Global E-Learning Virtual Reality Market: Overview
With the advent of digitalization, classrooms are also taking a virtual form. Virtual classrooms are becoming a reality in the era of e-learning. Technological advances are leading the growth of the global e-learning virtual reality market. The market is expected to grow at an astounding rate in the upcoming years.
Transparency Market Research (TMR) report enlightens on the global analysis of the market that includes size, share, growth, trends, and forecasts during the projected years.
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Global E-Learning Virtual Reality Market: Notable Developments
The latest developments in the field of e-learning virtual reality include:
- In early 2019, Lenevo introduced an improved laptop for enhanced learning experience. The new Lenevo 14 w laptop is known as second generation laptop that provides complete education portfolio with its Lenevo 100e, 300e, and 500e models.
- In 2019, Eon Reality won an award at World Education Congress in Singapore. It was awarded as one of the World’s 50 Fabulous EdTech Leaders. They are one of the pioneers in designing and implementing educational learning solutions for various organizations and institutions across the globe.
The major market players in the global e-learning virtual reality market include Schell Games (U.S.), Google Inc. (U.S.), Nearpod (U.S.), Curiscope (U.K.), Gamar (U.S.), Zspace, Inc. (U.S.),and Thing link (Finland). Besides these, there are several small players operating in the market. Several new companies are expected to enter the global e-learning virtual reality market during the forecast period.
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Global E-Learning Virtual Reality Market: Key Trends
The increasing demand for distance education and collaborations of education providers with hardware and software companies are paving the way for substantial growth in the global e-learning virtual reality market.
Increasing digitalization and demand for augmented and virtual reality are making the learning easy and more engaging than ever before.
Global E-Learning Virtual Reality Market: Drivers and Restrains
The factors affecting the growth of the global e-learning virtual reality are as follows.
Corporate Trainings to Boost Growth
With the advent of virtual and augmented reality traditional e-learning is no more a boring theoretical lectures. The virtual reality makes it interesting with simulation, bring in a complete new dimension to e-learning platform. This makes the learning impactful and engaging in training sessions in corporates. It proves helpful in trainings of aviation, military, firefighting, and many other sensitive sectors, leading the way to growth of the global learning virtual reality market over the forecast period.
Increasing Smart Devices to Strengthen Market
These days, everything is getting smarter and it applies to e-learning too. Instead of carrying heavy laptops and projectors, e-learning is made available in smart hand held devices such as I pad, tablets, MacBook, and other intelligent devices. High penetration of such devices aids in the expansion of the global e-learning virtual reality market.
However, changing regulations and policies may hinder the growth in the global e-learning virtual reality market during the forecast period. Nevertheless, ever rising technological advancements are expected to provide grand growth to the global e-learning virtual reality market in the future.
Global E-Learning Virtual Reality Market: Geographical Analysis
On the geographical front, North America is expected to hold a large share in the global e-learning virtual reality market in the upcoming years. The growth in this region is attributable to availability of advanced technologies, presence of prominent players, and increasing research and development in this field.
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