Mixed Reality in Gaming Market

Mixed Reality in Gaming Market (Component - Software and Mobile Apps; Application - Entertainment and Training/Learning; By End-Use Vertical - Government, Corporate, Theme Parks, and Personal (Individual)) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2017 - 2025

Global Mixed Reality in Gaming Market: Snapshot 

The global mixed reality in gaming market is prophesied to display monumental growth in the upcoming years, thanks to the incessant expansion of the gaming industry. The incorporation of mixed reality technology provides an immersive virtual environment and enables gamers to experience virtual realism in real time.

Apart from this, the rising adoption of mixed reality technology, which incorporates augmented technology and virtual technology, in theme parks and military training is anticipated to augur well for the market’s growth. 

As per a report by Transparency Market Research (TMR), the global mixed reality in gaming market is projected to expand at a whopping CAGR of 38.06% during the forecast period from 2017 to 2025.

Global Mixed Reality in Gaming Market

Personal End-use Vertical to Outshine amongst all  

The worldwide market for mixed reality in gaming is broadly evaluated on the basis of component, application, end-use vertical, and geography. Depending upon component, the segments into which the global mixed reality in gaming market is divided are mobile apps, software, and hardware. Of them, in 2015, mobile apps led the overall market vis-à-vis revenue followed by software. Hardware contributed the least revenue to the overall market in 2015.

On the basis of application, the mixed reality in gaming market could be segmented into entertainment and training/learning. Of the two, the entertainment segment is anticipated to lead in terms of market share over the forecast period.

The segments of mixed reality in gaming market depending upon end-use vertical are government, corporate, theme parks, and personal (individual). Amongst all, the personal (individual) segment is anticipated to lead in terms of revenue contribution followed by theme parks over the forecast period. 

North America to Continue to Remain Leader through 2025 

The global mixed reality gaming market is evaluated on the basis of geography. North America, Europe, Asia Pacific, the Middle East and Africa, and South America are the prime regional markets for mixed reality in gaming considered in this study.

North America led the mixed reality in gaming market in 2015 holding the leading revenue share. Powered by the U.S. and Canada, North America is anticipated to witness the leading growth rate and continue its dominance over the forecast period between 2017 and 2025. This is attributed to the early adoption of advanced technology and the increasing use of mixed reality to facilitate military trainings. Further, investments for the design of mixed reality based theme parks in the U.S. is further bolstering the region’s growth.

Europe is a significant market for mixed reality in gaming with Germany and the U.K. being key domestic markets in the region. The demand in the region is estimated to account for a handsome revenue contribution of US$40.36 mn to the overall market by the end of 2025. The promising growth prospects of the Europe mixed reality in gaming market is attributed to the ceaseless penetration of smart devices such as smartphones. The growth of this regional market is anticipated to be accelerated by the growing adoption of Internet of Things across a number of application areas. 

In Asia Pacific, China, Japan, and Australia are key domestic markets for mixed reality in gaming. China held the leading market share in 2015 and the trend is anticipated to continue over the forecast period.

Prominent participants in the mixed reality in gaming market include Canon Inc., Infinity Augmented Reality Inc., Microsoft Corporation (HoloLens), Seiko Epson Corporation, CCP hf, Lenovo Group Ltd., Osterhout Design Group, Six Flags Entertainment Corporation, Dagri LLC, Magic Leap Inc., Recon Instruments Inc., Ubisoft Entertainment, HTC Corporation, Meta Company, and Samsung Electronics Co. Ltd.

Global Mixed Reality in Gaming Market is segmented as below:

By Component

  • Software
  • Mobile Apps

By Application

  • Entertainment
  • Training/Learning

By End-Use Application

  • Government
  • Corporate
  • Theme Parks
  • Personal (Individual)

By Geography

  • North America
    • The U.S.
    • Canada
    • Rest of North America
  • Europe
    • The U.K
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific (APAC)
    • India
    • China
    • Australia
    • Japan
    • Rest of APAC
  • Middle East and Africa
    • GCC
    • South Africa
    • Rest of MEA
  • South America
    • Brazil
    • Rest of South America

The global Mixed Reality in Gaming Market is segmented as below:

By Component

  • Software
  • Mobile Apps

By Application

  • Entertainment
  • Training/Learning

By End-Use Application

  • Government
  • Corporate
  • Theme Parks
  • Personal (Individual)

By Geography

  • North America
    • The U.S.
    • Canada
    • Rest of North America
  • Europe
    • The U.K
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific (APAC)
    • India
    • China
    • Australia
    • Japan
    • Rest of APAC
  • Middle East and Africa
    • GCC
    • South Africa
    • Rest of MEA
  • South America
    • Brazil
    • Rest of South America

    1. Preface
         1.1. Market Definition and Scope
         1.2. Market Segmentation
         1.3. Key Research Objectives
         1.4. Research Highlights

    2. Assumptions and Research Methodology

    3. Executive Summary : Mixed Reality in Gaming Market 

    4. Market Overview
         4.1. Introduction
         4.2. Market Dynamics
                4.2.1. Drivers
                4.2.2. Restraints
                4.2.3. Opportunities
         4.3. Key Market Indicators
                4.3.1. Mixed Reality Market
         4.4. Hardware Analysis of Mixed Reality in Gaming Market
         4.5. Global Mixed Reality in Gaming Market Analysis and Forecasts, 2015 - 2025
                4.5.1. Market Revenue Projections (US$ Mn)
         4.6. Porter’s Five Force Analysis
         4.7. Mixed Reality in Gaming Market Value Chain Analysis
         4.8. Market Outlook

    5. Global Mixed Reality in Gaming Market Analysis and Forecasts, By Component
         5.1. Overview & Definitions 
         5.2. Key Trends
         5.3. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Component, 2015 - 2025
                5.3.1. Software
                5.3.2. Mobile Apps
         5.4. Market Attractiveness By Component

    6. Global Mixed Reality in Gaming Market Analysis and Forecasts, By Application 
         6.1. Overview & Definition
         6.2. Key Trends
         6.3. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Application, 2015 - 2025
                6.3.1. Entertainment
                6.3.2. Training/Learning 
         6.4. Market Attractiveness By Application 

    7. Global Mixed Reality in Gaming Market Analysis and Forecasts, By End-Use Vertical 
         7.1. Overview & Definition
         7.2. Key Trends
         7.3. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By End-Use Vertical, 2015 - 2025
                7.3.1. Government
                7.3.2. Corporate
                7.3.3. Theme Parks
                7.3.4. Personal (Individual)
         7.4. Market Attractiveness By End-Use Vertical

    8. Global Mixed Reality in Gaming Market Analysis and Forecasts, By Region
         8.1. Key Findings
         8.2. Key Trends
         8.3. Mixed Reality In Gaming Market Size (US$ Mn) Forecast By Region, 2015 - 2025
                8.3.1. North America
                8.3.2. Europe
                8.3.3. Asia Pacific
                8.3.4. Middle East and Africa
                8.3.5. South America
         8.4. Market Attractiveness By Region

    9. North America Mixed Reality in Gaming Market Analysis and Forecast 
         9.1. Key Findings
         9.2. Key Trends
         9.3. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Component, 2015 - 2025
                9.3.1. Software
                9.3.2. Mobile Apps
         9.4. Mixed Reality In Gaming Market Size (US$ Mn) Forecast Application, 2015 - 2025
                9.4.1. Entertainment
                9.4.2. Training/Learning 
         9.5. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By End-Use Vertical, 2015 - 2025
                9.5.1. Government
                9.5.2. Corporate
                9.5.3. Theme Parks
                9.5.4. Personal (Individual)
         9.6. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Country, 2015 - 2025
                9.6.1. U.S.
                9.6.2. Canada
                9.6.3. Rest of North America
         9.7. Market Attractiveness Analysis 
                9.7.1. By Component
                9.7.2. By Application
                9.7.3. By End-Use Vertical
                9.7.4. By Country

    10. Europe Mixed Reality in Gaming Market Analysis and Forecast
          10.1. Key Findings
          10.2. Key Trends
          10.3. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Component, 2015 - 2025
                10.3.1. Software
                10.3.2. Mobile Apps
          10.4. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Application, 2015 - 2025
                10.4.1. Entertainment
                10.4.2. Training/Learning 
          10.5. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By End-Use Vertical, 2015 - 2025
                10.5.1. Government
                10.5.2. Corporate
                10.5.3. Theme Parks
                10.5.4. Personal (Individual)
          10.6. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Country, 2015 - 2025
                10.6.1. Germany
                10.6.2. France
                10.6.3. UK
                10.6.4. Rest of Europe
          10.7. Market Attractiveness Analysis 
                10.7.1. By Component
                10.7.2. By Application
                10.7.3. By End-Use Vertical
                10.7.4. By Country

    11. Asia Pacific Mixed Reality in Gaming Market Analysis and Forecast
          11.1. Key Findings
          11.2. Key Trends
          11.3. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Component, 2015 - 2025
                11.3.1. Software
                11.3.2. Mobile Apps
                11.4. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Application, 2015 - 2025
                11.4.1. Entertainment
                11.4.2. Training/Learning 
          11.5. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By End-Use Vertical, 2015 - 2025
                11.5.1. Government
                11.5.2. Corporate
                11.5.3. Theme Parks
                11.5.4. Personal (Individual)
          11.6. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Country, 2015 - 2025
                11.6.1. China
                11.6.2. Japan
                11.6.3. India
                11.6.4. Australia
                11.6.5. Rest of Asia Pacific
          11.7. Market Attractiveness Analysis 
                11.7.1. By Component
                11.7.2. By Application
                11.7.3. By End-Use Vertical
                11.7.4. By Country

    12. Middle East and Africa (MEA) Mixed Reality in Gaming Market Analysis and Forecast
          12.1. Key Findings
          12.2. Key Trends
          12.3. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Components, 2015 - 2025
                12.3.1. Software
                12.3.2. Mobile Apps
          12.4. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Application, 2015 - 2025
                12.4.1. Entertainment
                12.4.2. Training/Learning 
          12.5. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By End-Use Vertical, 2015 - 2025
                12.5.1. Government
                12.5.2. Corporate
                12.5.3. Theme Parks
                12.5.4. Personal (Individual)
          12.6. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Country, 2015 - 2025
                12.6.1. GCC Countries
                12.6.2. South Africa
                12.6.3. Rest of MEA
          12.7. Market Attractiveness Analysis 
                12.7.1. By Component
                12.7.2. By Application
                12.7.3. By End-Use Vertical
                12.7.4. By Country

    13. South America Mixed Reality in Gaming Market Analysis and Forecast
          13.1. Key Findings
          13.2. Key Trends
          13.3. Mixed Reality In Gaming Market Size (US$ Mn) Forecast By Components, 2015 - 2025
                13.3.1. Software
                13.3.2. Mobile Apps
          13.4. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Application, 2015 - 2025
                13.4.1. Entertainment
                13.4.2. Training/Learning 
          13.5. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By End-Use Vertical, 2015 - 2025
                13.5.1. Government
                13.5.2. Corporate
                13.5.3. Theme Parks
                13.5.4. Personal (Individual)
          13.6. Mixed Reality in Gaming Market Size (US$ Mn) Forecast By Country, 2015 - 2025
                13.6.1. Brazil
                13.6.2. Rest of South America
          13.7. Market Attractiveness Analysis 
                13.7.1. By Component
                13.7.2. By Application
                13.7.3. By End-Use Vertical
                13.7.4. By Country

    14. Competition Landscape
          14.1. Market Player – Competition Matrix
          14.2. Market Share Analysis By Company (2016)
          14.3. Company Profiles (Details – Overview, Financials, SWOT Analysis, Strategy) 
                14.3.1. Canon Inc.
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.2. CCP hf
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.3. Daqri LLC.
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.4. HTC Corporation
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.5. Infinity Augmented Reality, Inc.
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.6. Lenovo Group Ltd. 
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.7. Magic Leap, Inc.
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.8. Meta Company
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.9. Microsoft Corporation (HoloLens) 
                • Product Portfolio
                • Geographical Presence            
                • SWOT
                • Financial Overview
                • Strategy
                14.3.10. Osterhout Design Group
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.11. Recon Instruments, Inc.
                • Product Portfolio            
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.12. Samsung Electronics Co, Ltd.
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.13. Seiko Epson Corporation
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.14. Six Flags Entertainment Corporation
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                14.3.15. Ubisoft Entertainment 
                • Product Portfolio
                • Geographical Presence
                • SWOT
                • Financial Overview
                • Strategy
                
    15. Key Takeaway

    List of Tables

    Table 1: Global Mixed Reality in Gaming Market Hardware Analysis, 2015 – 2025 
    Table 2: Global Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025 
    Table 3: Global Mixed Reality in Gaming Market CAGR Analysis, By Software
    Table 4: Global Mixed Reality in Gaming Market CAGR Analysis, By Mobile Apps
    Table 5: Global Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Application, 2015 – 2025 
    Table 6: Global Mixed Reality in Gaming Market CAGR Analysis, By Application, Entertainment
    Table 7: Global Mixed Reality in Gaming Market CAGR Analysis, Application, Training/Learning
    Table 8: Global Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By End-Use Vertical, 2015 – 2025 
    Table 9: Global Mixed Reality in Gaming Market CAGR Analysis, By End-Use Vertical, Government
    Table 10: Global Mixed Reality in Gaming Market CAGR Analysis, End-Use Vertical, Corporate
    Table 11: Global Mixed Reality in Gaming Market CAGR Analysis, By End-Use Vertical, Theme Parks
    Table 12: Global Mixed Reality in Gaming Market CAGR Analysis, End-Use Vertical, Personal (Individual)
    Table 13: Global Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, by Region, 2015–2025
    Table 14: Global Mixed Reality in Gaming Market CAGR Analysis, By Region
    Table 15: Global Mixed Reality in Gaming Market CAGR Analysis, By Region, North America
    Table 16: Global Mixed Reality in Gaming Market CAGR Analysis, By Region, Europe
    Table 17: Global Mixed Reality in Gaming Market CAGR Analysis, By Region, Asia Pacific
    Table 18: Global Mixed Reality in Gaming Market CAGR Analysis, By Region, Middle East & Africa
    Table 19: Global Mixed Reality in Gaming Market CAGR Analysis, By Region, South America
    Table 20: North America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015–2025
    Table 21: North America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Application, 2015–2025
    Table 22: North America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By End-Use Vertical, 2015–2025
    Table 23: North America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015–2025
    Table 24: North America Mixed Reality in Gaming Market CAGR Analysis, By Country, U.S.
    Table 25: North America Mixed Reality in Gaming Market CAGR Analysis, By Country, Canada 
    Table 26: North America Mixed Reality in Gaming Market CAGR Analysis, By Country, Rest of North America
    Table 27: Europe Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015–2025
    Table 28: Europe Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Application, 2015–2025
    Table 29: Europe Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By End-Use Vertical, 2015–2025
    Table 30: Europe Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015–2025
    Table 31: Europe Mixed Reality in Gaming Market CAGR Analysis, By Country, Germany
    Table 32: Europe Mixed Reality in Gaming Market CAGR Analysis, By Country, France
    Table 33: Europe Mixed Reality in Gaming Market CAGR Analysis, By Country, UK
    Table 34: Europe Mixed Reality in Gaming Market CAGR Analysis, By Country, Rest of Europe
    Table 35: Asia Pacific Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015–2025
    Table 36: Asia Pacific Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Application, 2015–2025
    Table 37: Asia Pacific Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By End-Use Vertical, 2015–2025
    Table 38: Asia Pacific Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015–2025
    Table 38: Asia Pacific Mixed Reality in Gaming Market CAGR Analysis, By Country, China
    Table 39: Asia Pacific Mixed Reality in Gaming Market CAGR Analysis, By Country, India
    Table 40: Asia Pacific Mixed Reality in Gaming Market CAGR Analysis, By Country, Japan
    Table 41: Asia Pacific Mixed Reality in Gaming Market CAGR Analysis, By Country, Australia
    Table 42: Asia Pacific Mixed Reality in Gaming Market CAGR Analysis, By Country, Rest of APAC
    Table 43: Middle East & Africa Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015–2025
    Table 44: Middle East & Africa Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Application, 2015–2025
    Table 45: Middle East & Africa Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By End-Use Vertical, 2015–2025
    Table 46: Middle East & Africa Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015–2025
    Table 47: Middle East & Africa Mixed Reality in Gaming Market CAGR Analysis, By Country, GCC
    Table 48: Middle East & Africa Mixed Reality in Gaming Market CAGR Analysis, By Country, South Africa
    Table 49: Middle East & Africa Mixed Reality in Gaming Market CAGR Analysis, By Country, Rest of Middle East & Africa 
    Table 50: South America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015–2025
    Table 51: South America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Application, 2015–2025
    Table 52: South America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By End-Use Vertical, 2015–2025
    Table 53: South America Mixed Reality in Gaming Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015–2025
    Table 54: South America Mixed Reality in Gaming Market CAGR Analysis, By Country, U.S.
    Table 55: South America Mixed Reality in Gaming Market CAGR Analysis, By Country, Canada 
    Table 56: South America Mixed Reality in Gaming Market CAGR Analysis, By Country, Rest of South Americ

    List of Figures

    Figure 1: Global Mixed Reality in Gaming Market Size, Indicative (US$ Mn)
    Figure 2: Global Mixed Reality in Gaming Market, Top Segments (2017)
    Figure 3: Mixed Reality in Gaming Market, Top Segments (2017) 
    Figure 4: Global Mixed Reality in Gaming Market Share, by Region, 2025
    Figure 5: Global Safety Services Market – Insights 
    Figure 6: Global Mixed Reality in Gaming Market Revenue Projection (US$ Mn), 2015 – 2025
    Figure 7: Global Mixed Reality in Gaming Market Y-o-Y Growth (%) Forecast, 2016 - 2025
    Figure 8: Global Mixed Reality in Gaming Market Revenue Share (%), by Region, 2015 – 2025
    Figure 9: Global Mixed Reality in Gaming Market CAGR, By Region (2017 – 2025)
    Figure 10: Global Mixed Reality in Gaming Market CAGR (%), By Component (2017 – 2025)
    Figure 11: Global Mixed Reality in Gaming Market CAGR (%), By End-Use Vertical (2017 – 2025)
    Figure 12: Global Mixed Reality in Gaming Market Value Share Analysis, By Component, 2017 and 2025
    Figure 13: Global Mixed Reality in Gaming Market, By Software
    Figure 14: Global Mixed Reality in Gaming Market, By Mobile Apps
    Figure 15: Global Mixed Reality in Gaming Market Attractiveness Analysis, By Component
    Figure 16: Global Mixed Reality in Gaming Market, By Application, Entertainment
    Figure 17: Global Mixed Reality in Gaming Market, By Application, Training/Learning
    Figure 18: Global Mixed Reality in Gaming Market Attractiveness Analysis, By Application
    Figure 19: Global Mixed Reality in Gaming Market, By End-Use Vertical, Government
    Figure 20: Global Mixed Reality in Gaming Market, By End-Use Vertical, Corporate
    Figure 21: Global Mixed Reality in Gaming Market, By End-Use Vertical, Theme Parks
    Figure 22: Global Mixed Reality in Gaming Market, By End-Use Vertical, Personal (Individual)
    Figure 23: Global Mixed Reality in Gaming Market Attractiveness Analysis, By End-Use Vertical 
    Figure 24: Global Mixed Reality in Gaming Market Value Share Analysis, By Region, 2017 and 2025
    Figure 25: Global Mixed Reality in Gaming Market, By Region, North America
    Figure 26: Global Mixed Reality in Gaming Market, By Region, Europe
    Figure 27: Global Mixed Reality in Gaming Market, By Region, Asia Pacific
    Figure 28: Global Mixed Reality in Gaming Market, By Region, Middle East & Africa
    Figure 29: Global Mixed Reality in Gaming Market, By Region, South America
    Figure 30: Global Mixed Reality in Gaming Market Attractiveness Analysis, By Region
    Figure 31: North America Mixed Reality in Gaming Market Value Share Analysis, By Component, 2017 and 2025
    Figure 32: North America Mixed Reality in Gaming Market Value Share Analysis, By Application, 2017 and 2025
    Figure 33: North America Mixed Reality in Gaming Market Value Share Analysis, By End-Use Vertical, 2017 and 2025
    Figure 34: North America Mixed Reality in Gaming Market Value Share Analysis, By Country, 2017 and 2025
    Figure 35: North America Mixed Reality in Gaming Market, By Country, U.S.
    Figure 36: North America Mixed Reality in Gaming Market, By Country, Canada
    Figure 37: North America Mixed Reality in Gaming Market, By Country, Rest of North America
    Figure 38: North America Mixed Reality in Gaming Market Attractiveness Analysis, By Component
    Figure 39: North America Mixed Reality in Gaming Market Attractiveness Analysis, By Application
    Figure 40: North America Mixed Reality in Gaming Market Attractiveness Analysis, By End-Use Vertical
    Figure 41: North America Mixed Reality in Gaming Market Attractiveness Analysis, By Country
    Figure 42: Europe Mixed Reality in Gaming Market Value Share Analysis, By Component, 2017 and 2025
    Figure 43: Europe Mixed Reality in Gaming Market Value Share Analysis, By Application, 2017 and 2025
    Figure 44: Europe Mixed Reality in Gaming Market Value Share Analysis, By End-Use Vertical, 2017 and 2025
    Figure 45: Europe Mixed Reality in Gaming Market Value Share Analysis, By Country, 2017 and 2025
    Figure 46: Europe Mixed Reality in Gaming Market, By Country, Germany 
    Figure 47: Europe Mixed Reality in Gaming Market, By Country, France 
    Figure 48: Europe Mixed Reality in Gaming Market, By Country, UK 
    Figure 49: Europe Mixed Reality in Gaming Market, By Country, Rest of Europe
    Figure 50: Europe Mixed Reality in Gaming Market Attractiveness Analysis, By Component
    Figure 51: Europe Mixed Reality in Gaming Market Attractiveness Analysis, By Application
    Figure 52: Europe Mixed Reality in Gaming Market Attractiveness Analysis, By End-Use Vertical
    Figure 53: Europe Mixed Reality in Gaming Market Attractiveness Analysis, By Country
    Figure 54: Asia Pacific Mixed Reality in Gaming Market Value Share Analysis, By Component, 2017 and 2025
    Figure 55: Asia Pacific Mixed Reality in Gaming Market Value Share Analysis, By Application, 2017 and 2025
    Figure 56: Asia Pacific Mixed Reality in Gaming Market Value Share Analysis, By End-Use Vertical, 2017 and 2025
    Figure 57: Asia Pacific Mixed Reality in Gaming Market Value Share Analysis, By Country, 2017 and 2025
    Figure 58: Asia Pacific Mixed Reality in Gaming Market, By Country, China
    Figure 59: Asia Pacific Mixed Reality in Gaming Market, By Country, India
    Figure 60: Asia Pacific Mixed Reality in Gaming Market, By Country, Japan 
    Figure 61: Asia Pacific Mixed Reality in Gaming Market, By Country, Australia
    Figure 62: Asia Pacific Mixed Reality in Gaming Market, By Country, Rest of APAC
    Figure 63: Asia Pacific Mixed Reality in Gaming Market Attractiveness Analysis, By Component
    Figure 64: Asia Pacific Mixed Reality in Gaming Market Attractiveness Analysis, By Application
    Figure 65: Asia Pacific Mixed Reality in Gaming Market Attractiveness Analysis, By End-Use Vertical
    Figure 66: Asia Pacific Mixed Reality in Gaming Market Attractiveness Analysis, By Country
    Figure 67: Middle East & Africa Mixed Reality in Gaming Market Value Share Analysis, By Component, 2017 and 2025
    Figure 68: Middle East & Africa Mixed Reality in Gaming Market Value Share Analysis, By Application, 2017 and 2025
    Figure 69: Middle East & Africa Mixed Reality in Gaming Market Value Share Analysis, By End-Use Vertical, 2017 and 2025
    Figure 70: Middle East & Africa Mixed Reality in Gaming Market Value Share Analysis, By Country, 2017 and 2025
    Figure 71: Middle East & Africa Mixed Reality in Gaming Market, By Country, GCC
    Figure 72: Middle East & Africa Mixed Reality in Gaming Market, By Country, South Africa
    Figure 73: Middle East & Africa Mixed Reality in Gaming Market, By Country, Rest of Middle East & Africa 
    Figure 74: Middle East & Africa Mixed Reality in Gaming Market Attractiveness Analysis, By Component
    Figure 75: Middle East & Africa Mixed Reality in Gaming Market Attractiveness Analysis, By Application
    Figure 76: Middle East & Africa Mixed Reality in Gaming Market Attractiveness Analysis, By End-Use Vertical
    Figure 77: Middle East & Africa Mixed Reality in Gaming Market Attractiveness Analysis, By Country
    Figure 78: South America Mixed Reality in Gaming Market Value Share Analysis, By Component, 2017 and 2025
    Figure 79: South America Mixed Reality in Gaming Market Value Share Analysis, By Application, 2017 and 2025
    Figure 80: South America Mixed Reality in Gaming Market Value Share Analysis, By End-Use Vertical, 2017 and 2025
    Figure 81: South America Mixed Reality in Gaming Market Value Share Analysis, By Country, 2017 and 2025
    Figure 82: South America Mixed Reality in Gaming Market, By Country, U.S.
    Figure 83: South America Mixed Reality in Gaming Market, By Country, Canada
    Figure 84: South America Mixed Reality in Gaming Market, By Country, Rest of South America 
    Figure 85: South America Mixed Reality in Gaming Market Attractiveness Analysis, By Component
    Figure 86: South America Mixed Reality in Gaming Market Attractiveness Analysis, By Application
    Figure 87: South America Mixed Reality in Gaming Market Attractiveness Analysis, By End-Use Vertical
    Figure 88: South America Mixed Reality in Gaming Market Attractiveness Analysis, By Country
    Figure 89: Global Mixed Reality in Gaming Market Share Analysis (2016

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