AR and VR in Training Market

AR and VR in Training Market (Component: Hardware, Software, Services; Training Type: Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training, Safety Training) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031

Global AR and VR in Training Market Outlook 2031

  • The global industry was valued at US$ 4.6 Bn in 2021
  • It is estimated to grow at a CAGR of 41.2% from 2022 to 2031 and reach US$ 142.1 Bn by the end of 2031

Analysts’ Viewpoint on Market Scenario

Rise in investment to broaden access to surgical education is expected to augment the global AR and VR in training market size during the forecast period. Augmented reality (AR) and virtual reality (VR) are gaining traction as training mediums in various end-use industries.

Increase in adoption of game-based learning in the construction sector is anticipated to fuel market expansion in the near future. Game-based learning can increase the effectiveness of adult learning in various construction domains. Surge in the utilization of mixed reality (MR) in training is likely to offer lucrative growth opportunities for vendors in the industry. Vendors are focused on the launch of smart products with AR/Extended Reality (XR) capabilities to increase their AR and VR in training market share.

Ar And Vr In Training Market

Market Introduction

AR and VR are increasingly being employed in training scenarios to provide more immersive and interactive experiences for learners. AR involves overlaying digital information on top of the real world, while VR creates a completely simulated environment.

AR and VR are used in various industries, including healthcare, manufacturing, and the military, to train employees on new procedures, equipment, and skills. Use of AR and VR can improve retention and comprehension of material as well as reduce the cost and risk associated with traditional training methods.

Increase in Adoption of Game-based Learning in Construction Sector Propelling AR and VR in Training Market Dynamics

Game-based learning, also known as gamification, involves using game elements and design in non-game contexts to increase engagement and motivation. In the construction sector, game-based learning is used to train workers on new equipment and safety procedures as well as to improve collaboration and problem-solving skills. This approach can be particularly effective for hands-on, physical tasks and can provide a more engaging and interactive way to learn.

AR and VR training is utilized in the construction industry to train employees and improve their productivity and efficiency. Rise in population and surge in investment in new projects are likely to aid in the growth of the construction sector. This, in turn, is estimated to boost the demand for AR and VR in training, thereby augmenting the AR and VR in training market development.

Surge in Investment to Broaden Access to Surgical Education

AR and VR are increasingly being used in healthcare training as a way to simulate real-life scenarios and provide hands-on experience for medical students and professionals. These technologies can be utilized to create realistic simulations of surgical procedures, patient interactions, and other medical scenarios that would be difficult or impossible to replicate in a traditional classroom setting.

AR and VR can also be used to provide training for emergency situations, such as natural disasters or mass casualty events, by simulating the conditions and challenges that healthcare providers would face in such scenarios.

Additionally, these technologies can be used to enhance patient education and engagement by allowing patients to visualize medical conditions and procedures. Overall, the use of AR and VR in healthcare training can improve the preparedness and performance of healthcare professionals and improve patient outcomes. VR can be beneficial for the rehabilitation of patients suffering from Parkinson’s disease. These benefits are estimated to aid in the AR and VR in training market growth in the near future.

In March 2022, Osso VR, a VR training and assessment platform, secured US$ 66 Mn in Series C funding to accelerate its initiative to broaden access to surgical education for all healthcare professionals. Thus, surge in investment in AR and VR is projected to offer lucrative growth opportunities for vendors in the AR and VR in training industry.

Utilization of Mixed Reality in Training

Mixed Reality (MR) is a technology that combines VR and AR to create a hybrid environment that blends the real and virtual worlds. In training, MR can be used to provide realistic simulations of scenarios that would be difficult or impossible to replicate in the real world, such as emergency response drills, surgical procedures, or industrial operations. This enables trainees to practice and learn in a safe and controlled environment, thereby reducing the risk of injury and increasing the effectiveness of training.

MR can be utilized to provide real-time feedback and performance metrics, enabling trainers to assess the progress of trainees and identify areas where additional instruction is needed. It is a highly collaborative medium. It ensures accurate rendering of the projection of surroundings. MR can be employed to interact with the content using gestures instead of depending only on mobile screens or remote controllers. Thus, rise in adoption of MR in training is likely to augment the AR and VR in training market progress in the next few years.

Regional Outlook

According to the latest AR and VR in training market forecast, North America is anticipated to hold largest share from 2022 to 2031. The region accounted for major share in 2021. Presence of major vendors and advancements in educational technologies are boosting market statistics in the region.

The market in Asia Pacific is expected to grow at the highest CAGR during the forecast period. Increase in adoption of AR/VR training in various end-use industries is estimated to drive market revenue in the region in the near future.

Analysis of Key Players

Detailed profiles of vendors have been provided in the AR and VR in training market research report to evaluate their financials, key product offerings, recent developments, and strategies.

Accenture, Alphabet (Google, Inc.), Atheer, Inc., Avantis Systems Ltd., EON Reality, Inc., Seiko Epson Corp., Ethosh Digital, Inc., HTC Corporation, Hurix Systems Pvt. Ltd., Lenovo, Magic Leap, Inc., MAXST Co., Ltd., Microsoft Corporation, MPS Interactive Systems Limited, PixoVR, and PTC, Inc. are key entities operating in the industry.

Key Developments in AR and VR in Training Market

  • In January 2023, DigiLens Inc. launched Argo, a pair of smart glasses with standalone AR/XR capabilities. These smart glasses can be used to provide training to enterprise and industrial workers.
  • In March 2022, AjnaLens, an AR/VR company, announced a collaboration with the Indian military to train pilots and enhance the efficiency of weapons using AR/VR

Global AR and VR in Training Market Snapshot

Attribute

Detail

Market Size Value in 2021

US$ 4.6 Bn

Market Forecast Value in 2031

US$ 142.1 Bn

Growth Rate

(CAGR)

41.2%

Forecast Period

2022–2031

Historical Data Available for

2016–2020

Quantitative Units

US$ Bn for Value

Market Analysis

Includes cross-segment analysis at global as well as regional level. Furthermore, the qualitative analysis includes drivers, restraints, opportunities, key trends, analysis, value chain analysis, and key trend analysis.

Competition Landscape

  • Market share analysis by company (2021)
  • Company profiles section includes overview, product portfolio, sales footprint, key subsidiaries or distributors, strategy & recent developments, and key financials

Format

Electronic (PDF) + Excel

Market Segmentation

  • Component
    • Hardware
      • Mobile Computing Devices
      • Virtual Reality Devices
      • Head-mounted Gears
      • Gesture-tracking Devices
      • Displays & Projectors
      • Others
    • Software
    • Services
      • Professional Services
        • Integration & Implementation
        • Consulting
        • Support & Maintenance
      • Managed Services
  • Training Type
    • Product Knowledge Training
    • Process Training
    • Leadership Training
    • Soft Skills Training
    • Safety Training
  • Enterprise Size
    • Large Enterprises
    • Small & Medium-sized Enterprises (SMEs)
  • Application
    • Consumer Electronics
    • Aerospace & Defense
    • Automotive
    • Healthcare
    • Manufacturing
    • Transportation & Logistics
    • Education
    • Oil, Gas, & Chemicals
    • Energy & Utilities
    • Building & Construction
    • Others

Regions Covered

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • South America

Countries Covered

  • U.S.
  • Canada
  • Mexico
  • Germany
  • U.K.
  • France
  • Italy
  • Spain
  • China
  • India
  • Japan
  • ASEAN
  • Saudi Arabia
  • United Arab Emirates
  • South Africa
  • Brazil
  • Argentina

Companies Profiled

  • Accenture
  • Atheer, Inc.
  • Avantis Systems Ltd.
  • Alphabet (Google, Inc.)
  • EON Reality, Inc.
  • Seiko Epson Corp.
  • Ethosh Digital, Inc.
  • HTC Corporation
  • Hurix Systems Pvt. Ltd.
  • Lenovo
  • Magic Leap, Inc.
  • MAXST Co., Ltd.
  • Microsoft Corporation
  • MPS Interactive Systems Limited
  • PixoVR
  • PTC, Inc.
  • Others

Customization Scope

Available upon request

Pricing

Available upon request

Frequently Asked Questions

What was the size of the global AR and VR in training market in 2021?

The global market size was valued at US$ 4.6 Bn in 2021

What is the growth rate of the industry during the forecast period?

The industry is expected to grow at a CAGR of 41.2% from 2022 to 2031

How much is the business estimated to reach by 2031?

The global business is estimated to reach a value of US$ 142.1 Bn by the end of 2031

What are the driving factors?

Rise in investment to broaden access to surgical education and increase in adoption of game-based learning in construction sector

What are the major trends in the business?

Surge in penetration of internet and smartphones and rise in demand for power-efficient hardware

What would the share of the leading regional segment be in 2022?

North America is likely to account for 38.6% share in 2022

Who are the key vendors operating in the market?

Accenture, Alphabet (Google, Inc.), Atheer, Inc., Avantis Systems Ltd., EON Reality, Inc., Seiko Epson Corp., Ethosh Digital, Inc., HTC Corporation, Hurix Systems Pvt. Ltd., Lenovo, Magic Leap, Inc., MAXST Co., Ltd., Microsoft Corporation, MPS Interactive Systems Limited, PixoVR, and PTC, Inc.

1. Preface

    1.1. Market Introduction

    1.2. Market Segmentation

    1.3. Key Research Objectives

2. Assumptions and Research Methodology

    2.1. Research Methodology

        2.1.1. List of Primary and Secondary Sources

    2.2. Key Assumptions for Data Modelling

3. Executive Summary - Global AR and VR in Training Market

4. Market Overview

    4.1. Market Definition

    4.2. Technology/Product Roadmap

    4.3. Market Factor Analysis

        4.3.1. Forecast Factors

        4.3.2. Ecosystem/Value Chain Analysis

        4.3.3. Market Dynamics (Growth Influencers)

            4.3.3.1. Drivers

            4.3.3.2. Restraints

            4.3.3.3. Opportunities

            4.3.3.4. Impact Analysis of Drivers and Restraints

    4.4. COVID-19 Impact Analysis

        4.4.1. Impact of COVID-19 on AR and VR in Training Market

    4.5. Market Opportunity Assessment – by Region (North America/Europe/Asia Pacific/Middle East & Africa/South America)

        4.5.1. By Component

        4.5.2. By Training Type

        4.5.3. By Enterprise Size

        4.5.4. By Application

    4.6. Analysis of Tethered and Non-tethered Devices

    4.7. Learning and Practicing Instance/Use Cases

5. Global AR and VR in Training Market Analysis and Forecast

    5.1. Market Revenue Analysis (US$ Mn), 2016-2031

        5.1.1. Historic Growth Trends, 2016-2021

        5.1.2. Forecast Trends, 2022-2031

6. Global AR and VR in Training Market Analysis, by Component

    6.1. Overview and Definitions

    6.2. Key Segment Analysis

    6.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Component, 2018 - 2031

        6.3.1. Hardware

            6.3.1.1. Mobile Computing Devices

            6.3.1.2. Virtual Reality Devices

            6.3.1.3. Head-mounted Gears

            6.3.1.4. Gesture-tracking Devices

            6.3.1.5. Displays & Projectors

            6.3.1.6. Others

        6.3.2. Software

        6.3.3. Services

            6.3.3.1. Professional Services

                6.3.3.1.1. Integration & Implementation

                6.3.3.1.2. Consulting

                6.3.3.1.3. Support & Maintenance

            6.3.3.2. Managed Services

7. Global AR and VR in Training Market Analysis, by Training Type

    7.1. Overview and Definitions

    7.2. Key Segment Analysis

    7.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Training Type, 2018 - 2031

        7.3.1. Product Knowledge Training

        7.3.2. Process Training

        7.3.3. Leadership Training

        7.3.4. Soft Skills Training

        7.3.5. Safety Training

8. Global AR and VR in Training Market Analysis, by Enterprise Size

    8.1. Overview and Definitions

    8.2. Key Segment Analysis

    8.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Enterprise Size, 2018 - 2031

        8.3.1. Large Enterprises

        8.3.2. Small & Medium-sized Enterprises (SMEs)

9. Global AR and VR in Training Market Analysis, by Application

    9.1. Key Segment Analysis

    9.2. AR and VR in Training Market Size (US$ Mn) Forecast, by Application, 2018 - 2031

        9.2.1. Consumer Electronics

        9.2.2. Aerospace & Defense

        9.2.3. Automotive

        9.2.4. Healthcare

        9.2.5. Manufacturing

        9.2.6. Transportation & Logistics

        9.2.7. Education

        9.2.8. Oil, Gas, & Chemicals

        9.2.9. Energy & Utilities

        9.2.10. Building & Construction

        9.2.11. Others

10. Global AR and VR in Training Market Analysis and Forecast, by Region

    10.1. Key Findings

    10.2. AR and VR in Training Market Size (US$ Mn) Forecast, by Region, 2018 - 2031

        10.2.1. North America

        10.2.2. Europe

        10.2.3. Asia Pacific

        10.2.4. Middle East & Africa

        10.2.5. South America

11. North America AR and VR in Training Market Analysis and Forecast

    11.1. Regional Outlook

    11.2. AR and VR in Training Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        11.2.1. By Component

        11.2.2. By Training Type

        11.2.3. By Enterprise Size

        11.2.4. By Application

    11.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Country, 2018 - 2031

        11.3.1. U.S.

        11.3.2. Canada

        11.3.3. Mexico

12. Europe AR and VR in Training Market Analysis and Forecast

    12.1. Regional Outlook

    12.2. AR and VR in Training Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        12.2.1. By Component

        12.2.2. By Training Type

        12.2.3. By Enterprise Size

        12.2.4. By Application

    12.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Country, 2018 - 2031

        12.3.1. Germany

        12.3.2. UK

        12.3.3. France

        12.3.4. Italy

        12.3.5. Spain

        12.3.6. Rest of Europe

13. Asia Pacific AR and VR in Training Market Analysis and Forecast

    13.1. Regional Outlook

    13.2. AR and VR in Training Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        13.2.1. By Component

        13.2.2. By Training Type

        13.2.3. By Enterprise Size

        13.2.4. By Application

    13.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Country, 2018 - 2031

        13.3.1. China

        13.3.2. India

        13.3.3. Japan

        13.3.4. ASEAN

        13.3.5. Rest of Asia Pacific

14. Middle East & Africa AR and VR in Training Market Analysis and Forecast

    14.1. Regional Outlook

    14.2. AR and VR in Training Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        14.2.1. By Component

        14.2.2. By Training Type

        14.2.3. By Enterprise Size

        14.2.4. By Application

    14.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Country, 2018 - 2031

        14.3.1. Saudi Arabia

        14.3.2. United Arab Emirates

        14.3.3. South Africa

        14.3.4. Rest of Middle East & Africa

15. South America AR and VR in Training Market Analysis and Forecast

    15.1. Regional Outlook

    15.2. AR and VR in Training Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031

        15.2.1. By Component

        15.2.2. By Training Type

        15.2.3. By Enterprise Size

        15.2.4. By Application

    15.3. AR and VR in Training Market Size (US$ Mn) Forecast, by Country, 2018 - 2031

        15.3.1. Brazil

        15.3.2. Argentina

        15.3.3. Rest of South America

16. Competition Landscape

    16.1. Market Competition Matrix, by Leading Players

    16.2. Market Revenue Share Analysis (%), by Leading Players (2021)

    16.3. Competitive Scenario

        16.3.1. List of Emerging, Prominent, and Leading Players

        16.3.2. Major Mergers & Acquisitions, Expansions, Partnerships, Contacts, Deals, etc.

17. Company Profiles

    17.1. Accenture

        17.1.1. Business Overview

        17.1.2. Product Portfolio

        17.1.3. Geographical Footprint

        17.1.4. Revenue and Strategy

    17.2. Alphabet (Google, Inc.)

        17.2.1. Business Overview

        17.2.2. Product Portfolio

        17.2.3. Geographical Footprint

        17.2.4. Revenue and Strategy

    17.3. Atheer, Inc.

        17.3.1. Business Overview

        17.3.2. Product Portfolio

        17.3.3. Geographical Footprint

        17.3.4. Revenue and Strategy

    17.4. Avantis Systems Ltd.

        17.4.1. Business Overview

        17.4.2. Product Portfolio

        17.4.3. Geographical Footprint

        17.4.4. Revenue and Strategy

    17.5. EON Reality, Inc.

        17.5.1. Business Overview

        17.5.2. Product Portfolio

        17.5.3. Geographical Footprint

        17.5.4. Revenue and Strategy

    17.6. Seiko Epson Corp.

        17.6.1. Business Overview

        17.6.2. Product Portfolio

        17.6.3. Geographical Footprint

        17.6.4. Revenue and Strategy

    17.7. Ethosh Digital, Inc.

        17.7.1. Business Overview

        17.7.2. Product Portfolio

        17.7.3. Geographical Footprint

        17.7.4. Revenue and Strategy

    17.8. HTC Corporation

        17.8.1. Business Overview

        17.8.2. Product Portfolio

        17.8.3. Geographical Footprint

        17.8.4. Revenue and Strategy

    17.9. Hurix Systems Pvt. Ltd.

        17.9.1. Business Overview

        17.9.2. Product Portfolio

        17.9.3. Geographical Footprint

        17.9.4. Revenue and Strategy

    17.10. Lenovo

        17.10.1. Business Overview

        17.10.2. Product Portfolio

        17.10.3. Geographical Footprint

        17.10.4. Revenue and Strategy

    17.11. Magic Leap, Inc.

        17.11.1. Business Overview

        17.11.2. Product Portfolio

        17.11.3. Geographical Footprint

        17.11.4. Revenue and Strategy

    17.12. MAXST Co., Ltd.

        17.12.1. Business Overview

        17.12.2. Product Portfolio

        17.12.3. Geographical Footprint

        17.12.4. Revenue and Strategy

    17.13. Microsoft Corporation

        17.13.1. Business Overview

        17.13.2. Product Portfolio

        17.13.3. Geographical Footprint

        17.13.4. Revenue and Strategy

    17.14. MPS Interactive Systems Limited

        17.14.1. Business Overview

        17.14.2. Product Portfolio

        17.14.3. Geographical Footprint

        17.14.4. Revenue and Strategy

    17.15. PixoVR

        17.15.1. Business Overview

        17.15.2. Product Portfolio

        17.15.3. Geographical Footprint

        17.15.4. Revenue and Strategy

    17.16. PTC, Inc.

        17.16.1. Business Overview

        17.16.2. Product Portfolio

        17.16.3. Geographical Footprint

        17.16.4. Revenue and Strategy

    17.17. Others

        17.17.1. Business Overview

        17.17.2. Product Portfolio

        17.17.3. Geographical Footprint

        17.17.4. Revenue and Strategy

18. Key Takeaways

List of Tables

Table 1: Acronyms Used in AR and VR in Training Market

Table 2: North America AR and VR in Training Market Revenue Analysis, by Country, 2022 - 2031 (US$ Mn)

Table 3: Europe AR and VR in Training Market Revenue Analysis, by Country, 2022 - 2031 (US$ Mn)

Table 4: Asia Pacific AR and VR in Training Market Revenue Analysis, by Country, 2022 - 2031 (US$ Mn)

Table 5: Middle East & Africa AR and VR in Training Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)

Table 6: South America AR and VR in Training Market Revenue Analysis, by Country, 2022 - 2031 (US$ Mn)

Table 7: Forecast Factors: Relevance and Impact (1/2)

Table 8: Forecast Factors: Relevance and Impact (2/2)

Table 9: Impact Analysis of Drivers & Restraints

Table 10: Global AR and VR in Training Market Value (US$ Mn) Forecast, by Component, 2018 – 2031

Table 11: Global AR and VR in Training Market Value (US$ Mn) Forecast, by Enterprise Size, 2018 – 2031

Table 12: Global AR and VR in Training Market Value (US$ Mn) Forecast, by Training Type, 2018 – 2031

Table 13: Global AR and VR in Training Market Value (US$ Mn) Forecast, by Application, 2018 – 2031

Table 14: Global AR and VR in Training Market Volume (US$ Mn) Forecast, by Region, 2018 - 2031

Table 15: North America AR and VR in Training Market Value (US$ Mn) Forecast, by Component, 2018 – 2031

Table 16: North America AR and VR in Training Market Value (US$ Mn) Forecast, by Enterprise Size, 2018 – 2031

Table 17: North America AR and VR in Training Market Value (US$ Mn) Forecast, by Training Type, 2018 – 2031

Table 18: North America AR and VR in Training Market Value (US$ Mn) Forecast, by Application, 2018 – 2031

Table 19: North America AR and VR in Training Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 20: U.S. AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 21: Canada AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 22: Mexico AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 23: Europe AR and VR in Training Market Value (US$ Mn) Forecast, by Component, 2018 – 2031

Table 24: Europe AR and VR in Training Market Value (US$ Mn) Forecast, by Enterprise Size, 2018 – 2031

Table 25: Europe AR and VR in Training Market Value (US$ Mn) Forecast, by Training Type, 2018 – 2031

Table 26: Europe AR and VR in Training Market Value (US$ Mn) Forecast, by Application, 2018 – 2031

Table 27: Europe AR and VR in Training Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 28: Germany AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 29: U.K. AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 30: France AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 31: Italy AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 32: Spain AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 33: Asia Pacific AR and VR in Training Market Value (US$ Mn) Forecast, by Component, 2018 – 2031

Table 34: Asia Pacific AR and VR in Training Market Value (US$ Mn) Forecast, by Training Type, 2018 – 2031

Table 35: Asia Pacific AR and VR in Training Market Value (US$ Mn) Forecast, by Enterprise Size, 2018 – 2031

Table 36: Asia Pacific AR and VR in Training Market Value (US$ Mn) Forecast, by Application, 2018 – 2031

Table 37: Asia Pacific AR and VR in Training Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 38: China AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 39: India AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 40: Japan AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 41: ASEAN AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 42: Middle East & Africa AR and VR in Training Market Value (US$ Mn) Forecast, by Component, 2018 – 2031

Table 43: Middle East & Africa AR and VR in Training Market Value (US$ Mn) Forecast, by Training Type, 2018 – 2031

Table 44: Middle East & Africa AR and VR in Training Market Value (US$ Mn) Forecast, by Enterprise Size, 2018 – 2031

Table 45: Middle East & Africa AR and VR in Training Market Value (US$ Mn) Forecast, by Application, 2018 – 2031

Table 46: Middle East & Africa AR and VR in Training Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 47: Saudi Arabia AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 48: United Arab Emirates AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 49: South Africa AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 50: South America AR and VR in Training Market Value (US$ Mn) Forecast, by Component, 2018 – 2031

Table 51: South America a AR and VR in Training Market Value (US$ Mn) Forecast, by Training Type, 2018 – 2031

Table 52: South America AR and VR in Training Market Value (US$ Mn) Forecast, by Enterprise Size, 2018 – 2031

Table 53: South America AR and VR in Training Market Value (US$ Mn) Forecast, by Application, 2018 – 2031

Table 54: South America AR and VR in Training Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 55: Brazil AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 56: Argentina AR and VR in Training Market Revenue CAGR Breakdown (%), by Growth Term

Table 57: Mergers & Acquisitions, Partnerships (1/2)

Table 58: Mergers & Acquisitions, Partnership (2/2)

List of Figures

Figure 1: Global AR and VR in Training Market Size (US$ Mn) Forecast, 2018–2031

Figure 2: Global AR and VR in Training Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2022E

Figure 3: Top Segment Analysis of AR and VR in Training Market

Figure 4: Global AR and VR in Training Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2031F

Figure 5: Global AR and VR in Training Market Attractiveness Assessment, by Component

Figure 6: Global AR and VR in Training Market Attractiveness Assessment, by Enterprise Size

Figure 7: Global AR and VR in Training Market Attractiveness Assessment, by Training Type

Figure 8: Global AR and VR in Training Market Attractiveness Assessment, by Application

Figure 9: Global AR and VR in Training Market Attractiveness Assessment, by Region

Figure 10: Global AR and VR in Training Market Revenue (US$ Mn) Historic Trends, 2016 – 2021

Figure 11: Global AR and VR in Training Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 – 2021

Figure 12: Global AR and VR in Training Market Value Share Analysis, by Component, 2022

Figure 13: Global AR and VR in Training Market Value Share Analysis, by Component, 2031

Figure 14: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Hardware 2022 – 2031

Figure 15: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Software, 2022 – 2031

Figure 16: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Services, 2022 – 2031

Figure 17: Global AR and VR in Training Market Value Share Analysis, by Enterprise Size, 2022

Figure 18: Global AR and VR in Training Market Value Share Analysis, by Enterprise Size, 2031

Figure 19: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Small & Medium-sized Enterprises (SMEs), 2022 – 2031

Figure 20: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Large Enterprises, 2022 – 2031

Figure 21: Global AR and VR in Training Market Value Share Analysis, by Training Type, 2022

Figure 22: Global AR and VR in Training Market Value Share Analysis, by Training Type, 2031

Figure 23: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Product Knowledge Training, 2022 – 2031

Figure 24: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Process Training, 2022 – 2031

Figure 25: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Leadership Training, 2022 – 2031

Figure 26: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Soft Skills Training, 2022 – 2031

Figure 27: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Safety Training, 2022 – 2031

Figure 28: Global AR and VR in Training Market Value Share Analysis, by Application, 2022

Figure 29: Global AR and VR in Training Market Value Share Analysis, by Application, 2031

Figure 30: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Consumer Electronics, 2022 – 2031

Figure 31: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Aerospace & Defense, 2022 – 2031

Figure 32: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Automotive, 2022 – 2031

Figure 33: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 34: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Manufacturing, 2022 – 2031

Figure 35: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Transportation & Logistics, 2022 – 2031

Figure 36: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Education, 2022 – 2031

Figure 37: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Education, 2022 – 2031

Figure 38: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Oil, Gas, & Chemicals, 2022 – 2031

Figure 39: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Energy & Utilities, 2022 – 2031

Figure 40: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Building & Construction, 2022 – 2031

Figure 41: Global AR and VR in Training Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 42: Global AR and VR in Training Market Opportunity (US$ Mn), by Region

Figure 43: Global AR and VR in Training Market Opportunity Share (%), by Region, 2022–2031

Figure 44: Global AR and VR in Training Market Size (US$ Mn), by Region, 2022 & 2031

Figure 45: Global AR and VR in Training Market Value Share Analysis, by Region, 2022

Figure 46: Global AR and VR in Training Market Value Share Analysis, by Region, 2031

Figure 47: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 48: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 49: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 50: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 51: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), 2022 – 2031

Figure 52: North America AR and VR in Training Market Attractiveness Assessment, by Component

Figure 53: North America AR and VR in Training Market Attractiveness Assessment, by Enterprise Size

Figure 54: North America AR and VR in Training Market Attractiveness Assessment, by Training Type

Figure 55: North America AR and VR in Training Market Attractiveness Assessment, by Application

Figure 56: North America AR and VR in Training Market Attractiveness Assessment, by Region

Figure 57: North America AR and VR in Training Market Revenue (US$ Mn) Historic Trends, 2016 – 2021

Figure 58: North America AR and VR in Training Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 – 2021 

Figure 59: North America AR and VR in Training Market Value Share Analysis, by Component, 2022

Figure 60: North America AR and VR in Training Market Value Share Analysis, by Component, 2031

Figure 61: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Hardware 2022 – 2031

Figure 62: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Software, 2022 – 2031

Figure 63: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Services, 2022 – 2031

Figure 64: North America AR and VR in Training Market Value Share Analysis, by Enterprise Size, 2022

Figure 65: North America AR and VR in Training Market Value Share Analysis, by Enterprise Component, 2031

Figure 66: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Small & Medium-sized Enterprises (SMEs), 2022 – 2031

Figure 67: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Large Enterprises, 2022 – 2031

Figure 68: North America AR and VR in Training Market Value Share Analysis, by Training Type, 2022

Figure 69: North America AR and VR in Training Market Value Share Analysis, by Training Type, 2031

Figure 70: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Product Knowledge Training, 2022 – 2031

Figure 71: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Process Training, 2022 – 2031

Figure 72: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Leadership Training, 2022 – 2031

Figure 73: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Soft Skills Training, 2022 – 2031

Figure 74: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Safety Training, 2022 – 2031

Figure 75: North America AR and VR in Training Market Value Share Analysis, by Application, 2022

Figure 76: North America AR and VR in Training Market Value Share Analysis, by Application, 2031

Figure 77: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by 2022 – 2031

Figure 78: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Aerospace & Defense, 2022 – 2031

Figure 79: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Automotive, 2022 – 2031

Figure 80: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 81: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Manufacturing, 2022 – 2031

Figure 82: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Transportation & Logistics, 2022 – 2031

Figure 83: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Education, 2022 – 2031

Figure 84: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Oil, Gas, & Chemicals, 2022 – 2031

Figure 85: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Energy & Utilities, 2022 – 2031

Figure 86: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Building & Construction, 2022 – 2031

Figure 87: North America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 88: North America AR and VR in Training Market Value Share Analysis, by Country, 2022

Figure 89: North America AR and VR in Training Market Value Share Analysis, by Country, 2031

Figure 90: U.S. AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 91: Canada AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 92: Mexico AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 93: Europe AR and VR in Training Market Attractiveness Assessment, by Component

Figure 94: Europe AR and VR in Training Market Attractiveness Assessment, by Enterprise Size

Figure 95: Europe AR and VR in Training Market Attractiveness Assessment, by Training Type

Figure 96: Europe AR and VR in Training Market Attractiveness Assessment, by Application

Figure 97: Europe AR and VR in Training Market Attractiveness Assessment, by Region

Figure 98: Europe AR and VR in Training Market Revenue (US$ Mn) Historic Trends, 2016 – 2021

Figure 99: Europe AR and VR in Training Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 – 2021

Figure 100: Europe AR and VR in Training Market Value Share Analysis, by Component, 2022

Figure 101: Europe AR and VR in Training Market Value Share Analysis, by Component, 2031

Figure 102: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Hardware 2022 – 2031

Figure 103: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Software, 2022 – 2031

Figure 104: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Services, 2022 – 2031

Figure 105: Europe AR and VR in Training Market Value Share Analysis, by Enterprise Size, 2022

Figure 106: Europe AR and VR in Training Market Value Share Analysis, by Enterprise Component, 2031

Figure 107: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Small & Medium-sized Enterprises (SMEs), 2022 – 2031

Figure 108: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Large Enterprises, 2022 – 2031

Figure 109: Europe AR and VR in Training Market Value Share Analysis, by Training Type, 2022

Figure 110: Europe AR and VR in Training Market Value Share Analysis, by Training Type, 2031

Figure 111: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Product Knowledge Training, 2022 – 2031

Figure 112: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Process Training, 2022 – 2031

Figure 113: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Leadership Training, 2022 – 2031

Figure 114: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Soft Skills Training, 2022 – 2031

Figure 115: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Safety Training, 2022 – 2031

Figure 116: Europe AR and VR in Training Market Value Share Analysis, by Application, 2022

Figure 117: Europe AR and VR in Training Market Value Share Analysis, by Application, 2031

Figure 118: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by 2022 – 2031

Figure 119: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Aerospace & Defense, 2022 – 2031

Figure 120: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Automotive, 2022 – 2031

Figure 121: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 122: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Manufacturing, 2022 – 2031

Figure 123: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 124: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Education, 2022 – 2031

Figure 125: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Oil, Gas, & Chemicals, 2022 – 2031

Figure 126: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Energy & Utilities, 2022 – 2031

Figure 127: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Building & Construction, 2022 – 2031

Figure 128: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 129: Europe AR and VR in Training Market Value Share Analysis, by Country, 2022

Figure 130: Europe AR and VR in Training Market Value Share Analysis, by Country, 2031

Figure 131: Germany AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 132: U.K. AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 133: France AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 134: Italy AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 135: Spain AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 136: Asia Pacific AR and VR in Training Market Attractiveness Assessment, by Component

Figure 137: Asia Pacific AR and VR in Training Market Attractiveness Assessment, by Enterprise Size

Figure 138: Asia Pacific AR and VR in Training Market Attractiveness Assessment, by Training Type

Figure 139: Asia Pacific AR and VR in Training Market Attractiveness Assessment, by Application

Figure 140: Asia Pacific AR and VR in Training Market Attractiveness Assessment, by Region

Figure 141: Asia Pacific AR and VR in Training Market Revenue (US$ Mn) Historic Trends, 2016 – 2021

Figure 142: Asia Pacific AR and VR in Training Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 – 2021

Figure 143: Asia Pacific AR and VR in Training Market Value Share Analysis, by Component, 2022

Figure 144: Asia Pacific AR and VR in Training Market Value Share Analysis, by Component, 2031

Figure 145: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Hardware 2022 – 2031

Figure 146: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Software, 2022 – 2031

Figure 147: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Services, 2022 – 2031

Figure 148: Asia Pacific AR and VR in Training Market Value Share Analysis, by Enterprise Size, 2022

Figure 149: Asia Pacific AR and VR in Training Market Value Share Analysis, by Enterprise Component, 2031

Figure 150: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Small & Medium-sized Enterprises (SMEs), 2022 – 2031

Figure 151: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Large Enterprises, 2022 – 2031

Figure 152: Asia Pacific AR and VR in Training Market Value Share Analysis, by Training Type, 2022

Figure 153: Asia Pacific AR and VR in Training Market Value Share Analysis, by Training Type, 2031

Figure 154: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Product Knowledge Training, 2022 – 2031

Figure 155: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Process Training, 2022 – 2031

Figure 156: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Leadership Training, 2022 – 2031

Figure 157: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Soft Skills Training, 2022 – 2031

Figure 158: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Safety Training, 2022 – 2031

Figure 159: Asia Pacific AR and VR in Training Market Value Share Analysis, by Application, 2022

Figure 160: Asia Pacific AR and VR in Training Market Value Share Analysis, by Application, 2031

Figure 161: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by 2022 – 2031

Figure 162: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Aerospace & Defense, 2022 – 2031

Figure 163: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Automotive, 2022 – 2031

Figure 164: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 165: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Manufacturing, 2022 – 2031

Figure 166: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 167: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Education, 2022 – 2031

Figure 168: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Oil, Gas, & Chemicals, 2022 – 2031

Figure 169: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Energy & Utilities, 2022 – 2031

Figure 170: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Building & Construction, 2022 – 2031

Figure 171: Asia Pacific AR and VR in Training Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 172: Asia Pacific AR and VR in Training Market Revenue Opportunity Share, by Country

Figure 173: China AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 174: India AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 175: Japan AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 176: ASEAN AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 177: Middle East & Africa AR and VR in Training Market Attractiveness Assessment, by Component

Figure 178: Middle East & Africa AR and VR in Training Market Attractiveness Assessment, by Enterprise Size

Figure 179: Middle East & Africa AR and VR in Training Market Attractiveness Assessment, by Training Type

Figure 180: Middle East & Africa AR and VR in Training Market Attractiveness Assessment, by Application

Figure 181: Middle East & Africa AR and VR in Training Market Attractiveness Assessment, by Region

Figure 182: Middle East & Africa AR and VR in Training Market Revenue (US$ Mn) Historic Trends, 2016 – 2021

Figure 183: Middle East & Africa AR and VR in Training Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 – 2021

Figure 184: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Component, 2022

Figure 185: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Component, 2031

Figure 186: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Hardware 2022 – 2031

Figure 187: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Software, 2022 – 2031

Figure 188: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Services, 2022 – 2031

Figure 189: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Enterprise Size, 2022

Figure 190: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Enterprise Component, 2031

Figure 191: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Small & Medium-sized Enterprises (SMEs), 2022 – 2031

Figure 192: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Large Enterprises, 2022 – 2031

Figure 193: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Training Type, 2022

Figure 194: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Training Type, 2031

Figure 195: Europe AR and VR in Training Market Absolute Opportunity (US$ Mn), by Product Knowledge Training, 2022 – 2031

Figure 196: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Process Training, 2022 – 2031

Figure 197: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Leadership Training, 2022 – 2031

Figure 198: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Soft Skills Training, 2022 – 2031

Figure 199: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Safety Training, 2022 – 2031

Figure 200: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Application, 2022

Figure 201: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Application, 2031

Figure 202: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by 2022 – 2031

Figure 203: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Aerospace & Defense, 2022 – 2031

Figure 204: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Automotive, 2022 – 2031

Figure 205: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 206: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Manufacturing, 2022 – 2031

Figure 207: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 208: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Education, 2022 – 2031

Figure 209: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Oil, Gas, & Chemicals, 2022 – 2031

Figure 210: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Energy & Utilities, 2022 – 2031

Figure 211: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Building & Construction, 2022 – 2031

Figure 212: Middle East & Africa AR and VR in Training Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 213: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Country, 2022

Figure 214: Middle East & Africa AR and VR in Training Market Value Share Analysis, by Country, 2031

Figure 215: Saudi Arabia AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 216: United Arab Emirates AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 217: South Africa AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 218: South America AR and VR in Training Market Attractiveness Assessment, by Component

Figure 219: South America AR and VR in Training Market Attractiveness Assessment, by Enterprise Size

Figure 220: South America AR and VR in Training Market Attractiveness Assessment, by Training Type

Figure 221: South America AR and VR in Training Market Attractiveness Assessment, by Application

Figure 222: South America AR and VR in Training Market Attractiveness Assessment, by Region

Figure 223: South America AR and VR in Training Market Revenue (US$ Mn) Historic Trends, 2016 – 2021

Figure 224: South America AR and VR in Training Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 – 2021

Figure 225: South America AR and VR in Training Market Value Share Analysis, by Component, 2022

Figure 226: South America AR and VR in Training Market Value Share Analysis, by Component, 2031

Figure 227: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Hardware 2022 – 2031

Figure 228: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Software, 2022 – 2031

Figure 229: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Services, 2022 – 2031

Figure 230: South America AR and VR in Training Market Value Share Analysis, by Enterprise Size, 2022

Figure 231: South America AR and VR in Training Market Value Share Analysis, by Enterprise Component, 2031

Figure 232: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Small & Medium-sized Enterprises (SMEs), 2022 – 2031

Figure 233: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Large Enterprises, 2022 – 2031

Figure 234: South America AR and VR in Training Market Value Share Analysis, by Training Type, 2022

Figure 235: South America AR and VR in Training Market Value Share Analysis, by Training Type, 2031

Figure 236: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Product Knowledge Training, 2022 – 2031

Figure 237: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Process Training, 2022 – 2031

Figure 238: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Leadership Training, 2022 – 2031

Figure 239: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Soft Skills Training, 2022 – 2031

Figure 240: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Safety Training, 2022 – 2031

Figure 241: South America AR and VR in Training Market Value Share Analysis, by Application, 2022

Figure 242: South America AR and VR in Training Market Value Share Analysis, by Application, 2031

Figure 243: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by 2022 – 2031

Figure 244: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Aerospace & Defense, 2022 – 2031

Figure 245: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Automotive, 2022 – 2031

Figure 246: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 247: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Manufacturing, 2022 – 2031

Figure 248: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Healthcare, 2022 – 2031

Figure 249: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Education, 2022 – 2031

Figure 250: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Oil, Gas, & Chemicals, 2022 – 2031

Figure 251: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Energy & Utilities, 2022 – 2031

Figure 252: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Building & Construction, 2022 – 2031

Figure 253: South America AR and VR in Training Market Absolute Opportunity (US$ Mn), by Others, 2022 – 2031

Figure 254: South America AR and VR in Training Market Value Share Analysis, by Country, 2022

Figure 255: South America AR and VR in Training Market Value Share Analysis, by Country, 2031

Figure 256: Brazil AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

Figure 257: Argentina AR and VR in Training Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 – 2031

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