Gaming Hardware Market – Snapshot

The gaming hardware market has expanded to a large extent since the time of its introduction. There are a variety of platforms and modes of gameplay. Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay. Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry. Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world. Over the coming years, these factors are expected to provide substantial traction to the global gaming hardware market. The gaming hardware market is anticipated to reach 260.5 million units, in terms of volume by 2026, expanding at a CAGR of 6.6%.

gaming hardware market

Demand for gaming hardware from residential end-users is expected to rise during the forecast period. The residential end-user is a significant revenue contributor to the gaming hardware market. Demand for handheld consoles from residential end-users has increased, and this trend is expected to continue during the forecast period. The adoption of virtual reality headsets in the commercial sector has undergone a significant rise in the past few years; this is due to introduction of gamification in the industries to improve user engagement, organizational productivity, flow, learning, and physical training. Moreover, growing demand for mobile apps is further anticipated to bolster the market growth.Demand for consoles is expected to be high in Japan and the U.S. during the forecast period. From the economic point, declining prices of global positioning system (GPS) sensors required for gaming hardware is another factor responsible for the growth of the market. Image sensors and GPS sensors are important components of the headsets due to the need for mobility in gaming. Thus, drop in price of sensors is anticipated to drive the gaming hardware market in the near future.

With increasing disposable income in developing countries, buyers would prefer to buy advanced gaming systems. Apart from the existing customer base, an increase in number of buyers of gaming devices is expected in future. This is attributed to the large size of the population with rising purchasing power, especially in India and China. Both the emerging economies are witnessing an exponential rise in the middle class population.

The gaming hardware market has been segmented based on product type, end-use, and geography. Based on product type, the market has been classified into Consoles (Standard Consoles and Handheld), and Accessories (Controller, Headsets, and Camera). In terms of end-use, the market has been segmented into residential and commercial.

Based on geography, Europe is expected to be an attractive region of the gaming hardwaremarket,owing to the faster adoption of gaming systems in the residential and commercial sector.Innovation in the gaming hardware market and rise in the number of manufacturers of gaming hardwareare projected to drive the marketin Asia Pacific in the coming years. The gaming hardware market in South America and Middle East & Africa is expected to expand at a robust pace in the near future.

The gaming hardware market consists of established and emerging players. Market players focus on introducing advanced gaming systems in the market. Product innovation, technological advancements, and acquisitions are the key competitive strategies adopted by players in the gaming hardware market. Key companies profiled in the research report in terms of consoles and accessories developers include Microsoft Corporation, Nintendo Co Ltd., NVIDIA Corporation, Sony Corporation, Logitech International S.A, Venom UK Ltd, Madcatz, A4TECH, Scuf Gaming International LLC., V-MODA, LLC, Razer Inc,. and Turtle Beach.

Gaming Hardware Market - Overview

This report by Transparency Market Research aims to provide a comprehensive strategic analysis of the global gaming hardware market along with revenue and growth forecasts for the period 2018 to 2026. The study provides an analysis of the growth trends across each of the segments for the period 2016–2026, with 2017 as the base year. The gaming hardware market study highlights various drivers, restraints, and opportunities expected to influence market growth during the forecast period. The report provides a comprehensive perspective about the gaming hardware market and its expansion in terms of revenue (US$ Mn) and volume (Million Units) across regions, segmented into North America, Asia Pacific, South America, Middle East & Africa, and Europe. Moreover, the study explains the penetration of each market segment within various regions and how these segments have accelerated the growth of the market.

The overview section of the report demonstrates market dynamics such as drivers, restraints, and opportunities that influence the current nature and future status of this market, integration challenges, and opportunities for future growth of the market. The study also includes Porter’s Five Forces analysis, technology roadmap which provides industry evolution and technologies playing an important role in the industry, and value chain analysis of the gaming hardware market. Market attractiveness analysis has also been provided for every segment in the report, wherein the segments such as product type and end-user are benchmarked based on their market size, growth rate, and attractiveness in terms of opportunity.

Global Gaming Hardware Market: Scope of the Report

The study provides a decisive view of the global gaming hardware market by segmenting it on the basis of product type into consoles (divided into standard consoles and handheld), and accessories (categorized into controller, headsets, and camera).

Based on end-use, the global gaming hardware market has been categorized into residential and commercial. The report also highlights the competitive landscape of the market, positioning all the major players according to their presence in different regions of the world and recent/key developments initiated by them in the gaming hardware market. The comprehensive market estimates are a result of in-depth secondary research, primary interviews, and in-house expert panel reviews. The gaming hardware market report also includes strategies, financial information, recent developments, and business segments under the company profiles section. Moreover, the report provides insights related to key trends and their impact on the regional market.

Global Gaming Hardware Market: Research Methodology

The research methodology is a combination of primary research, secondary research, and expert panel reviews. For secondary research, sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are usually referred.

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the gaming hardware market across regions. Primary interviews are conducted on an ongoing basis with industry experts and participants in order to get the latest market insights, and validate the existing data and analysis and underlying assumptions. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel.

Global Gaming Hardware Market: Competitive Dynamics

The research study includes profiles of prominent companies operating in the global gaming hardware market. Players profiled in the report include Microsoft Corporation, Nintendo Co Ltd., NVIDIA Corporation, Sony Corporation, Logitech International S.A, Venom UK Ltd, Madcatz, A4TECH, Scuf Gaming International LLC., V-MODA, LLC, Razer Inc. and Turtle Beach.

The global gaming hardware market has been segmented as below:

Product Type

  • Consoles
    • Standard Consoles
    • Handheld Consoles
  • Accessories
    • Controller (Gamepads, Steering Wheel, JoySticks)
    • Headsets
    • Cameras

End-use

  • Commercial
  • Residential

Geography

  • North America
    • The U.S.
    • Canada
    • Rest of North America
  • Europe
    • The U.K.
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Rest of Asia Pacific
  • Middle East & Africa (MEA)
    • GCC
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Rest of South America

1. Preface
     1.1. Market Scope
     1.2. Market Segmentation
     1.3. Key Research Objectives

2. Assumptions and Research Methodology
     2.1. Market Taxonomy - Segment Definitions
     2.2. Research Methodology
            2.2.1. List of Primary and Secondary Sources
     2.3. Key Assumptions for Data Modelling

3. Executive Summary: Global Gaming Hardware Market

4. Market Overview
     4.1. Introduction
     4.2. Global Market – Macro Economic Factors Overview
            4.2.1. World GDP Indicator – For Top 20 Economies
            4.2.2. Global ICT Spending (US$ Mn), 2012, 2018, 2026
     4.3. Technology/Product Roadmap
     4.4. Mixed Reality in Gaming Market Overview
     4.5. Pricing Analysis
     4.6. Adoption Analysis of Games by Platform
            4.6.1. Personal Computers
            4.6.2. Mobile Devices
            4.6.3. Consoles
     4.7. Market Factor Analysis
            4.7.1. Porter’s Five Forces Analysis
            4.7.2. PESTEL Analysis
            4.7.3. Value Chain Analysis
            4.7.4. Market Dynamics (Growth Influencers)
                     4.7.4.1. Drivers
                     4.7.4.2. Restraints
                     4.7.4.3. Opportunities
                     4.7.4.4. Impact Analysis of Drivers & Restraints
     4.8. Impact of AR/VR on Gaming Industry
     4.9. Global Gaming Hardware Market Analysis and Forecast, 2016 - 2026
            4.9.1. Market Revenue Analysis (US$ Mn & Million Units)
                     4.9.1.1. Historic growth trends, 2012-2017
                     4.9.1.2. Forecast trends, 2017-2026
     4.10. Market Attractiveness Analysis – By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
            4.10.1. By Region/Country
            4.10.2. By Product
            4.10.3. By End-use
     4.11. Market Outlook
     4.12. Competitive Scenario and Trends
            4.12.1. Gaming Hardware Market Concentration Rate
                     4.12.1.1.List of New Entrants
            4.12.2. Mergers & Acquisitions, Expansions

5. Global Gaming Hardware Market Analysis and Forecast, By Product Type
     5.1. Overview and Definition
     5.2. Key Segment Analysis
     5.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
            5.3.1. Consoles
                     5.3.1.1. Standard Consoles
                     5.3.1.2. Handheld Consoles
            5.3.2. Accessories
                     5.3.2.1. Controller (Gamepads, Steering Wheel & Joysticks)
                     5.3.2.2. Headsets
                     5.3.2.3. Cameras

6. Global Gaming Hardware Market Analysis and Forecast, By End-user
     6.1. Overview and Definition
     6.2. Key Segment Analysis
     6.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
            6.3.1. Residential
            6.3.2. Commercial

7. Global Gaming Hardware Market Analysis and Forecast, by Region
     7.1. Overview
     7.2. Key Segment Analysis
     7.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, by Region, 2016 - 2026
            7.3.1. North America
            7.3.2. Europe
            7.3.3. Asia Pacific
            7.3.4. Middle East and Africa
            7.3.5. South America

8. North America Gaming Hardware Market Analysis and Forecast
     8.1. Key Findings
     8.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
            8.2.1. Consoles
                     8.2.1.1. Standard Console
                     8.2.1.2. Handheld Consoles
            8.2.2. Accessories
                     8.2.2.1. Controller
                     8.2.2.2. Headsets
                     8.2.2.3. Cameras
     8.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
            8.3.1. Residential
            8.3.2. Commercial
     8.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
            8.4.1. The U.S.
            8.4.2. Canada
            8.4.3. Rest of North America

9. Europe Gaming Hardware Market Analysis and Forecast
     9.1. Key Findings
     9.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
            9.2.1. Consoles
                     9.2.1.1. Standard Console
                     9.2.1.2. Handheld Consoles
            9.2.2. Accessories
                     9.2.2.1. Controller
                     9.2.2.2. Headsets
                     9.2.2.3. Cameras
     9.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
            9.3.1. Residential
            9.3.2. Commercial
     9.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
            9.4.1. Germany
            9.4.2. France
            9.4.3. UK
            9.4.4. Rest of Europe

10. Asia Pacific Gaming Hardware Market Analysis and Forecast
     10.1. Key Findings
     10.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
            10.2.1. Consoles
                     10.2.1.1. Standard Console
                     10.2.1.2. Handheld Consoles
            10.2.2. Accessories
                     10.2.2.1.Controller
                     10.2.2.2.Headsets
                     10.2.2.3.Cameras
     10.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
            10.3.1. Residential
            10.3.2. Commercial
     10.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
            10.4.1. China
            10.4.2. Japan
            10.4.3. India
            10.4.4. Rest of Asia Pacific

11. Middle East & Africa (MEA) Gaming Hardware Market Analysis and Forecast
     11.1. Key Findings
     11.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
            11.2.1. Consoles
                     11.2.1.1. Standard Console
                     11.2.1.2. Handheld Consoles
            11.2.2. Accessories
                     11.2.2.1.Controller
                     11.2.2.2.Headsets
                     11.2.2.3.Cameras
     11.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
            11.3.1. Residential
            11.3.2. Commercial
     11.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
            11.4.1. GCC
            11.4.2. South Africa
            11.4.3. Rest of MEA

12. South America Global Gaming Hardware Market Analysis and Forecast
     12.1. Key Findings
     12.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
            12.2.1. Consoles
                     12.2.1.1. Standard Console
                     12.2.1.2. Handheld Consoles
            12.2.2. Accessories
                     12.2.2.1.Controller
                     12.2.2.2.Headsets
                     12.2.2.3.Cameras
     12.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
            12.3.1. Residential
            12.3.2. Commercial
     12.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
            12.4.1. Brazil
            12.4.2. Rest of South America

13. Competition Landscape
     13.1. Market Player – Competition Matrix
     13.2. Market Revenue Share Analysis (%), By Company (2017)

14. Company Profiles(Details – Basic Overview, Sales Area/Geographical Presence, Key Competitors, Revenue, Strategy)
     14.1. Microsoft Corporation
            14.1.1. Company Overview
            14.1.2. Financials
            14.1.3. Key Competitor
            14.1.4. Business Strategy
     14.2. Nintendo
            14.2.1. Company Overview
            14.2.2. Financials
            14.2.3. Key Competitor
            14.2.4. Business Strategy
     14.3. NVIDIA Corporation
            14.3.1. Company Overview
            14.3.2. Financials
            14.3.3. Key Competitor
            14.3.4. Business Strategy
     14.4. Sony Corporation
            14.4.1. Company Overview
            14.4.2. Financials
            14.4.3. Key Competitor
            14.4.4. Business Strategy
Accessories Manufacturers
     14.5. Logitech International S.A.
            14.5.1. Company Overview
            14.5.2. Financials
            14.5.3. Key Competitor
            14.5.4. Business Strategy
     14.6. Magic Leap
            14.6.1. Company Overview
            14.6.2. Financials
            14.6.3. Key Competitor
            14.6.4. Business Strategy
     14.7. A4TECH
            14.7.1. Company Overview
            14.7.2. Financials
            14.7.3. Key Competitor
            14.7.4. Business Strategy
     14.8. Scuf Gaming International LLC.
            14.8.1. Company Overview
            14.8.2. Financials
            14.8.3. Key Competitor
            14.8.4. Business Strategy
     14.9. V-MODA, LLC
            14.9.1. Company Overview
            14.9.2. Financials
            14.9.3. Key Competitor
            14.9.4. Business Strategy
     14.10. Razer Inc.
            14.10.1. Company Overview
            14.10.2. Financials
            14.10.3. Key Competitor
            14.10.4. Business Strategy
     14.11. Turtle Beach.
            14.11.1. Company Overview
            14.11.2. Financials
            14.11.3. Key Competitor
            14.11.4. Business Strategy

15. Key Takeaways

List of Tables

Table 1: Global Gaming Hardware Market Value Forecast, by Product Type, 2016–2026 (US$ Mn)
Table 2: Global Gaming Hardware Market Volume Forecast, by Product Type, 2016–2026 (Million Units)
Table 3: Global Gaming Hardware Market Value Forecast, by End-use, 2016–2026 (US$ Mn)
Table 4: Global Gaming Hardware Market Volume Forecast, by End-use, 2016–2026 (Million Units)
Table 5: Global Gaming Hardware Market Value Forecast, by Region, 2016–2026 (US$ Mn)
Table 6: Global Gaming Hardware Market Volume Forecast, by Region, 2016–2026 (Million Units)
Table 7: North America Gaming Hardware Market Value Forecast, by Product Type, 2016–2026 (US$ Mn)
Table 8: North America Gaming Hardware Market Volume Forecast, by Product Type, 2016–2026 (Million Units)
Table 9: North America Gaming Hardware Market Value Forecast, by End-use, 2016–2026 (US$ Mn)
Table 10: North America Gaming Hardware Market Volume Forecast, by End-use, 2016–2026 (Million Units)
Table 11: North America Gaming Hardware Market Value Forecast, by Country, 2016–2026 (US$ Mn)
Table 12: North America Gaming Hardware Market Volume Forecast, by Country, 2016–2026 (Million Units)
Table 13: Europe Gaming Hardware Market Value Forecast, by Product Type, 2016–2026 (US$ Mn)
Table 14: Europe Gaming Hardware Market Volume Forecast, by Product Type, 2016–2026 (Million Units)
Table 15: Europe Gaming Hardware Market Value Forecast, by End-use, 2016–2026 (US$ Mn)
Table 16: Europe Gaming Hardware Market Volume Forecast, by End-use, 2016–2026 (Million Units)
Table 17: Europe Gaming Hardware Market Value Forecast, by Country, 2016–2026 (US$ Mn)
Table 18: Europe Gaming Hardware Market Volume Forecast, by Country, 2016–2026 (Million Units)
Table 19: APAC Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
Table 20: APAC Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
Table 21: APAC Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
Table 22: APAC Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
Table 23: APAC Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
Table 24: APAC Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)
Table 25: MEA Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
Table 26: MEA Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
Table 27: MEA Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
Table 28: MEA Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
Table 29: MEA Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
Table 30: MEA Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)
Table 31: South America Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
Table 32: South America Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
Table 33: South America Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
Table 34: South America Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
Table 35: South America Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
Table 36: South America Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)

List of Figures

Figure 1: Global Gaming Hardware Market Size (US$ Mn) Forecast, 2016–2026
Figure 2: Global Snapshot
Figure 3: North America Gaming Hardware Market Share Analysis, by Product Type 2018
Figure 4: North America Gaming Hardware Market Share Analysis, by End-user, 2018
Figure 5: North America Gaming Hardware Market Share Analysis, by Country, 2018
Figure 6: Europe Gaming Hardware Market Share Analysis, by Product Type 2018
Figure 7: Europe Gaming Hardware Market Share Analysis, by End-user, 2018
Figure 8: Europe Gaming Hardware Market Share Analysis, by Country, 2018
Figure 9: APAC Gaming Hardware Market Share Analysis, by Product Type 2018
Figure 10: APAC Gaming Hardware Market Share Analysis, by End-user, 2018
Figure 11: APAC Gaming Hardware Market Share Analysis, by Country, 2018
Figure 12: MEA Gaming Hardware Market Share Analysis, by Product Type 2018
Figure 13: MEA Gaming Hardware Market Share Analysis, by End-user, 2018
Figure 14: MEA Gaming Hardware Market Share Analysis, by Country, 2018
Figure 15: South America Gaming Hardware Market Share Analysis, by Product Type 2018
Figure 16: South America Gaming Hardware Market Share Analysis, by End-user, 2018
Figure 17: South America Gaming Hardware Market Share Analysis, by Country, 2018
Figure 18: Global Mixed Reality in Gaming Market Revenue Projection (US$ Mn), 2015 – 2025
Figure 19: Global Mixed Reality in Gaming Market Y-o-Y Growth (%) Forecast, 2016 - 2025
Figure 20: Price Trend Analysis (Average Price) : Hardware Gaming (US$), 2018 and 2026
Figure 21: Global Gaming Hardware  Market Size (US$ Mn) Forecast, 2016 – 2026
Figure 22: Global Gaming Hardware Market Y-o-Y Growth (Value %), 2017 – 2026
Figure 23: Global Gaming Hardware Market Opportunity Growth Analysis (US$ Mn), 2016 – 2026
Figure 24: Global Gaming Hardware Market Volume Size (Million Units) Forecast, 2016 – 2026
Figure 25: Global Gaming Hardware Market Volume Y-o-Y Growth (Value %), 2017 – 2026
Figure 26: Global Gaming Hardware Market Volume Opportunity Growth Analysis (Million Units), 2016 – 2026
Figure 27: Global Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
Figure 28 Global Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
Figure 29: Global Gaming Hardware Market Attractiveness Analysis, by Region (2018)
Figure 30: North America Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
Figure 31: North America Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
Figure 32: North America Gaming Hardware Market Attractiveness Analysis, by Country (2018)
Figure 33: Europe Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
Figure 34: Europe Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
Figure 35: Europe Gaming Hardware Market Attractiveness Analysis, by Country (2018)
Figure 36: APAC Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
Figure 37: APAC Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
Figure 38: APAC Gaming Hardware Market Attractiveness Analysis, by Country (2018)
Figure 39: MEA Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
Figure 40: MEA Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
Figure 41: MEA Gaming Hardware Market Attractiveness Analysis, by Country (2018)
Figure 42: South America Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
Figure 43: South America Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
Figure 44: South America Gaming Hardware Market Attractiveness Analysis, by Country (2018)
Figure 45: Global Gaming Hardware Market Share Analysis, by Product Type (2018)
Figure 46: Global Gaming Hardware Market Share Analysis, by Product Type (2026)
Figure 47: Global Gaming Hardware Market Value Share Analysis, by End-use (2018)
Figure 48: Global Gaming Hardware Market Value Share Analysis, by End-use (2026)
Figure 49: Global Gaming Hardware Market Share Analysis, by Region (2018)
Figure 50: Global Gaming Hardware Market Share Analysis, by Region (2026)
Figure 51: North America Gaming Hardware Market Overview 
Figure 52: North America Gaming Hardware Market Share Analysis, by Product Type (2018)
Figure 53: North America Gaming Hardware Market Share Analysis, by Product Type (2026)
Figure 54: North America Gaming Hardware Market Share Analysis, by End-use (2018)
Figure 55: North America Gaming Hardware Market Share Analysis, by End-use (2026)
Figure 56: North America Gaming Hardware Market Share Analysis, by Country (2018)
Figure 57: North America Gaming Hardware Market Share Analysis, by Country (2026)
Figure 58: Europe Gaming Hardware Market Overview 
Figure 59: Europe Gaming Hardware Market Share Analysis, by Product Type (2018)
Figure 60: Europe Gaming Hardware Market Share Analysis, by Product Type (2026)
Figure 61: Europe Gaming Hardware Market Share Analysis, by End-use (2018)
Figure 62: Europe Gaming Hardware Market Share Analysis, by End-use (2026)
Figure 63: Europe Gaming Hardware Market Share Analysis, by Country (2018)
Figure 64: Europe Gaming Hardware Market Share Analysis, by Country (2026)
Figure 65: APAC Gaming Hardware Market Overview 
Figure 66: APAC Gaming Hardware Market Share Analysis, by Product Type (2018)
Figure 67: APAC Gaming Hardware Market Share Analysis, by Product Type (2026)
Figure 68: APAC Gaming Hardware Market Share Analysis, by End-use (2018)
Figure 69: APAC Gaming Hardware Market Share Analysis, by End-use (2026)
Figure 70: APAC Gaming Hardware Market Share Analysis, by Country (2018)
Figure 71: APAC Gaming Hardware Market Share Analysis, by Country (2026)
Figure 72: MEA Gaming Hardware Market Overview 
Figure 73: MEA Gaming Hardware Market Share Analysis, by Product Type 2018)
Figure 74: MEA Gaming Hardware Market Share Analysis, by Product Type (2026)
Figure 75: MEA Gaming Hardware Market Share Analysis, by End-use (2018)
Figure 76: MEA Gaming Hardware Market Share Analysis, by End-use (2026)
Figure 77: MEA Gaming Hardware Market Share Analysis, by Country (2018)
Figure 78: MEA Gaming Hardware Market Share Analysis, by Country (2026)
Figure 79: South America Gaming Hardware Market Overview 
Figure 80: South America Gaming Hardware Market Share Analysis, by Product Type 2018)
Figure 81: South America Gaming Hardware Market Share Analysis, by Product Type (2026)
Figure 82: South America Gaming Hardware Market Share Analysis, by End-use (2018)
Figure 83: South America Gaming Hardware Market Share Analysis, by End-use (2026)
Figure 84: South America Gaming Hardware Market Share Analysis, by Country (2018)
Figure 85: South America Gaming Hardware Market Share Analysis, by Country (2026)
Figure 86: Market Share Analysis, 2017 (Value %)

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Gaming Hardware Market