source
    • Entry Fees & Tickets
    • Food & Beverages
    • Merchandising
    • Advertising
    • Others
  • By Visitors Demographics
    • Children (0-12)
    • Teenager (13-18)
    • Young Adult (19-25)
    • Adult (25+)

Regions Covered

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa (MEA)
  • South America

Countries Covered

  • U.S.
  • Canada
  • Mexico
  • Germany
  • U.K.
  • France
  • Spain
  • Italy
  • Japan
  • China
  • India
  • ASEAN
  • Saudi Arabia
  • United Arab Emirates
  • South Africa
  • Brazil
  • Argentina

Companies Profiled

  • Kidzania
  • LEGOLAND Discovery Centre
  • KinderCity
  • Plabo
  • Pororo Park
  • CurioCity
  • Mattel Play! Town
  • Little Explorer
  • Kidz Holding S.A.L.
  • ELM Learning
  • EduSys
  • MentalUP
  • Timmersive

Customization Scope

Available upon request

Pricing

Available upon request

Edutainment Market

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Frequently Asked Questions

What was the edutainment market size in 2021?

The market size of edutainment stood at US$ 2,835.6 Mn in 2021

What is the CAGR of the edutainment market?

The edutainment market is estimated to expand at a CAGR of 8.9% during the forecast period

What are the key factors driving the edutainment market?

Growth in adoption of edutainment platforms for various themes, rise in investments by major education and gaming companies, and introduction of advanced technologies such as 3D animation, realistic virtual, and digital interfaces

Which visitor demographic segment contributes the largest share in the edutainment market?

The children (0-12) segment contributed approximately 37.1% share of the edutainment market in 2022

Which region is more attractive for vendors in the edutainment market?

Asia Pacific is a more attractive region for vendors in the edutainment market

Who are the key players in the edutainment market?

Kidzania, LEGOLAND Discovery Centre, KinderCity, Plabo, Pororo Park, CurioCity, Mattel Play! Town, Little Explorer, Kidz Holding S.A.L., ELM Learning, EduSys, MentalUP, and Timmersive

1. Preface

    1.1. Market Introduction

    1.2. Market Segmentation

    1.3. Key Research Objectives

2. Assumptions and Research Methodology

    2.1. Research Methodology

        2.1.1. List of Primary and Secondary Sources

    2.2. Key Assumptions for Data Modelling

3. Executive Summary: Global Edutainment Market

4. Market Overview

    4.1. Market Definition

    4.2. Technology/ Product Roadmap

    4.3. Market Factor Analysis

        4.3.1. Forecast Factors

        4.3.2. Ecosystem/ Value Chain Analysis

        4.3.3. Market Dynamics (Growth Influencers)

            4.3.3.1. Drivers

            4.3.3.2. Restraints

            4.3.3.3. Opportunities

            4.3.3.4. Impact Analysis of Drivers and Restraints

    4.4. COVID-19 Impact Analysis

        4.4.1. Impact of COVID-19 on the Edutainment Market

        4.4.2. End-user Sentiment Analysis: Comparative Analysis on Spending

            4.4.2.1. Increase in Spending

            4.4.2.2. Decrease in Spending

        4.4.3. Short Term and Long Term Impact on the Market

    4.5. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)

        4.5.1. By Gaming Type

        4.5.2. By Revenue Source

        4.5.3. By Visitors Demographics

5. Global Edutainment Market Analysis and Forecast

    5.1. Market Revenue Analysis (US$ Mn), 2016-2031

        5.1.1. Historic Growth Trends, 2016-2021

        5.1.2. Forecast Trends, 2022-2031

6. Global Edutainment Market Analysis, by Gaming Type

    6.1. Overview and Definitions

    6.2. Key Segment Analysis

    6.3. Edutainment Market Size (US$ Mn) Forecast, by Gaming Type, 2018 - 2031

        6.3.1. Interactive

        6.3.2. Non-interactive

        6.3.3. Explorative

        6.3.4. Hybrid Combination

7. Global Edutainment Market Analysis, by Revenue Source

    7.1. Overview and Definitions

    7.2. Key Segment Analysis

    7.3. Edutainment Market Size (US$ Mn) Forecast, by Revenue Source, 2018 - 2031

        7.3.1. Entry Fees & Tickets

        7.3.2. Food & Beverages

        7.3.3. Merchandising

        7.3.4. Advertising

        7.3.5. Others

8. Global Edutainment Market Analysis, by Visitors Demographics

    8.1. Overview and Definitions

    8.2. Key Segment Analysis

    8.3. Edutainment Market Size (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031

        8.3.1. Children (0-12)

        8.3.2. Teenager (13-18)

        8.3.3. Young Adult (19-25)

        8.3.4. Adult (25+)

9. Global Edutainment Market Analysis and Forecasts, by Region

    9.1. Key Findings

    9.2. Market Size (US$ Mn) Forecast by Region, 2018-2031

        9.2.1. North America

        9.2.2. Europe

        9.2.3. Asia Pacific

        9.2.4. Middle East & Africa

        9.2.5. South America

10. North America Edutainment Market Analysis and Forecast

    10.1. Regional Outlook

    10.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        10.2.1. By Gaming Type

        10.2.2. By Revenue Source

        10.2.3. By Visitors Demographics

    10.3. Edutainment Market Size (US$ Mn) Forecast, by Country, 2018 - 2031

        10.3.1. U.S.

        10.3.2. Canada

        10.3.3. Mexico

11. Europe Edutainment Market Analysis and Forecast

    11.1. Regional Outlook

    11.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        11.2.1. By Gaming Type

        11.2.2. By Revenue Source

        11.2.3. By Visitors Demographics

    11.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031

        11.3.1. Germany

        11.3.2. UK

        11.3.3. France

        11.3.4. Italy

        11.3.5. Spain

        11.3.6. Rest of Europe

12. Asia Pacific Edutainment Market Analysis and Forecast

    12.1. Regional Outlook

    12.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        12.2.1. By Gaming Type

        12.2.2. By Revenue Source

        12.2.3. By Visitors Demographics

    12.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031

        12.3.1. China

        12.3.2. India

        12.3.3. Japan

        12.3.4. ASEAN

        12.3.5. Rest of Asia Pacific

13. Middle East & Africa Edutainment Market Analysis and Forecast

    13.1. Regional Outlook

    13.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        13.2.1. By Gaming Type

        13.2.2. By Revenue Source

        13.2.3. By Visitors Demographics

    13.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031

        13.3.1. Saudi Arabia

        13.3.2. The United Arab Emirates

        13.3.3. South Africa

        13.3.4. Rest of Middle East & Africa

14. South America Edutainment Market Analysis and Forecast

    14.1. Regional Outlook

    14.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        14.2.1. By Gaming Type

        14.2.2. By Revenue Source

        14.2.3. By Visitors Demographics

    14.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031

        14.3.1. Brazil

        14.3.2. Argentina

        14.3.3. Rest of South America

15. Competition Landscape

    15.1. Market Competition Matrix, by Leading Players

    15.2. Market Revenue Share Analysis (%), by Leading Players (2021)

    15.3. Competitive Scenario

        15.3.1. List of Emerging, Prominent and Leading Players

        15.3.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, etc.

16. Company Profiles

    16.1. Kidzania

        16.1.1. Business Overview

        16.1.2. Company Revenue

        16.1.3. Product Portfolio

        16.1.4. Geographic Footprint

        16.1.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.2. LEGOLAND Discovery Centre

        16.2.1. Business Overview

        16.2.2. Company Revenue

        16.2.3. Product Portfolio

        16.2.4. Geographic Footprint

        16.2.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.3. KinderCity

        16.3.1. Business Overview

        16.3.2. Company Revenue

        16.3.3. Product Portfolio

        16.3.4. Geographic Footprint

        16.3.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.4. Plabo

        16.4.1. Business Overview

        16.4.2. Company Revenue

        16.4.3. Product Portfolio

        16.4.4. Geographic Footprint

        16.4.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.5. Pororo Park

        16.5.1. Business Overview

        16.5.2. Company Revenue

        16.5.3. Product Portfolio

        16.5.4. Geographic Footprint

        16.5.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.6. CurioCity

        16.6.1. Business Overview

        16.6.2. Company Revenue

        16.6.3. Product Portfolio

        16.6.4. Geographic Footprint

        16.6.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.7. Mattel Play! Town

        16.7.1. Business Overview

        16.7.2. Company Revenue

        16.7.3. Product Portfolio

        16.7.4. Geographic Footprint

        16.7.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.8. Little Explorer

        16.8.1. Business Overview

        16.8.2. Company Revenue

        16.8.3. Product Portfolio

        16.8.4. Geographic Footprint

        16.8.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.9. Kidz Holding S.A.L.

        16.9.1. Business Overview

        16.9.2. Company Revenue

        16.9.3. Product Portfolio

        16.9.4. Geographic Footprint

        16.9.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.10. ELM Learning

        16.10.1. Business Overview

        16.10.2. Company Revenue

        16.10.3. Product Portfolio

        16.10.4. Geographic Footprint

        16.10.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.11. EduSys

        16.11.1. Business Overview

        16.11.2. Company Revenue

        16.11.3. Product Portfolio

        16.11.4. Geographic Footprint

        16.11.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.12. MentalUP

        16.12.1. Business Overview

        16.12.2. Company Revenue

        16.12.3. Product Portfolio

        16.12.4. Geographic Footprint

        16.12.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.13. Timmersive

        16.13.1. Business Overview

        16.13.2. Company Revenue

        16.13.3. Product Portfolio

        16.13.4. Geographic Footprint

        16.13.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.

    16.14. Others

17. Key Takeaways

List of Tables

Table 1: Acronyms Used in the Edutainment Market

Table 2: North America Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 3: Europe Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 4: Asia Pacific Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 5: Middle East & Africa Edutainment Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)

Table 6: South America Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 7: Forecast Factors Relevance and Impact (1/2)

Table 8: Forecast Factors Relevance and Impact (2/2)

Table 9: Impact Analysis of Drivers & Restraints

Table 10: Global Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031

Table 11: Global Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031

Table 12: Global Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031

Table 13: Global Edutainment Market Volume (US$ Mn) Forecast, by Region, 2018 – 2031

Table 14: North America Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031

Table 15: North America Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031

Table 16: North America Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031

Table 17: North America Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031

Table 18: U.S. Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 19: Canada Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 20: Mexico Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 21: Europe Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031

Table 22: Europe Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031

Table 23: Europe Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031

Table 24: Europe Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031

Table 25: Germany Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 26: U.K. Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 27: France Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 28: Spain Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 29: Italy Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 30: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031

Table 31: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031

Table 32: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031

Table 33: Asia Pacific Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031

Table 34: China Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 35: India Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 36: Japan Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 37: ASEAN Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 38: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031

Table 39: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031

Table 40: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031

Table 41: Middle East & Africa Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031

Table 42: Saudi Arabia Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 43: The United Arab Emirates Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 44: South Africa Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 45: South America Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031

Table 46: South America Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031

Table 47: South America Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031

Table 48: South America Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031

Table 49: Brazil Emirates Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

Table 50: Argentina Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

List of Figures

Figure 1: Global Edutainment Market Size (US$ Mn) Forecast, 2018–2031

Figure 2: Global Edutainment Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2022E

Figure 3: Top Segment Analysis of Edutainment Market

Figure 4: Global Edutainment Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2031F

Figure 5: Global Edutainment Market Attractiveness Assessment, by Gaming Type

Figure 6: Global Edutainment Market Attractiveness Assessment, by Revenue Source

Figure 7: Global Edutainment Market Attractiveness Assessment, by Visitors Demographics

Figure 8: Global Edutainment Market Attractiveness Assessment, by Region

Figure 9: Global Edutainment Market, by Gaming Type, CAGR (%) (2022 – 2031)

Figure 10: Global Edutainment Market, by Revenue Source, CAGR (%) (2022 – 2031)

Figure 11: Global Edutainment Market, by Visitors Demographics, CAGR (%) (2022 – 2031)

Figure 12: Global Edutainment Market, by Region, CAGR (%) (2022 – 2031)

Figure 13: Global Edutainment Market Revenue (US$ Mn) Historic Trends, 2016 - 2021

Figure 14: Global Edutainment Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 - 2021

Figure 15: Global Edutainment Market Value Share Analysis, by Gaming Type, 2021

Figure 16: Global Edutainment Market Value Share Analysis, by Gaming Type, 2031

Figure 17: Global Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 – 2031

Figure 18: Global Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 – 2031

Figure 19: Global Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 – 2031

Figure 20: Global Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 – 2031

Figure 21: Global Edutainment Market Value Share Analysis, by Revenue Source, 2021

Figure 22: Global Edutainment Market Value Share Analysis, by Revenue Source, 2031

Figure 23: Global Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 – 2031

Figure 24: Global Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 – 2031

Figure 25: Global Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 – 2031

Figure 26: Global Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 – 2031

Figure 27: Global Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 28: Global Edutainment Market Value Share Analysis, by Visitors Demographics, 2021

Figure 29: Global Edutainment Market Value Share Analysis, by Visitors Demographics, 2031

Figure 30: Global Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12), 2022 – 2031

Figure 31: Global Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18), 2022 – 2031

Figure 32: Global Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25), 2022 – 2031

Figure 33: Global Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+), 2022 – 2031

Figure 34: Global Edutainment Market Opportunity (US$ Mn), by Region

Figure 35: Global Edutainment Market Opportunity Share (%), by Region, 2021–2031

Figure 36: Global Edutainment Market Value Share Analysis, by Region, 2021

Figure 37: Global Edutainment Market Value Share Analysis, by Region, 2031

Figure 38: North America Edutainment Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 39: Europe Edutainment Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 40: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 41: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 42: South America Edutainment Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 43: North America Edutainment Revenue Opportunity Share, by Gaming Type

Figure 44: North America Edutainment Revenue Opportunity Share, by Revenue Source

Figure 45: North America Edutainment Revenue Opportunity Share, by Visitors Demographics

Figure 46: North America Edutainment Revenue Opportunity Share, by Country

Figure 47: North America Edutainment Market Value Share Analysis, by Gaming Type, 2021

Figure 48: North America Edutainment Market Value Share Analysis, by Gaming Type, 2031

Figure 49: North America Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 – 2031

Figure 50: North America Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 – 2031

Figure 51: North America Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 – 2031

Figure 52: North America Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 – 2031

Figure 53: North America Edutainment Market Value Share Analysis, by Revenue Source, 2021

Figure 54: North America Edutainment Market Value Share Analysis, by Revenue Source, 2031

Figure 55: North America Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 – 2031

Figure 56: North America Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 – 2031

Figure 57: North America Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 – 2031

Figure 58: North America Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 – 2031

Figure 59: North America Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 60: North America Edutainment Market Value Share Analysis, by Country, 2021

Figure 61: North America Edutainment Market Value Share Analysis, by Country, 2031

Figure 62: North America Edutainment Market Absolute Opportunity (US$ Mn), by U.S. 2022 – 2031

Figure 63: North America Edutainment Market Absolute Opportunity (US$ Mn), by Canada 2022 – 2031

Figure 65: North America Edutainment Market Absolute Opportunity (US$ Mn), by Mexico 2022 – 2031

Figure 67: U.S. Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 68: Canada Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 69: Mexico Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 70: Europe Edutainment Revenue Opportunity Share, by Gaming Type

Figure 71: Europe Edutainment Revenue Opportunity Share, by Revenue Source

Figure 72: Europe Edutainment Revenue Opportunity Share, by Visitors Demographics

Figure 73: Europe Edutainment Revenue Opportunity Share, by Country

Figure 74: Europe Edutainment Market Value Share Analysis, by Gaming Type, 2021

Figure 75: Europe Edutainment Market Value Share Analysis, by Gaming Type, 2031

Figure 76: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 – 2031

Figure 78: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 – 2031

Figure 79: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 – 2031

Figure 80: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 – 2031

Figure 81: Europe Edutainment Market Value Share Analysis, by Revenue Source, 2021

Figure 82: Europe Edutainment Market Value Share Analysis, by Revenue Source, 2031

Figure 83: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 – 2031

Figure 84: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 – 2031

Figure 85: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 – 2031

Figure 86: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 – 2031

Figure 87: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 88: Europe Edutainment Market Value Share Analysis, by Country, 2021

Figure 89: Europe Edutainment Market Value Share Analysis, by Country, 2031

Figure 90: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Germany. 2022 – 2031

Figure 91: Europe Edutainment Market Absolute Opportunity (US$ Mn), by U.K. 2022 – 2031

Figure 92: Europe Edutainment Market Absolute Opportunity (US$ Mn), by France. 2022 – 2031

Figure 93: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Spain. 2022 – 2031

Figure 94: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Italy 2022 – 2031

Figure 95: Germany Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 96: U.K. Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 97: France Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 98: Spain Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 99: Italy Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 100: Asia Pacific Edutainment Revenue Opportunity Share, by Gaming Type

Figure 101: Asia Pacific Edutainment Revenue Opportunity Share, by Revenue Source

Figure 102: Asia Pacific Edutainment Revenue Opportunity Share, by Revenue Sour Visitors Demographics

Figure 103: Asia Pacific Edutainment Revenue Opportunity Share, by Country

Figure 104: Asia Pacific Edutainment Market Value Share Analysis, by Gaming Type, 2021

Figure 105: Asia Pacific Edutainment Market Value Share Analysis, by Gaming Type, 2031

Figure 106: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 – 2031

Figure 107: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 – 2031

Figure 108: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 – 2031

Figure 101: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 – 2031

Figure 101: Asia Pacific Edutainment Market Value Share Analysis, by Revenue Source, 2021

Figure 102: Asia Pacific Edutainment Market Value Share Analysis, by Revenue Source, 2031

Figure 103: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 – 2031

Figure 104: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 – 2031

Figure 105: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 – 2031

Figure 106: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 – 2031

Figure 107: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Other, 2022 – 2031

Figure 108: Asia Pacific Edutainment Market Value Share Analysis, by Visitors Demographics, 2021

Figure 109: Asia Pacific Edutainment Market Value Share Analysis, by Visitors Demographics, 2031

Figure 110: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12), 2022 – 2031

Figure 111: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18), 2022 – 2031

Figure 112: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25), 2022 – 2031

Figure 112: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+), 2022 – 2031

Figure 112: Asia Pacific Edutainment Market Value Share Analysis, by Country, 2021

Figure 113: Asia Pacific Edutainment Market Value Share Analysis, by Country, 2031

Figure 114: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by China. 2022 – 2031

Figure 115: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by India. 2022 – 2031

Figure 116: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Japan. 2022 – 2031

Figure 117: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by ASEAN. 2022 – 2031

Figure 118: China Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 119: India Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 118: Japan Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 119: ASEAN Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 120: Middle East & Africa Edutainment Revenue Opportunity Share, by Gaming Type

Figure 121: Middle East & Africa Edutainment Revenue Opportunity Share, by Revenue Source

Figure 122: Middle East & Africa Edutainment Revenue Opportunity Share, by Country

Figure 123: Middle East & Africa Edutainment Market Value Share Analysis, by Gaming Type, 2021: 

Figure 124: Middle East & Africa Edutainment Market Value Share Analysis, by Gaming Type, 2031

Figure 125: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 – 2031

Figure 126: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 – 2031

Figure 127: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 – 2031

Figure 128: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 – 2031

Figure 129: Middle East & Africa Edutainment Market Value Share Analysis, by Revenue Source, 2021

Figure 130: Middle East & Africa Edutainment Market Value Share Analysis, by Revenue Source, 2031

Figure 131: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 – 2031

Figure 132: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 – 2031

Figure 133: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 – 2031

Figure 134: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 – 2031

Figure 135: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 136: Middle East & Africa Edutainment Market Value Share Analysis, by Visitors Demographics, 2021

Figure 137: Middle East & Africa Edutainment Market Value Share Analysis, by Visitors Demographics, 2031

Figure 138: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12), 2022 – 2031

Figure 139: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18), 2022 – 2031

Figure 140: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25), 2022 – 2031

Figure 141: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+), 2022 – 2031

Figure 142: Middle East & Africa Edutainment Market Value Share Analysis, by Country, 2031

Figure 143: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Saudi Arabia. 2022 – 2031

Figure 144: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by The United Arab Emirates. 2022 – 2031

Figure 145: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by South Africa2022 – 2031

Figure 146: Saudi Arabia Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 147: The United Arab Emirates Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 148: South Africa Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 149: South America Edutainment Revenue Opportunity Share, by Gaming Type

Figure 150: South America Edutainment Revenue Opportunity Share, by Revenue Source

Figure 151: South America Edutainment Revenue Opportunity Share, by Country

Figure 152: South America Edutainment Market Value Share Analysis, by Gaming Type, 2021

Figure 153: South America Edutainment Market Value Share Analysis, by Gaming Type, 2031

Figure 154: South America Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 – 2031

Figure 155: South America Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 – 2031

Figure 156: South America Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 – 2031

Figure 157: South America Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 – 2031

Figure 158: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 5,001 to 10,000 Sq. Ft., 2022 – 2031

Figure 159: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 10,001 to 20,000 Sq. Ft., 2022 – 2031

Figure 160: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 20,001 to 40,000 Sq. Ft., 2022 – 2031

Figure 161: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 40,000 Sq. Ft., 2022 – 2031

Figure 162: South America Edutainment Market Value Share Analysis, by Revenue Source, 2021

Figure 163: South America Edutainment Market Value Share Analysis, by Revenue Source, 2031

Figure 164: South America Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 – 2031

Figure 165: South America Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 – 2031

Figure 166: South America Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 – 2031

Figure 167: South America Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 168: South America Edutainment Market Value Share Analysis, by Visitors Demographics, 2021

Figure 169: South America Edutainment Market Value Share Analysis, by Visitors Demographics, 2031

Figure 170: South America Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12). 2022 – 2031

Figure 171: South America Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18). 2022 – 2031

Figure 172: South America Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25) 2022 – 2031

Figure 173: South America Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+) 2022 – 2031

Figure 174: South America Edutainment Market Value Share Analysis, by Country, 2021

Figure 175: South America Edutainment Market Value Share Analysis, by Country, 2031

Figure 176: South America Edutainment Market Absolute Opportunity (US$ Mn), by Brazil. 2022 – 2031

Figure 177: South America Edutainment Market Absolute Opportunity (US$ Mn), by Argentina. 2022 – 2031

Figure 178: Brazil Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 179: Argentina Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

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