Location Based VR Market

Location Based VR Market (Component - Hardware, Software; End use - Amusement Park, Themed Attraction, 4D Films, Automotive, Retail and Transport, Healthcare; Application - Entertainment, Media, Training/Simulation, Navigation, Sales, Medical; Technology Type - 2 Dimensional, 3 Dimensional, Cloud Merged Reality (CMR)) -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027

Location Based VR Market - Snapshot

Location based virtual reality is a suite of hardware and software components that enable end-users to visualize and experience virtual environment in real-time. Virtual reality includes hardware and software that is required to provide a virtual environment of real or imaginary subject and further interact with it. Demand for location based virtual reality is expected to rise globally, largely due to rising applications in end-use sectors such as healthcare, education, gaming, and media and entertainment.

The location based VR market are expected to expand substantially from 2017 onwards and expand at a moderate pace till 2021, owing to increasing possibilities of application in various end-use sectors such as retail, automotive, gaming etc.. Furthermore, the market is expected to expand toward the latter half of the forecast period (2022–2025), due to extensive adoption of hardware components, such as headsets and glasses, and increasing application of software and services among end-users. The location based VR market is expected to see value generation in commercial sector from year 2019.

The global location based VR market is anticipated to observe growth over the timeframe of analysis. Growth of the market is mainly ascribed to technological progress in the field of virtual reality. There has been a rise in the utilization of VR technology together with the augmented investment in the technology of virtual reality (VR). This factor is estimated to support development of the global location based VR market in the years to come.

There has been an augmented popularity of 360-degree content along with increased deployment of this technology indicates toward widespread acceptance of VR technology. As the popularity grows, it is expected the price of various virtual reality hardware components, such as VR headsets and joysticks will decrease. These factors are likely to work in favor of the growth of the global location based VR market in the near future.

In various sectors, such as entertainment, media, and gaming, the demand for virtual reality technology is rising exponentially. Such high demands for this technology from across industries are estimated to open up new growth opportunities for the global location based VR market in the near future.

Technological progress made in the field of virtual reality technology is triggered by the development in 5D, 4D, and 3D technologies, which has led to considerable advancements in the entertainment industry. Viewers are now able to witness 360-degree content in an all-around view of a scene. VR games support much improved gaming experience as it supports 360-degree content. The popularity of 360-degree is expected to rise as location based VR technology is coming up as one of much sought after mainstream gaming platforms. These factors are estimated to support development of the global location based VR market in the years to come.

The prevalence of Coronavirus has resulted in unprecedented global recession and several companies across the globe have been forced to take strict measures, such as salary deductions, laying off employees, and so on. Several small businesses have shut their operations and manufacturing activities have been brought to a halt. Given such grim situation worldwide, the global location based VR market is likely to witness setback in the next few months to come.

location based vr market

Some of the high investments in the developments of technology were made by technological giants such as QUALCOMM Ventures, Samsung Venture, Oculus, and Google Ventures. These technology giants are trying to create a monopoly in the market through investments and partnering with new emerging startups. The market is estimated to witness similar investment scenario from private venture capitalists and technology giants during the forecast period. Adoption of technology is higher in the gaming, media and entertainment sector, as compared to other sectors in the industry. Current advancements in technology in location based VR are boosting the expectation of end-users to experience virtual surrounding in different applications, irrespective of any location or time. Hardware developers have been introducing or updating location based VR enhancements in the last few years in order to improve user experience. 

The global location based VR market has been segmented based on component, end-use, application, technology type, and region. Based on component, the market has been divided into hardware and software. The hardware segment has been further split into head mounted display, head up display, glasses, sensor/input, and camera. Based on end-use, the market has been segregated into amusement park, themed attraction, 4D films, automotive, retail & transport, and healthcare. In terms of application, the location based VR market has been split into entertainment, media, training/ simulation, navigation, sales, and medical. Based on technology type, the market has been classified into 2 Dimensional (2D), 3 Dimensional (3D), and cloud merged reality (CMR). According to the analysis, adoption of 3D and cloud merged reality technologies is expected to be considerably high, as constant developments are being introduced in the market, while the data stored in cloud is easier to fetch, independent of location and time. Therefore, adoption of CMR technology is increasing across all regions. Moreover, adoption of location based VR in the automotive industry is increasing in Europe owing to the presence of a large number of automotive industries in the region. Applications of location based VR is also increasing in the healthcare industry, as patients are advised to play VR games in order to reduce anxiety. 

In terms of revenue, North America holds a prominent share of the global location based VR market due to considerable adoption of location based VR in the region, awareness about the technology and technological developments among customers is increasing across the region. Additionally, increasing usage of location based VR across applications such as gaming, media and entertainment is projected to boost the market during the forecast period. Demand for location based VR is rising in Europe and Asia Pacific, due to the increasing number of 4D films, amusement parks, and themed attractions in these regions owing to the rise in young population in these regions. In Europe, companies are implementing advanced customer support solutions, such as chatbots and social media platforms, for continuous interaction and reviews. Furthermore, expansion of manufacturing industries in Asia Pacific is boosting the application of location based VR in the automotive industry in the region.  

The research study includes profiles of leading companies operating in the global location based VR market. Key players profiled include Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., Intel Corporation, MOFABLES, NEXT NOW, INC., Oculus VR, and ScienceSoft USA Corporation.  

The global Location based VR market is segmented as below:

Component

  • Hardware (Thousand Units)
    • Head Mounted Display
    • Head up Display
    • Glasses
    • Sensor/ Input
    • Camera
  • Software

End-use

  • Amusement Park
  • Themed Attraction
  • 4D Films
  • Automotive
  • Retail & Transport
  • Healthcare

Application

  • Entertainment
  • Media
  • Training/ Simulation
  • Navigation
  • Sales
  • Medical

Technology Type

  • 2 Dimensional (3D)
  • 3 Dimensional (2D)
  • Cloud Merged Reality (CMR)

Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • U.K
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific (APAC)
    • India
    • China
    • Japan
    • Rest of Asia Pacific
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Rest of South America

    1. Preface
           1.1. Market Scope
           1.2. Market Segmentation
           1.3. Key Research Objectives

    2. Assumptions and Research Methodology
           2.1. Market Taxonomy - Segment Definitions
           2.2. Research Methodology
                    2.2.1. List of Primary and Secondary Sources
           2.3. Key Assumptions for Data Modelling

    3. Executive Summary: Global Location Based VR Market

    4. Market Overview
           4.1. Introduction
           4.2. Global Market – Macro Economic Factors Overview
                    4.2.1. Global ICT Spending (US$ Mn), 2013, 2019, 2027
                    4.2.2. Key Regional Socio-Political-Technological Developments and their Impact Considerations
           4.3. Market Factor Analysis
                    4.3.1. Porter’s Five Forces Analysis
                    4.3.2. PESTEL Analysis
                    4.3.3. Value Chain Analysis
                    4.3.4. Market Dynamics (Growth Influencers)
                               4.3.4.1. Drivers
                               4.3.4.2. Restraints
                               4.3.4.3. Opportunities
                               4.3.4.4. Impact Analysis of Drivers & Restraints
           4.4. Regulations and Policies
           4.5. Technology Roadmap
           4.6. Connectivity Requirement Analysis
                    4.6.1. WiFi Connectivity
                    4.6.2. 5G 
           4.7. Global Location Based VR Market Analysis and Forecast, 2012–2026
                    4.7.1. Market Revenue Analysis (US$ Mn)
                               4.7.1.1. Historic Growth Trends, 2013–2018
                               4.7.1.2. Forecast Trends, 2019–2027
           4.8. Market Opportunity Analysis – By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
                    4.8.1. By Component
                    4.8.2. By End-use
                    4.8.3. By Application
                    4.8.4. By Technology Type
           4.9. Competitive Scenario and Trends
                    4.9.1. Location Based VR Market Concentration Rate
                               4.9.1.1. List of New Entrants 
                    4.9.2. Mergers & Acquisitions, Expansions
           4.10. Market Outlook

    5. Global Location Based VR Market Analysis and Forecast, by Component
           5.1. Overview and Definitions
           5.2. Key Segment Analysis
           5.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                    5.3.1. Hardware (Mn Units)
                               5.3.1.1. Head Mounted Display
                               5.3.1.2. Head up Displays
                               5.3.1.3. Glasses
                               5.3.1.4. Sensor/Input
                               5.3.1.5. Camera
                    5.3.2. Software

    6. Global Location Based VR Market Analysis and Forecast, by End-use
           6.1. Overview
           6.2. Key Segment Analysis
           6.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                    6.3.1. Amusement Park
                    6.3.2. Themed Attraction
                    6.3.3. 4D Films
                    6.3.4. Games
                    6.3.5. Automotive
                    6.3.6. Retail & Transport

    7. Global Location Based VR Market Analysis and Forecast, by Application
           7.1. Overview
           7.2. Key Segment Analysis
           7.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                    7.3.1. Entertainment
                    7.3.2. Gaming 
                    7.3.3. Media
                    7.3.4. Training/ Simulation
                    7.3.5. Navigation
                    7.3.6. Sales

    8. Global Location Based VR Market Analysis and Forecast, by Technology Type
           8.1. Overview
           8.2. Key Segment Analysis
           8.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                    8.3.1. 2-Dimensional (2D) 
                    8.3.2. 3-Dimensional (3D)
                    8.3.3. Cloud Merged Reality (CMR)

    9. Global Location Based VR Market Analysis and Forecast, by Region
           9.1. Overview
           9.2. Key Segment Analysis
           9.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Region, 2017–2027
                    9.3.1. North America
                    9.3.2. Europe
                    9.3.3. Asia Pacific
                    9.3.4. Middle East & Africa
                    9.3.5. South America

    10. North America Location Based VR Market Analysis and Forecast
           10.1. Key Findings
           10.2. Impact Analysis of Drivers and Restraints
           10.3. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                    10.3.1. Hardware (Mn Units)
                               10.3.1.1. Head Mounted Display
                               10.3.1.2. Head up Displays
                               10.3.1.3. Glasses
                               10.3.1.4. Sensor/Input
                               10.3.1.5. Camera
                    10.3.2. Software
           10.4. North America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                    10.4.1. Amusement Park
                    10.4.2. Themed Attraction
                    10.4.3. 4D Films
                    10.4.4. Games
                    10.4.5. Automotive
                    10.4.6. Retail & Transport
           10.5. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                    10.5.1. Entertainment
                    10.5.2. Gaming 
                    10.5.3. Media
                    10.5.4. Training/ Simulation
                    10.5.5. Navigation
                    10.5.6. Sales
           10.6. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                    10.6.1. 2-Dimensional (2D) 
                    10.6.2. 3-Dimensional (3D)
                    10.6.3. Cloud Merged Reality (CMR)
           10.7. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Country, 2017–2027
                    10.7.1. The U.S.
                    10.7.2. Canada
                    10.7.3. Rest of North America

    11. Europe Location Based VR Market Analysis and Forecast
           11.1. Key Findings
           11.2. Impact Analysis of Drivers and Restraints
           11.3. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                    11.3.1. Hardware (Mn Units)
                               11.3.1.1. Head Mounted Display
                               11.3.1.2. Head up Displays
                               11.3.1.3. Glasses
                               11.3.1.4. Sensor/Input
                               11.3.1.5. Camera
                    11.3.2. Software
           11.4. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                    11.4.1. Amusement Park
                    11.4.2. Themed Attraction
                    11.4.3. 4D Films
                    11.4.4. Games
                    11.4.5. Automotive
                    11.4.6. Retail & Transport
           11.5. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                    11.5.1. Entertainment
                    11.5.2. Gaming 
                    11.5.3. Media
                    11.5.4. Training/ Simulation
                    11.5.5. Navigation
                    11.5.6. Sales
           11.6. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                    11.6.1. 2-Dimensional (2D) 
                    11.6.2. 3-Dimensional (3D)
                    11.6.3. Cloud Merged Reality (CMR)
           11.7. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                    11.7.1. Germany
                    11.7.2. France
                    11.7.3. U.K.
                    11.7.4. Rest of Europe

    12. Asia Pacific Location Based VR Market Analysis and Forecast
           12.1. Key Findings
           12.2. Impact Analysis of Drivers and Restraints
           12.3. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                    12.3.1. Hardware (Mn Units)
                               12.3.1.1. Head Mounted Display
                               12.3.1.2. Head up Displays
                               12.3.1.3. Glasses
                               12.3.1.4. Sensor/Input
                               12.3.1.5. Camera
                    12.3.2. Software
           12.4. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                    12.4.1. Amusement Park
                    12.4.2. Themed Attraction
                    12.4.3. 4D Films
                    12.4.4. Games
                    12.4.5. Automotive
                    12.4.6. Retail & Transport
           12.5. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                    12.5.1. Entertainment
                    12.5.2. Gaming 
                    12.5.3. Media
                    12.5.4. Training/ Simulation
                    12.5.5. Navigation
                    12.5.6. Sales
           12.6. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                    12.6.1. 2-Dimensional (2D) 
                    12.6.2. 3-Dimensional (3D)
                    12.6.3. Cloud Merged Reality (CMR)
           12.7. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                    12.7.1. China
                    12.7.2. India
                    12.7.3. Japan
                    12.7.4. Rest of Asia Pacific

    13. Middle East & Africa (MEA) Location Based VR Market Analysis and Forecast
           13.1. Key Findings
           13.2. Impact Analysis of Drivers and Restraints
           13.3. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                    13.3.1. Hardware (Mn Units)
                               13.3.1.1. Head Mounted Display
                               13.3.1.2. Head up Displays
                               13.3.1.3. Glasses
                               13.3.1.4. Sensor/Input
                               13.3.1.5. Camera
                    13.3.2. Software
           13.4. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                    13.4.1. Amusement Park
                    13.4.2. Themed Attraction
                    13.4.3. 4D Films
                    13.4.4. Games
                    13.4.5. Automotive
                    13.4.6. Retail & Transport
           13.5. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                    13.5.1. Entertainment
                    13.5.2. Gaming 
                    13.5.3. Media
                    13.5.4. Training/ Simulation
                    13.5.5. Navigation
                    13.5.6. Sales
           13.6. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                    13.6.1. 2-Dimensional (2D) 
                    13.6.2. 3-Dimensional (3D)
                    13.6.3. Cloud Merged Reality (CMR)
           13.7. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                    13.7.1. GCC Countries
                    13.7.2. South Africa
                    13.7.3. Rest of Middle East & Africa

    14. South America Location Based VR Market Analysis and Forecast
           14.1. Key Findings
           14.2. Impact Analysis of Drivers and Restraints
           14.3. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                    14.3.1. Hardware (Mn Units)
                               14.3.1.1. Head Mounted Display
                               14.3.1.2. Head up Displays
                               14.3.1.3. Glasses
                               14.3.1.4. Sensor/Input
                               14.3.1.5. Camera
                    14.3.2. Software
           14.4. South America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                    14.4.1. Amusement Park
                    14.4.2. Themed Attraction
                    14.4.3. 4D Films
                    14.4.4. Games
                    14.4.5. Automotive
                    14.4.6. Retail & Transport
           14.5. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                    14.5.1. Entertainment
                    14.5.2. Gaming 
                    14.5.3. Media
                    14.5.4. Training/ Simulation
                    14.5.5. Navigation
                    14.5.6. Sales
           14.6. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                    14.6.1. 2-Dimensional (2D) 
                    14.6.2. 3-Dimensional (3D)
                    14.6.3. Cloud Merged Reality (CMR)
           14.7. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                    14.7.1. Brazil
                    14.7.2. Rest of South America

    15. Competition Landscape
           15.1. Market Player – Competition Matrix
           15.2. Market Share Analysis (%), by Company (2017)

    16. Company Profiles (Details – Business Overview, Sales Area/Geographical Presence, and Strategy)
           16.1. Eon Reality Inc.
                    16.1.1. Business Overview
                    16.1.2. Business segment
                    16.1.3. Financial
                    16.1.4. Strategy
           16.2. Google, LLC
                    16.2.1. Business Overview
                    16.2.2. Business segment
                    16.2.3. Financial
                    16.2.4. Strategy
           16.3. HQSoftware
                    16.3.1. Business Overview
                    16.3.2. Business segment
                    16.3.3. Financial
                    16.3.4. Strategy
           16.4. HTC Corporation
                    16.4.1. Business Overview
                    16.4.2. Business segment
                    16.4.3. Financial
                    16.4.4. Strategy
           16.5. Huawei Technologies Co., Ltd.
                    16.5.1. Business Overview
                    16.5.2. Business segment
                    16.5.3. Financial
                    16.5.4. Strategy
           16.6. Intel Corporation
                    16.6.1. Business Overview
                    16.6.2. Business segment
                    16.6.3. Financial
                    16.6.4. Strategy
           16.7. Microsoft Corporation
                    16.7.1. Business Overview
                    16.7.2. Business segment
                    16.7.3. Financial
                    16.7.4. Strategy
           16.8. Oculus VR
                    16.8.1. Business Overview
                    16.8.2. Business segment
                    16.8.3. Financial
                    16.8.4. Strategy
           16.9. Samsung Electronics Co., Ltd. 
                    16.9.1. Business Overview
                    16.9.2. Business segment
                    16.9.3. Financial
                    16.9.4. Strategy
           16.10. Sony Interactive Entertainment LLC 
                    16.10.1. Business Overview
                    16.10.2. Business segment
                    16.10.3. Financial
                    16.10.4. Strategy

    17. Key Takeaways

    List of Tables
    Table No. 1: New Entrants in Location Based VR Market
    Table No. 2: Global Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
    Table No. 3: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
    Table No. 4: Global Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
    Table No. 5: Global Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
    Table No. 6: Global Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
    Table No. 7: Global Location Based VR Market Value (US$ Mn) and Forecast, by Region, 2017?2027
    Table No. 8: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Region, 2017?2027
    Table No. 9: North America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
    Table No. 10: North America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
    Table No. 11: North America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
    Table No. 12: North America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
    Table No. 13: North America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
    Table No. 14: North America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
    Table No. 15: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
    Table No. 16: Europe Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
    Table No. 17: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
    Table No. 18: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
    Table No. 19: Europe Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
    Table No. 20: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
    Table No. 21: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
    Table No. 22: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
    Table No. 23: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
    Table No. 24: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
    Table No. 25: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
    Table No. 26: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
    Table No. 27: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
    Table No. 28: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
    Table No. 29: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
    Table No. 30: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
    Table No. 31: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
    Table No. 32: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
    Table No. 33: South America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
    Table No. 34: South America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
    Table No. 35: South America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
    Table No. 36: South America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
    Table No. 37: South America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
    Table No. 38: South America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

    List of Figures
    Figure No. 1: Share Analysis 
    Figure No. 2: Gross Domestic Product (GDP) per Capita; Analysis (1/2) (US$ Tn), By Major Countries, 2012-2017
    Figure No. 3: GDP (US$ Bn), Top Economies (2012-2017)
    Figure No. 4: Top Economies GDP Landscape
    Figure No. 5: Vale Chain Analysis 
    Figure No. 6: Global Location Based VR Market Size (US$ Mn) and Forecast, 2013 – 2027
    Figure No. 7: Global Location Based VR Market Opportunity Analysis, 2017 – 2027
    Figure No. 8: Global Location Based VR Market Size (Thousand Units) and Forecast, 2013 – 2027
    Figure No. 9: Global Location Based VR Market Opportunity Analysis, 2017 – 2027
    Figure No. 10: Global Location Based VR Market Opportunity Assessment, by Component
    Figure No. 11: Global Location Based VR Market Opportunity Assessment, by Application
    Figure No. 12: Global Location Based VR Market Opportunity Assessment, by Technology Type
    Figure No. 13: Global Location Based VR Market Opportunity Assessment, by End-use
    Figure No. 14: Global Location Based VR Market Opportunity Assessment, by Region
    Figure No. 15: North America Location Based VR Market Opportunity Assessment, by Component
    Figure No. 16: North America Location Based VR Market Opportunity Assessment, by Application
    Figure No. 17: North America Location Based VR Market Opportunity Assessment, by Technology Type
    Figure No. 18: North America Location Based VR Market Opportunity Assessment, by End-use
    Figure No. 19: North America Location Based VR Market Opportunity Assessment, by Country
    Figure No. 20: Europe Location Based VR Market Opportunity Assessment, by Component
    Figure No. 21: Europe Location Based VR Market Opportunity Assessment, by Application
    Figure No. 22: Europe Location Based VR Market Opportunity Assessment, by Technology Type
    Figure No. 23: Europe Location Based VR Market Opportunity Assessment, by End-use
    Figure No. 24: Europe Location Based VR Market Opportunity Assessment, by Country
    Figure No. 25: Asia Pacific Location Based VR Market Opportunity Assessment, by Component
    Figure No. 26: Asia Pacific Location Based VR Market Opportunity Assessment, by Application
    Figure No. 27: Asia Pacific Location Based VR Market Opportunity Assessment, by Technology Type
    Figure No. 28: Asia Pacific Location Based VR Market Opportunity Assessment, by End-use
    Figure No. 29: Asia Pacific Location Based VR Market Opportunity Assessment, by Country
    Figure No. 30: MEA Location Based VR Market Opportunity Assessment, by Component
    Figure No. 31: MEA Location Based VR Market Opportunity Assessment, by Application
    Figure No. 32: MEA Location Based VR Market Opportunity Assessment, by Technology Type
    Figure No. 33: MEA Location Based VR Market Opportunity Assessment, by End-use
    Figure No. 34: MEA Location Based VR Market Opportunity Assessment, by Country
    Figure No. 35: South America MEA Location Based VR Market Opportunity Assessment, by Component
    Figure No. 36: South America Location Based VR Market Opportunity Assessment, by Application
    Figure No. 37: South America Location Based VR Market Opportunity Assessment, by Technology Type
    Figure No. 38: South America Location Based VR Market Opportunity Assessment, by End-use
    Figure No. 39: South America Location Based VR Market Opportunity Assessment, by Country
    Figure No. 40: Global Location Based VR Market, Application, CAGR (%) (2019 – 2027)
    Figure No. 41: Global Location Based VR Market, by Technology Type. CAGR (%) (2019 – 2027)
    Figure No. 42: Global Location Based VR Market, End-use, CAGR (%) (2019 – 2027)
    Figure No. 43: Global Location Based VR Market Analysis and Forecast, by Component (2019)
    Figure No. 44: Global Location Based VR Market Analysis and Forecast, by Component (2027)
    Figure No. 45: Global Location Based VR Market Analysis and Forecast, by End-use, (2019)
    Figure No. 46: Global Location Based VR Market Analysis and Forecast, End-use (2027)
    Figure No. 47: Global Location Based VR Market Analysis and Forecast, by Application (2019)
    Figure No. 48: Global Location Based VR Market Analysis and Forecast, by Application (2027)
    Figure No. 49: Global Location Based VR Market Analysis and Forecast, by Technology Type (2019)
    Figure No. 50: Global Location Based VR Market Analysis and Forecast, by Technology Type (2027)
    Figure No. 51: Global Location Based VR Market Analysis and Forecast, by Region, (2019)
    Figure No. 52: Global Location Based VR Market Analysis and Forecast, Region (2027)
    Figure No. 53: North America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
    Figure No. 54: North America Location Based VR Market Opportunity Analysis, 2017?2027
    Figure No. 55: North America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
    Figure No. 56: North America Location Based VR Market Volume Opportunity Analysis, 2017?2027
    Figure No. 57: North America Location Based VR Market Analysis and Forecast, by Component (2019)
    Figure No. 58: North America Location Based VR Market Analysis and Forecast, by Component (2027)
    Figure No. 59: North America Location Based VR Market Analysis and Forecast, by Application (2019)
    Figure No. 60: North America Location Based VR Market Analysis and Forecast, by Application (2027)
    Figure No. 61: North America Location Based VR Market Analysis and Forecast, by Technology Type (2019)
    Figure No. 62: North America Location Based VR Market Analysis and Forecast, by Technology Type (2027)
    Figure No. 63: North America Location Based VR Market Analysis and Forecast, by End-use, (2019)
    Figure No. 64: North America Location Based VR Market Analysis and Forecast, End-use (2027)
    Figure No. 65: North America Location Based VR Market Analysis and Forecast, by Country, (2019)
    Figure No. 66: North America Location Based VR Market Analysis and Forecast, Country (2027)
    Figure No. 67: Europe Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
    Figure No. 68: Europe Location Based VR Market Opportunity Analysis, 2017?2027
    Figure No. 69: Europe Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
    Figure No. 70: Europe Location Based VR Market Volume Opportunity Analysis, 2017?2027
    Figure No. 71: Europe Location Based VR Market Analysis and Forecast, by Component (2019)
    Figure No. 72: Europe Location Based VR Market Analysis and Forecast, by Component (2027)
    Figure No. 73: Europe Location Based VR Market Analysis and Forecast, by Application (2019)
    Figure No. 74: Europe Location Based VR Market Analysis and Forecast, by Application (2027)
    Figure No. 75: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2019)
    Figure No. 76: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2027)
    Figure No. 77: Europe Location Based VR Market Analysis and Forecast, by End-use, (2019)
    Figure No. 78: Europe Location Based VR Market Analysis and Forecast, End-use (2027)
    Figure No. 79: Europe Location Based VR Market Analysis and Forecast, by Country, (2019)
    Figure No. 80: Europe Location Based VR Market Analysis and Forecast, Country (2027)
    Figure No. 81: Asia Pacific Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
    Figure No. 82: Asia Pacific Location Based VR Market Opportunity Analysis, 2017?2027
    Figure No. 83: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
    Figure No. 84: Asia Pacific Location Based VR Market Volume Opportunity Analysis, 2017?2027
    Figure No. 85: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2019)
    Figure No. 86: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2027)
    Figure No. 87: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2019)
    Figure No. 88: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2027)
    Figure No. 89: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2019)
    Figure No. 90: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2027)
    Figure No. 91: Asia Pacific Location Based VR Market Analysis and Forecast, by End-use, (2019)
    Figure No. 92: Asia Pacific Location Based VR Market Analysis and Forecast, End-use (2027)
    Figure No. 93: Asia Pacific Location Based VR Market Analysis and Forecast, by Country, (2019)
    Figure No. 94: Asia Pacific Location Based VR Market Analysis and Forecast, Country (2027)
    Figure No. 95: Middle East & Africa Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
    Figure No. 96: Middle East & Africa Location Based VR Market Opportunity Analysis, 2017?2027
    Figure No. 97: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
    Figure No. 98: Middle East & Africa Location Based VR Market Volume Opportunity Analysis, 2017?2027
    Figure No. 99: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2019)
    Figure No. 100: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2027)
    Figure No. 101: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2019)
    Figure No. 102: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2027)
    Figure No. 103: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2019)
    Figure No. 104: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2027)
    Figure No. 105: Middle East & Africa Location Based VR Market Analysis and Forecast, by End-use, (2019)
    Figure No. 106: Middle East & Africa Location Based VR Market Analysis and Forecast, End-use (2027)
    Figure No. 107: Middle East & Africa Location Based VR Market Analysis and Forecast, by Country, (2019)
    Figure No. 108: Middle East & Africa Location Based VR Market Analysis and Forecast, Country (2027)
    Figure No. 109: South America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
    Figure No. 110: South America Location Based VR Market Opportunity Analysis, 2017?2027
    Figure No. 111: South America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
    Figure No. 112: South America Location Based VR Market Volume Opportunity Analysis, 2017?2027
    Figure No. 113: South America Location Based VR Market Analysis and Forecast, by Component (2019)
    Figure No. 114: South America Location Based VR Market Analysis and Forecast, by Component (2027)
    Figure No. 115: South America Location Based VR Market Analysis and Forecast, by Application (2019)
    Figure No. 116: South America Location Based VR Market Analysis and Forecast, by Application (2027)
    Figure No. 117: South America Location Based VR Market Analysis and Forecast, by Technology Type (2019)
    Figure No. 118: South America Location Based VR Market Analysis and Forecast, by Technology Type (2027)
    Figure No. 119: South America Location Based VR Market Analysis and Forecast, by End-use, (2019)
    Figure No. 120: South America Location Based VR Market Analysis and Forecast, End-use (2027)
    Figure No. 121: South America Location Based VR Market Analysis and Forecast, by Country, (2019)
    Figure No. 122: South America Location Based VR Market Analysis and Forecast, Country (2027)
    Figure No. 123: Global Location Based VR Market Revenue Share Analysis, by Company, 2018

Copyright © Transparency Market Research, Inc. All Rights reserved