Global Playing Cards and Board Games Market: Overview

Happy family times had become quite hard to see in past few years. Busy work culture, and hustle-full life had impacted the families across the globe. Back in the days, playing cards and board games like chess, checkers, and carom were the best mode of having a social gathering. But, with passing time, all these games were overshadowed by smartphones and age of internet. However, with passing time the old ear is coming back but with a punch of digitalization. New technologies are redefining the conventional board games that were so popular in the past. Moreover, the youth is also cherishing to sit and have a game or two of chess with family and friends. As a result of this re-inclination of people towards these indoor board games and playing cards, the global playing cards and board games market is expected to witness a substantial growth in the forecast period of 2019 to 2027.

A report by Transparency Market Research offers detailed analysis of global playing cards and board games market for the forecast period of 2019 to 2027. The report focuses on areas such as recent developments, major challenges, and key drivers of global playing cards and board games market for the projected time frame of 2019 to 2027.

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Global Playing Cards and Board Games Market: Notable Developments

The global playing cards and board games market is expected to grow competitive with passing time. This is because of the re-emergence of these table top games in their digitize avatars. Based on the vast reach of internet and growing use of smartphones by people of every generation are the major factors toughening the competition for the players in global playing cards and board games market.

To withstand this competition, the players are developing new and simpler games that can attract more customers driving profit for their business. Moreover, game developers are partnering with several technology companies to incorporate technologies like artificial intelligence and machine learning in their products. This incorporation of technologies is expected to provide an edge to the organizations over their rivals in global playing cards and board games market during the forecast period of 2019 to 2027.

Moreover, game developers are also investing a huge amount in research and development to develop better version of games to retain their existing customers and attract new ones. With these strategies the players can not only achieve better profit but also take a step forward to a sustainable future in global playing cards and board games market in the forecast period of 2019 to 2027.

Global Playing Cards and Board Games Market: Key Drivers

Influence of Social Media

Social media has been a major driver for the growth of global playing cards and board games market in the forecast period. This is because, most of the games are available and are linked to social media which allows the user to play with friends sitting miles away. Moreover, unlimited access to the game based on social media profile is another factor that is influencing the growth of playing cards and board games market in projected time frame.

Rise in the Number of Cafes that Offer Facilities to Play Board Games

Initially the only place where board gamer were to be played were house and any social gatherings. However, with growing commercialization, there has been a significant growth in the number of cafes that allow people to play these games at a nominal charge. It is because of these cafes the global playing cards and board games market is witnessing a robust growth in the forecast period of 2019 to 2027.

Celebrity Endorsements Attracts more Customers

Influence of celebrities is one of the major factors driving the growth of global playing cards and board games market in the forecast period of 2019 to 2027. This is because the celebrities has major influence over youth especially millennial across the globe. Hence, they are the one who gets attracted to the games to follow their favorite star. Based on the growing endorsements by celebrities, the global playing cards and board games market is witnessing consistent growth these days.

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Global Playing Cards and Board Games Market: Regional Outlook

Based on the trend of playing cards several board games in several occasions in India, Japan, and China, Asia Pacific is expected to emerge as a dominant region in the global playing cards and board games market during the forecast period of 2019 to 2027. Moreover, rising use of internet is further expected to bode the dominance of Asia Pacific over other regions of global playing cards and board games market.

The report offers a comprehensive evaluation of the market. It does so via in-depth qualitative insights, historical data, and verifiable projections about market size. The projections featured in the report have been derived using proven research methodologies and assumptions. By doing so, the research report serves as a repository of analysis and information for every facet of the market, including but not limited to: Regional markets, technology, types, and applications.

The study is a source of reliable data on:

  • Market segments and sub-segments
  • Market trends and dynamics
  • Supply and demand
  • Market size
  • Current trends/opportunities/challenges
  • Competitive landscape
  • Technological breakthroughs
  • Value chain and stakeholder analysis

The regional analysis covers:

  • North America (U.S. and Canada)
  • Latin America (Mexico, Brazil, Peru, Chile, and others)
  • Western Europe (Germany, U.K., France, Spain, Italy, Nordic countries, Belgium, Netherlands, and Luxembourg)
  • Eastern Europe (Poland and Russia)
  • Asia Pacific (China, India, Japan, ASEAN, Australia, and New Zealand)
  • Middle East and Africa (GCC, Southern Africa, and North Africa)

The report has been compiled through extensive primary research (through interviews, surveys, and observations of seasoned analysts) and secondary research (which entails reputable paid sources, trade journals, and industry body databases). The report also features a complete qualitative and quantitative assessment by analyzing data gathered from industry analysts and market participants across key points in the industry’s value chain.

A separate analysis of prevailing trends in the parent market, macro- and micro-economic indicators, and regulations and mandates is included under the purview of the study. By doing so, the report projects the attractiveness of each major segment over the forecast period.

Highlights of the report:

  • A complete backdrop analysis, which includes an assessment of the parent market
  • Important changes in market dynamics
  • Market segmentation up to the second or third level
  • Historical, current, and projected size of the market from the standpoint of both value and volume
  • Reporting and evaluation of recent industry developments
  • Market shares and strategies of key players
  • Emerging niche segments and regional markets
  • An objective assessment of the trajectory of the market
  • Recommendations to companies for strengthening their foothold in the market   

Note: Although care has been taken to maintain the highest levels of accuracy in TMR’s reports, recent market/vendor-specific changes may take time to reflect in the analysis. 

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Playing Cards And Board Games Market

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