Location Based VR Market - Snapshot

Location based virtual reality is a suite of hardware and software components that enable end-users to visualize and experience virtual environment in real-time. Virtual reality includes hardware and software that is required to provide a virtual environment of real or imaginary subject and further interact with it. Demand for location based virtual reality is expected to rise globally, largely due to rising applications in end-use sectors such as healthcare, education, gaming, and media and entertainment.

The location based VR market are expected to expand substantially from 2017 onwards and expand at a moderate pace till 2021, owing to increasing possibilities of application in various end-use sectors such as retail, automotive, gaming etc.. Furthermore, the market is expected to expand toward the latter half of the forecast period (2022–2025), due to extensive adoption of hardware components, such as headsets and glasses, and increasing application of software and services among end-users. The location based VR market is expected to see value generation in commercial sector from year 2019.

The global location based VR market is anticipated to observe growth over the timeframe of analysis. Growth of the market is mainly ascribed to technological progress in the field of virtual reality. There has been a rise in the utilization of VR technology together with the augmented investment in the technology of virtual reality (VR). This factor is estimated to support development of the global location based VR market in the years to come.

There has been an augmented popularity of 360-degree content along with increased deployment of this technology indicates toward widespread acceptance of VR technology. As the popularity grows, it is expected the price of various virtual reality hardware components, such as VR headsets and joysticks will decrease. These factors are likely to work in favor of the growth of the global location based VR market in the near future.

In various sectors, such as entertainment, media, and gaming, the demand for virtual reality technology is rising exponentially. Such high demands for this technology from across industries are estimated to open up new growth opportunities for the global location based VR market in the near future.

Technological progress made in the field of virtual reality technology is triggered by the development in 5D, 4D, and 3D technologies, which has led to considerable advancements in the entertainment industry. Viewers are now able to witness 360-degree content in an all-around view of a scene. VR games support much improved gaming experience as it supports 360-degree content. The popularity of 360-degree is expected to rise as location based VR technology is coming up as one of much sought after mainstream gaming platforms. These factors are estimated to support development of the global location based VR market in the years to come.

The prevalence of Coronavirus has resulted in unprecedented global recession and several companies across the globe have been forced to take strict measures, such as salary deductions, laying off employees, and so on. Several small businesses have shut their operations and manufacturing activities have been brought to a halt. Given such grim situation worldwide, the global location based VR market is likely to witness setback in the next few months to come.

location based vr market

Some of the high investments in the developments of technology were made by technological giants such as QUALCOMM Ventures, Samsung Venture, Oculus, and Google Ventures. These technology giants are trying to create a monopoly in the market through investments and partnering with new emerging startups. The market is estimated to witness similar investment scenario from private venture capitalists and technology giants during the forecast period. Adoption of technology is higher in the gaming, media and entertainment sector, as compared to other sectors in the industry. Current advancements in technology in location based VR are boosting the expectation of end-users to experience virtual surrounding in different applications, irrespective of any location or time. Hardware developers have been introducing or updating location based VR enhancements in the last few years in order to improve user experience. 

The global location based VR market has been segmented based on component, end-use, application, technology type, and region. Based on component, the market has been divided into hardware and software. The hardware segment has been further split into head mounted display, head up display, glasses, sensor/input, and camera. Based on end-use, the market has been segregated into amusement park, themed attraction, 4D films, automotive, retail & transport, and healthcare. In terms of application, the location based VR market has been split into entertainment, media, training/ simulation, navigation, sales, and medical. Based on technology type, the market has been classified into 2 Dimensional (2D), 3 Dimensional (3D), and cloud merged reality (CMR). According to the analysis, adoption of 3D and cloud merged reality technologies is expected to be considerably high, as constant developments are being introduced in the market, while the data stored in cloud is easier to fetch, independent of location and time. Therefore, adoption of CMR technology is increasing across all regions. Moreover, adoption of location based VR in the automotive industry is increasing in Europe owing to the presence of a large number of automotive industries in the region. Applications of location based VR is also increasing in the healthcare industry, as patients are advised to play VR games in order to reduce anxiety. 

In terms of revenue, North America holds a prominent share of the global location based VR market due to considerable adoption of location based VR in the region, awareness about the technology and technological developments among customers is increasing across the region. Additionally, increasing usage of location based VR across applications such as gaming, media and entertainment is projected to boost the market during the forecast period. Demand for location based VR is rising in Europe and Asia Pacific, due to the increasing number of 4D films, amusement parks, and themed attractions in these regions owing to the rise in young population in these regions. In Europe, companies are implementing advanced customer support solutions, such as chatbots and social media platforms, for continuous interaction and reviews. Furthermore, expansion of manufacturing industries in Asia Pacific is boosting the application of location based VR in the automotive industry in the region.  

The research study includes profiles of leading companies operating in the global location based VR market. Key players profiled include Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., Intel Corporation, MOFABLES, NEXT NOW, INC., Oculus VR, and ScienceSoft USA Corporation.  

Location Based VR Market: Overview

The location based VR market report provides analysis for the period 2017–2027, wherein the period from 2019 to 2027 is the forecast period and 2018 is the base year. The report covers all the major trends and technologies playing an influential role in the expansion of the market during the forecast period. It also highlights the market dynamics, which comprise drivers, restraints, and opportunities, for the analysis of market growth during the said period. Connectivity requirement analysis is also provided in the research scope. The study provides a complete perspective on the evolution of the global location based VR market throughout the above mentioned forecast period in terms of revenue (US$ Mn). 

The market overview section of the report demonstrates market dynamics such as drivers, restraints, and opportunities that influence the current nature and future status of this market, besides the challenges of the market. The market overview section also includes connectivity requirement analysis based on connection requirement for the VR devices such as WiFi connectivity, 4G, and 5G. Additionally, market attractiveness analysis has been provided for every segment in the report, in order to offer a thorough understanding of the overall scenario in the location based VR market. The report also provides an overview of various strategies adopted by key players present in the market.

Global Location Based VR Market: Scope of the Report 

The report also highlights the competitive landscape of the market, positioning all the major players according to their presence in different regions of the world, and initiated by them in the market. The comprehensive location based VR market estimates are the result of our in-depth secondary research, primary interviews, and in-house expert panel reviews. These market estimates have been analyzed by taking into account the impact of different political, social, economic, and technological factors along with the current market dynamics affecting the location based VR market growth. 

This report provides all the essential information required to understand the key developments in the location based VR market and growth trends of each segment and region. It also includes companies’ strategies, business overview, business portfolio, and financial information, under the company profile section. Furthermore, the Porter’s five forces analysis explains the five forces, namely, buyers bargaining power, suppliers bargaining power, threat of new entrants, threat of substitutes, and degree of competition in the location based VR market. This report also provides a comprehensive ecosystem analysis of the market. It explains the various participants, including software & platform vendors, system integrators, intermediaries, and end-users within the ecosystem of the market.  

Global Location Based VR Market: Research Methodology 

The research methodology is a perfect combination of primary research, secondary research, and expert panel reviews. Secondary research sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are referred. 

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the location based VR market, across geographies. Primary interviews are usually conducted on an ongoing basis with industry experts and participants in order to get latest market insights and validate the existing data and analysis. Primary interviews offer firsthand information on important factors such as market trends, market size, competitive landscape, growth trends, outlook etc. These factors help to validate and strengthen secondary research findings and also help to develop the analysis team’s expertise and market understanding. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel. 

Global Location Based VR Market: Competitive Dynamics

The research study includes profiles of leading companies operating in the global location based VR market. Key players profiled include Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., Intel Corporation, MOFABLES, NEXT NOW, INC., Oculus VR, and ScienceSoft USA Corporation. 

This study by TMR is all-encompassing framework of the dynamics of the market. It mainly comprises critical assessment of consumers' or customers' journeys, current and emerging avenues, and strategic framework to enable CXOs take effective decisions.

Our key underpinning is the 4-Quadrant Framework EIRS that offers detailed visualization of four elements:

  • Customer Experience Maps
  • Insights and Tools based on data-driven research
  • Actionable Results to meet all the business priorities
  • Strategic Frameworks to boost the growth journey

The study strives to evaluate the current and future growth prospects, untapped avenues, factors shaping their revenue potential, and demand and consumption patterns in the global market by breaking it into region-wise assessment.

The following regional segments are covered comprehensively:

  • North America
  • Asia Pacific
  • Europe
  • Latin America
  • The Middle East and Africa

The EIRS quadrant framework in the report sums up our wide spectrum of data-driven research and advisory for CXOs to help them make better decisions for their businesses and stay as leaders.

Below is a snapshot of these quadrants.

1. Customer Experience Map

The study offers an in-depth assessment of various customers’ journeys pertinent to the market and its segments. It offers various customer impressions about the products and service use. The analysis takes a closer look at their pain points and fears across various customer touchpoints. The consultation and business intelligence solutions will help interested stakeholders, including CXOs, define customer experience maps tailored to their needs. This will help them aim at boosting customer engagement with their brands.

2. Insights and Tools

The various insights in the study are based on elaborate cycles of primary and secondary research the analysts engage with during the course of research. The analysts and expert advisors at TMR adopt industry-wide, quantitative customer insights tools and market projection methodologies to arrive at results, which makes them reliable. The study not just offers estimations and projections, but also an uncluttered evaluation of these figures on the market dynamics. These insights merge data-driven research framework with qualitative consultations for business owners, CXOs, policy makers, and investors. The insights will also help their customers overcome their fears.

3. Actionable Results

The findings presented in this study by TMR are an indispensable guide for meeting all business priorities, including mission-critical ones. The results when implemented have shown tangible benefits to business stakeholders and industry entities to boost their performance. The results are tailored to fit the individual strategic framework. The study also illustrates some of the recent case studies on solving various problems by companies they faced in their consolidation journey.

4. Strategic Frameworks

The study equips businesses and anyone interested in the market to frame broad strategic frameworks. This has become more important than ever, given the current uncertainty due to COVID-19. The study deliberates on consultations to overcome various such past disruptions and foresees new ones to boost the preparedness. The frameworks help businesses plan their strategic alignments for recovery from such disruptive trends. Further, analysts at TMR helps you break down the complex scenario and bring resiliency in uncertain times.

The report sheds light on various aspects and answers pertinent questions on the market. Some of the important ones are:

1. What can be the best investment choices for venturing into new product and service lines?

2. What value propositions should businesses aim at while making new research and development funding?

3. Which regulations will be most helpful for stakeholders to boost their supply chain network?

4. Which regions might see the demand maturing in certain segments in near future?

5. What are the some of the best cost optimization strategies with vendors that some well-entrenched players have gained success with?

6. Which are the key perspectives that the C-suite are leveraging to move businesses to new growth trajectory?

7. Which government regulations might challenge the status of key regional markets?

8. How will the emerging political and economic scenario affect opportunities in key growth areas?

9. What are some of the value-grab opportunities in various segments?

10. What will be the barrier to entry for new players in the market?

The global Location based VR market is segmented as below:

Component

  • Hardware (Thousand Units)
    • Head Mounted Display
    • Head up Display
    • Glasses
    • Sensor/ Input
    • Camera
  • Software

End-use

  • Amusement Park
  • Themed Attraction
  • 4D Films
  • Automotive
  • Retail & Transport
  • Healthcare

Application

  • Entertainment
  • Media
  • Training/ Simulation
  • Navigation
  • Sales
  • Medical

Technology Type

  • 2 Dimensional (3D)
  • 3 Dimensional (2D)
  • Cloud Merged Reality (CMR)

Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • U.K
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific (APAC)
    • India
    • China
    • Japan
    • Rest of Asia Pacific
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Rest of South America

With a robust experience in creating exceptional market reports, Transparency Market Research has emerged as one of the trusted market research companies among a large number of stakeholders and CXOs. Every report at Transparency Market Research goes through rigorous research activity in every aspect. The researchers at TMR keep a close watch on the market and extract beneficial growth-boosting points. These points help the stakeholders to strategize their business plans accordingly.

TMR researchers conduct exhaustive qualitative and quantitative research. This research involves taking inputs from the experts in the market, focused attention on recent developments, and others. This method of research makes TMR stand out from other market research firms.

Here's how Transparency Market Research helps the stakeholders and CXOs through the reports:

Inculcation and Evaluation of Strategic Collaborations: The TMR researchers analyze recent strategic activities like mergers, acquisitions, partnerships, collaborations, and joint ventures. All the information is compiled and included in the report.

Perfect Market Size Estimations: The report analyzes the demographics, growth potential, and capability of the market through the forecast period. This factor leads to the estimation of the market size and also provides an outline about how the market will retrieve growth during the assessment period.

Investment Research: The report focuses on the ongoing and upcoming investment opportunities across a particular market. These developments make the stakeholders aware of the current investment scenario across the market.

Note: Although care has been taken to maintain the highest levels of accuracy in TMR’s reports, recent market/vendor-specific changes may take time to reflect in the analysis.

1. Preface
       1.1. Market Scope
       1.2. Market Segmentation
       1.3. Key Research Objectives

2. Assumptions and Research Methodology
       2.1. Market Taxonomy - Segment Definitions
       2.2. Research Methodology
                2.2.1. List of Primary and Secondary Sources
       2.3. Key Assumptions for Data Modelling

3. Executive Summary: Global Location Based VR Market

4. Market Overview
       4.1. Introduction
       4.2. Global Market – Macro Economic Factors Overview
                4.2.1. Global ICT Spending (US$ Mn), 2013, 2019, 2027
                4.2.2. Key Regional Socio-Political-Technological Developments and their Impact Considerations
       4.3. Market Factor Analysis
                4.3.1. Porter’s Five Forces Analysis
                4.3.2. PESTEL Analysis
                4.3.3. Value Chain Analysis
                4.3.4. Market Dynamics (Growth Influencers)
                           4.3.4.1. Drivers
                           4.3.4.2. Restraints
                           4.3.4.3. Opportunities
                           4.3.4.4. Impact Analysis of Drivers & Restraints
       4.4. Regulations and Policies
       4.5. Technology Roadmap
       4.6. Connectivity Requirement Analysis
                4.6.1. WiFi Connectivity
                4.6.2. 5G 
       4.7. Global Location Based VR Market Analysis and Forecast, 2012–2026
                4.7.1. Market Revenue Analysis (US$ Mn)
                           4.7.1.1. Historic Growth Trends, 2013–2018
                           4.7.1.2. Forecast Trends, 2019–2027
       4.8. Market Opportunity Analysis – By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
                4.8.1. By Component
                4.8.2. By End-use
                4.8.3. By Application
                4.8.4. By Technology Type
       4.9. Competitive Scenario and Trends
                4.9.1. Location Based VR Market Concentration Rate
                           4.9.1.1. List of New Entrants 
                4.9.2. Mergers & Acquisitions, Expansions
       4.10. Market Outlook

5. Global Location Based VR Market Analysis and Forecast, by Component
       5.1. Overview and Definitions
       5.2. Key Segment Analysis
       5.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                5.3.1. Hardware (Mn Units)
                           5.3.1.1. Head Mounted Display
                           5.3.1.2. Head up Displays
                           5.3.1.3. Glasses
                           5.3.1.4. Sensor/Input
                           5.3.1.5. Camera
                5.3.2. Software

6. Global Location Based VR Market Analysis and Forecast, by End-use
       6.1. Overview
       6.2. Key Segment Analysis
       6.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                6.3.1. Amusement Park
                6.3.2. Themed Attraction
                6.3.3. 4D Films
                6.3.4. Games
                6.3.5. Automotive
                6.3.6. Retail & Transport

7. Global Location Based VR Market Analysis and Forecast, by Application
       7.1. Overview
       7.2. Key Segment Analysis
       7.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                7.3.1. Entertainment
                7.3.2. Gaming 
                7.3.3. Media
                7.3.4. Training/ Simulation
                7.3.5. Navigation
                7.3.6. Sales

8. Global Location Based VR Market Analysis and Forecast, by Technology Type
       8.1. Overview
       8.2. Key Segment Analysis
       8.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                8.3.1. 2-Dimensional (2D) 
                8.3.2. 3-Dimensional (3D)
                8.3.3. Cloud Merged Reality (CMR)

9. Global Location Based VR Market Analysis and Forecast, by Region
       9.1. Overview
       9.2. Key Segment Analysis
       9.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Region, 2017–2027
                9.3.1. North America
                9.3.2. Europe
                9.3.3. Asia Pacific
                9.3.4. Middle East & Africa
                9.3.5. South America

10. North America Location Based VR Market Analysis and Forecast
       10.1. Key Findings
       10.2. Impact Analysis of Drivers and Restraints
       10.3. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                10.3.1. Hardware (Mn Units)
                           10.3.1.1. Head Mounted Display
                           10.3.1.2. Head up Displays
                           10.3.1.3. Glasses
                           10.3.1.4. Sensor/Input
                           10.3.1.5. Camera
                10.3.2. Software
       10.4. North America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                10.4.1. Amusement Park
                10.4.2. Themed Attraction
                10.4.3. 4D Films
                10.4.4. Games
                10.4.5. Automotive
                10.4.6. Retail & Transport
       10.5. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                10.5.1. Entertainment
                10.5.2. Gaming 
                10.5.3. Media
                10.5.4. Training/ Simulation
                10.5.5. Navigation
                10.5.6. Sales
       10.6. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                10.6.1. 2-Dimensional (2D) 
                10.6.2. 3-Dimensional (3D)
                10.6.3. Cloud Merged Reality (CMR)
       10.7. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Country, 2017–2027
                10.7.1. The U.S.
                10.7.2. Canada
                10.7.3. Rest of North America

11. Europe Location Based VR Market Analysis and Forecast
       11.1. Key Findings
       11.2. Impact Analysis of Drivers and Restraints
       11.3. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                11.3.1. Hardware (Mn Units)
                           11.3.1.1. Head Mounted Display
                           11.3.1.2. Head up Displays
                           11.3.1.3. Glasses
                           11.3.1.4. Sensor/Input
                           11.3.1.5. Camera
                11.3.2. Software
       11.4. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                11.4.1. Amusement Park
                11.4.2. Themed Attraction
                11.4.3. 4D Films
                11.4.4. Games
                11.4.5. Automotive
                11.4.6. Retail & Transport
       11.5. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                11.5.1. Entertainment
                11.5.2. Gaming 
                11.5.3. Media
                11.5.4. Training/ Simulation
                11.5.5. Navigation
                11.5.6. Sales
       11.6. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                11.6.1. 2-Dimensional (2D) 
                11.6.2. 3-Dimensional (3D)
                11.6.3. Cloud Merged Reality (CMR)
       11.7. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                11.7.1. Germany
                11.7.2. France
                11.7.3. U.K.
                11.7.4. Rest of Europe

12. Asia Pacific Location Based VR Market Analysis and Forecast
       12.1. Key Findings
       12.2. Impact Analysis of Drivers and Restraints
       12.3. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                12.3.1. Hardware (Mn Units)
                           12.3.1.1. Head Mounted Display
                           12.3.1.2. Head up Displays
                           12.3.1.3. Glasses
                           12.3.1.4. Sensor/Input
                           12.3.1.5. Camera
                12.3.2. Software
       12.4. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                12.4.1. Amusement Park
                12.4.2. Themed Attraction
                12.4.3. 4D Films
                12.4.4. Games
                12.4.5. Automotive
                12.4.6. Retail & Transport
       12.5. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                12.5.1. Entertainment
                12.5.2. Gaming 
                12.5.3. Media
                12.5.4. Training/ Simulation
                12.5.5. Navigation
                12.5.6. Sales
       12.6. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                12.6.1. 2-Dimensional (2D) 
                12.6.2. 3-Dimensional (3D)
                12.6.3. Cloud Merged Reality (CMR)
       12.7. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                12.7.1. China
                12.7.2. India
                12.7.3. Japan
                12.7.4. Rest of Asia Pacific

13. Middle East & Africa (MEA) Location Based VR Market Analysis and Forecast
       13.1. Key Findings
       13.2. Impact Analysis of Drivers and Restraints
       13.3. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                13.3.1. Hardware (Mn Units)
                           13.3.1.1. Head Mounted Display
                           13.3.1.2. Head up Displays
                           13.3.1.3. Glasses
                           13.3.1.4. Sensor/Input
                           13.3.1.5. Camera
                13.3.2. Software
       13.4. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                13.4.1. Amusement Park
                13.4.2. Themed Attraction
                13.4.3. 4D Films
                13.4.4. Games
                13.4.5. Automotive
                13.4.6. Retail & Transport
       13.5. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                13.5.1. Entertainment
                13.5.2. Gaming 
                13.5.3. Media
                13.5.4. Training/ Simulation
                13.5.5. Navigation
                13.5.6. Sales
       13.6. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                13.6.1. 2-Dimensional (2D) 
                13.6.2. 3-Dimensional (3D)
                13.6.3. Cloud Merged Reality (CMR)
       13.7. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                13.7.1. GCC Countries
                13.7.2. South Africa
                13.7.3. Rest of Middle East & Africa

14. South America Location Based VR Market Analysis and Forecast
       14.1. Key Findings
       14.2. Impact Analysis of Drivers and Restraints
       14.3. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                14.3.1. Hardware (Mn Units)
                           14.3.1.1. Head Mounted Display
                           14.3.1.2. Head up Displays
                           14.3.1.3. Glasses
                           14.3.1.4. Sensor/Input
                           14.3.1.5. Camera
                14.3.2. Software
       14.4. South America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                14.4.1. Amusement Park
                14.4.2. Themed Attraction
                14.4.3. 4D Films
                14.4.4. Games
                14.4.5. Automotive
                14.4.6. Retail & Transport
       14.5. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                14.5.1. Entertainment
                14.5.2. Gaming 
                14.5.3. Media
                14.5.4. Training/ Simulation
                14.5.5. Navigation
                14.5.6. Sales
       14.6. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                14.6.1. 2-Dimensional (2D) 
                14.6.2. 3-Dimensional (3D)
                14.6.3. Cloud Merged Reality (CMR)
       14.7. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                14.7.1. Brazil
                14.7.2. Rest of South America

15. Competition Landscape
       15.1. Market Player – Competition Matrix
       15.2. Market Share Analysis (%), by Company (2017)

16. Company Profiles (Details – Business Overview, Sales Area/Geographical Presence, and Strategy)
       16.1. Eon Reality Inc.
                16.1.1. Business Overview
                16.1.2. Business segment
                16.1.3. Financial
                16.1.4. Strategy
       16.2. Google, LLC
                16.2.1. Business Overview
                16.2.2. Business segment
                16.2.3. Financial
                16.2.4. Strategy
       16.3. HQSoftware
                16.3.1. Business Overview
                16.3.2. Business segment
                16.3.3. Financial
                16.3.4. Strategy
       16.4. HTC Corporation
                16.4.1. Business Overview
                16.4.2. Business segment
                16.4.3. Financial
                16.4.4. Strategy
       16.5. Huawei Technologies Co., Ltd.
                16.5.1. Business Overview
                16.5.2. Business segment
                16.5.3. Financial
                16.5.4. Strategy
       16.6. Intel Corporation
                16.6.1. Business Overview
                16.6.2. Business segment
                16.6.3. Financial
                16.6.4. Strategy
       16.7. Microsoft Corporation
                16.7.1. Business Overview
                16.7.2. Business segment
                16.7.3. Financial
                16.7.4. Strategy
       16.8. Oculus VR
                16.8.1. Business Overview
                16.8.2. Business segment
                16.8.3. Financial
                16.8.4. Strategy
       16.9. Samsung Electronics Co., Ltd. 
                16.9.1. Business Overview
                16.9.2. Business segment
                16.9.3. Financial
                16.9.4. Strategy
       16.10. Sony Interactive Entertainment LLC 
                16.10.1. Business Overview
                16.10.2. Business segment
                16.10.3. Financial
                16.10.4. Strategy

17. Key Takeaways

List of Tables
Table No. 1: New Entrants in Location Based VR Market
Table No. 2: Global Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 3: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 4: Global Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 5: Global Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 6: Global Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 7: Global Location Based VR Market Value (US$ Mn) and Forecast, by Region, 2017?2027
Table No. 8: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Region, 2017?2027
Table No. 9: North America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 10: North America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 11: North America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 12: North America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 13: North America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 14: North America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 15: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 16: Europe Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 17: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 18: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 19: Europe Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 20: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 21: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 22: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 23: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 24: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 25: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 26: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 27: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 28: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 29: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 30: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 31: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 32: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 33: South America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 34: South America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 35: South America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 36: South America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 37: South America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 38: South America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

List of Figures
Figure No. 1: Share Analysis 
Figure No. 2: Gross Domestic Product (GDP) per Capita; Analysis (1/2) (US$ Tn), By Major Countries, 2012-2017
Figure No. 3: GDP (US$ Bn), Top Economies (2012-2017)
Figure No. 4: Top Economies GDP Landscape
Figure No. 5: Vale Chain Analysis 
Figure No. 6: Global Location Based VR Market Size (US$ Mn) and Forecast, 2013 – 2027
Figure No. 7: Global Location Based VR Market Opportunity Analysis, 2017 – 2027
Figure No. 8: Global Location Based VR Market Size (Thousand Units) and Forecast, 2013 – 2027
Figure No. 9: Global Location Based VR Market Opportunity Analysis, 2017 – 2027
Figure No. 10: Global Location Based VR Market Opportunity Assessment, by Component
Figure No. 11: Global Location Based VR Market Opportunity Assessment, by Application
Figure No. 12: Global Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 13: Global Location Based VR Market Opportunity Assessment, by End-use
Figure No. 14: Global Location Based VR Market Opportunity Assessment, by Region
Figure No. 15: North America Location Based VR Market Opportunity Assessment, by Component
Figure No. 16: North America Location Based VR Market Opportunity Assessment, by Application
Figure No. 17: North America Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 18: North America Location Based VR Market Opportunity Assessment, by End-use
Figure No. 19: North America Location Based VR Market Opportunity Assessment, by Country
Figure No. 20: Europe Location Based VR Market Opportunity Assessment, by Component
Figure No. 21: Europe Location Based VR Market Opportunity Assessment, by Application
Figure No. 22: Europe Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 23: Europe Location Based VR Market Opportunity Assessment, by End-use
Figure No. 24: Europe Location Based VR Market Opportunity Assessment, by Country
Figure No. 25: Asia Pacific Location Based VR Market Opportunity Assessment, by Component
Figure No. 26: Asia Pacific Location Based VR Market Opportunity Assessment, by Application
Figure No. 27: Asia Pacific Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 28: Asia Pacific Location Based VR Market Opportunity Assessment, by End-use
Figure No. 29: Asia Pacific Location Based VR Market Opportunity Assessment, by Country
Figure No. 30: MEA Location Based VR Market Opportunity Assessment, by Component
Figure No. 31: MEA Location Based VR Market Opportunity Assessment, by Application
Figure No. 32: MEA Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 33: MEA Location Based VR Market Opportunity Assessment, by End-use
Figure No. 34: MEA Location Based VR Market Opportunity Assessment, by Country
Figure No. 35: South America MEA Location Based VR Market Opportunity Assessment, by Component
Figure No. 36: South America Location Based VR Market Opportunity Assessment, by Application
Figure No. 37: South America Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 38: South America Location Based VR Market Opportunity Assessment, by End-use
Figure No. 39: South America Location Based VR Market Opportunity Assessment, by Country
Figure No. 40: Global Location Based VR Market, Application, CAGR (%) (2019 – 2027)
Figure No. 41: Global Location Based VR Market, by Technology Type. CAGR (%) (2019 – 2027)
Figure No. 42: Global Location Based VR Market, End-use, CAGR (%) (2019 – 2027)
Figure No. 43: Global Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 44: Global Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 45: Global Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 46: Global Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 47: Global Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 48: Global Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 49: Global Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 50: Global Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 51: Global Location Based VR Market Analysis and Forecast, by Region, (2019)
Figure No. 52: Global Location Based VR Market Analysis and Forecast, Region (2027)
Figure No. 53: North America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 54: North America Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 55: North America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 56: North America Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 57: North America Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 58: North America Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 59: North America Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 60: North America Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 61: North America Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 62: North America Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 63: North America Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 64: North America Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 65: North America Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 66: North America Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 67: Europe Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 68: Europe Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 69: Europe Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 70: Europe Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 71: Europe Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 72: Europe Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 73: Europe Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 74: Europe Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 75: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 76: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 77: Europe Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 78: Europe Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 79: Europe Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 80: Europe Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 81: Asia Pacific Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 82: Asia Pacific Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 83: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 84: Asia Pacific Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 85: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 86: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 87: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 88: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 89: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 90: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 91: Asia Pacific Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 92: Asia Pacific Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 93: Asia Pacific Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 94: Asia Pacific Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 95: Middle East & Africa Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 96: Middle East & Africa Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 97: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 98: Middle East & Africa Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 99: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 100: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 101: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 102: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 103: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 104: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 105: Middle East & Africa Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 106: Middle East & Africa Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 107: Middle East & Africa Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 108: Middle East & Africa Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 109: South America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 110: South America Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 111: South America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 112: South America Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 113: South America Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 114: South America Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 115: South America Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 116: South America Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 117: South America Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 118: South America Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 119: South America Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 120: South America Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 121: South America Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 122: South America Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 123: Global Location Based VR Market Revenue Share Analysis, by Company, 2018

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Location Based Vr Market