Advent of 3D Computer Graphics Redefines Computer Graphics Market

In the current day and age, due to advancements in digital technologies and high adoption of electronic devices, computer graphics have gradually gained considerable attention over the past couple of decades. In addition, evolving consumer trends and growing demand for improved graphical representation of characters, objects, etc. in films, animated movies, and among others, has accelerated innovations in the computer graphics market over the past decade– a trend that is expected to continue during the forecast period. Another factor that is likely to play a key role in boosting the overall prospects of the global computer graphics market is the surge in the number of smartphone, tablet, and computer users across the world, particularly in the Asia Pacific region.

The growing dependency on computers in practically all the core industrial domains, including automotive, building & construction, aerospace, defense, packaging, oil & gas is expected to provide abundant opportunities for players operating in the current computer graphics landscape during the assessment period. Advancements in computer programming and widening applications of computer graphics are projected to lay a solid foundation for market growth in the upcoming years. The demand for both, interactive as well as non-interactive computer graphics has witnessed consistent growth over the past few years and as per current estimates, the trend is expected to continue in the forthcoming years.

At the back of these factors, the global computer graphics market is expected attain a market value of US$ 308.6 Bn by the end of 2030.

computer graphics market infographic

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High Adoption from Gaming and Film Making Industry to Propel Market Growth

At present, computer-generated imagery (CGI) is increasingly being used to develop animated visual content in sci-fi movies, animated films, games, etc. The advent of 3D computer graphics has played an essential role in revolutionizing the computer graphics market, which has entered a new era. Computer graphics is extensively used in an array of applications across the film making sector such as character creation, adding special effects, etc. Advancements in computer hardware is another major factor that is expected to augment the demand for computer graphics in the entertainment sector to create production-ready imagery models.

In addition, as computer graphics are comparatively more cost-effective than creating real physical effects, the demand for computer graphics is projected to witness a substantial growth during the forecast period.

computer graphics market segmentation

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The advent of 3D computer graphics has played a pivotal role in transforming the gaming sector, as game developers are increasingly focusing on the development of realistic games to fulfil the consumer demands. Over the past few years, game developers are increasingly emphasizing on recreating the computer graphics used in movies– another factor that is anticipated to provide an impetus for the growth of the computer graphics market during the assessment period. The entry of 3D computer graphics has primarily assisted game developers to develop realistic textures, compute physical characteristics, and sanction in-game interactions among objects in an efficient manner. Moreover, the growing popularity of online and multi-players gaming is expected to provide fertile opportunities for players operating in the computer graphics market.

Demand for Computer Graphics Likely to Grow amid COVID-19 Pandemic

The demand for computer graphics is expected to witness steady growth amid the ongoing novel COVID-19 pandemic. Due to stringent lockdowns imposed by governments as a measure to restrict the transmission of the novel coronavirus, commercial spaces, corporate offices, recreational centers, and other facilities have remained shut for a majority of the year 2020 around the world due to which, online traffic has witnessed an unprecedented surge in the first two quarters of 2020. Furthermore, online gaming has received tremendous boost amid the ongoing COVID-19 pandemic due to which, game developers are under considerable pressure to improve the visual content of their games– a factor that is expected to boost the expansion of the computer graphics market amid the ongoing pandemic. In addition, surge in the consumption of online content on OTT platforms is another factor that is anticipated to boost the overall prospects of the global computer graphics market during the COVID-19 era.

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Analysts’ Viewpoint

The global computer graphics market is expected to expand at a healthy CAGR of ~6% during the forecast period. The market growth can be primarily attributed to a host of factors, including soaring demand from the entertainment sector, rising adoption from the gaming industry, advancements in computer programming, and entry of 3D computer graphics. Market players are projected to tap into opportunities across other industrial sectors to increase their market share and presence in the current market landscape. Market players should focus on capitalizing on the opportunities across the healthcare sector, particularly during the COVID-19 pandemic to gain a competitive edge.

Computer Graphics Market: Overview

  • The global computer graphics market is projected to reach the value of US$ 308.6 Bn by 2030. The computer graphics market is projected to expand at a CAGR of ~6% from 2020 to 2030.
  • Expansion of the computer graphics market can be attributed to the growing use of image processing and 3D animation effects in media and entertainment industry, and growing demand for graphic software across various industries.
  • North America is anticipated to lead the global computer graphics market in terms of revenue, followed by Asia Pacific
  • Online games have become easily accessible and are gaining traction, with the ubiquity of smartphones and tablets. This has brought a large number of free-to-play game models, which generated opportunities in the computer graphics market. Additionally, smaller game developers are collaborating with bigger entertainment companies to break into the gaming market by adding to the total number of games.
  • The popularity of e-sports and games as a service, which functions using 3D animation and image processing technology, has grown to a great extent, thereby increasing the global number of online game players and providing new opportunities in the computer graphics software market to develop new games

Computer Graphics: Market Segmentation

  • The global computer graphics market has been segmented based on component, application, and region. In terms of component, the computer graphics market is segmented into hardware and application software.
  • Based on application, the computer graphics market is segmented into CAD, image processing, entertainment, user interfaces, and others (education graphics, etc.)

Computer Graphics Market: Regional Outlook

  • The global computer graphics market, by region has been segmented into North America, Europe, Asia Pacific, Middle East & Africa (MEA), and South America. As compared to other regions, the computer graphics market in North America is expected to witness significantly healthy growth, with rate relatively closer to that of the Asia Pacific region.
  • In North America, the U.S. and Canada are anticipated to drive the growth of the computer graphics market. This is due to the presence of large number of visual effects (VFX) companies, which includes some of the top VFX companies based out of the region such as Walt Disney Animation Studios, Warner Bros Animation, DreamWorks Animation, and Industrial Light & Magic. The region is also a center of computer graphics hardware component and application software providers including Autodesk Inc., Adobe Systems Inc., Microsoft Corporation, Siemens PLM Software, and many others.
  • The U.S. states are primary production locations for a large number of film entertainment work. Additionally, government support for film entertainment with various programs designed to attract film production has resulted in the significant growth of the computer graphics market in the region.
  • The report provides in-depth segment analysis of the global computer graphics market, thereby providing valuable insights at macro as well as micro levels. Analysis of major countries which offer considerable opportunities or account for significant share has also been included as part of geographic analysis of the computer graphics market.
  • Key players profiled in the global computer graphics market include 
    • Advanced Micro Devices (AMD), Inc.
    • ARM Ltd.
    • Intel Corporation
    • Imagination Technologies Limited
    • Nvidia Corporation
    • Sony Corporation
    • Adobe Systems Ltd.
    • Siemens PLM Software
    • Autodesk Inc.
    • Microsoft Corporation
    • Dassault Systemes SA.
  • Other significant players in the global computer graphics market include Matrox, Mentor Graphics, Inc., and 3D PLM-related software providers including, PTC, SAP PLM, and Oracle PLM

Computer Graphics Market – Scope of the Report

A latest study collated and published by Transparency Market Research (TMR) analyzes the historical and present-day scenario of the global computer graphics market, to accurately gauge its potential future development. The study presents detailed information about the important growth factors, restraints, and key trends that are creating the landscape for the future growth of the computer graphics market, to identify the opportunistic avenues of the business potential for stakeholders. The report also provides insightful information about how the computer graphics market will progress during the forecast period 2020-2030.

The report offers intricate dynamics about the different aspects of the computer graphics market that aids companies operating in the market in making strategic development decisions. TMR’s study also elaborates on the significant changes that are highly anticipated to configure the growth of the computer graphics market during the forecast period. It also includes a key indicator assessment to highlight the growth prospects of the computer graphics market, and estimate statistics related to the market progress in terms of value (US$ Bn).

The study covers a detailed segmentation of the computer graphics market, along with key information and a competitive outlook. The report mentions company profiles of key players that are currently dominating the computer graphics market, wherein various developments, expansion, and winning strategies practiced and executed by leading players have been presented in detail.

Key Questions Answered in TMR’s Report on the Computer Graphics Market

The report provides detailed information about the computer graphics market on the basis of comprehensive research on various factors that play a key role in accelerating the growth potential of the market. Information mentioned in the report answers path-breaking questions for companies that are currently functioning in the market and are looking for innovative ways to create a unique benchmark in the computer graphics industry, so as to help them make successful strategies and take target-driven decisions.

  • How are key market players successfully earning revenue out of the advantages of computer graphics?
  • What are the various trends in the global computer graphics market across the world and key market opportunities?
  • What will be the revenue share of the global computer graphics market in terms of different applications?
  • What will be the Y-o-Y growth of the computer graphics market between 2020 and 2030?
  • What are the competitive strategies of key players operating in the global market?
  • Which solution segment is expected to generate maximum revenue in the computer graphics market during the forecast period?

Research Methodology – Computer Graphics Market

The research methodology adopted by analysts for combining the computer graphics market report is based on detailed primary as well as secondary research. With the help of in-depth insights of the industry-affiliated information that is obtained and legitimated by market-admissible resources, analysts have offered riveting observations and authentic forecasts of the computer graphics market.

During the primary research phase, analysts interviewed industry stakeholders, investors, brand managers, vice presidents, and sales and marketing managers. On the basis of data obtained through the interviews of genuine resources, analysts have emphasized the changing scenario of the computer graphics market.
For secondary research, analysts scrutinized numerous annual report publications, white papers, industry association publications, and company websites to obtain the necessary understanding of the computer graphics market.

This study by TMR is all-encompassing framework of the dynamics of the market. It mainly comprises critical assessment of consumers' or customers' journeys, current and emerging avenues, and strategic framework to enable CXOs take effective decisions.

Our key underpinning is the 4-Quadrant Framework EIRS that offers detailed visualization of four elements:

  • Customer Experience Maps
  • Insights and Tools based on data-driven research
  • Actionable Results to meet all the business priorities
  • Strategic Frameworks to boost the growth journey

The study strives to evaluate the current and future growth prospects, untapped avenues, factors shaping their revenue potential, and demand and consumption patterns in the global market by breaking it into region-wise assessment.

The following regional segments are covered comprehensively:

  • North America
  • Asia Pacific
  • Europe
  • Latin America
  • The Middle East and Africa

The EIRS quadrant framework in the report sums up our wide spectrum of data-driven research and advisory for CXOs to help them make better decisions for their businesses and stay as leaders.

Below is a snapshot of these quadrants.

1. Customer Experience Map

The study offers an in-depth assessment of various customers’ journeys pertinent to the market and its segments. It offers various customer impressions about the products and service use. The analysis takes a closer look at their pain points and fears across various customer touchpoints. The consultation and business intelligence solutions will help interested stakeholders, including CXOs, define customer experience maps tailored to their needs. This will help them aim at boosting customer engagement with their brands.

2. Insights and Tools

The various insights in the study are based on elaborate cycles of primary and secondary research the analysts engage with during the course of research. The analysts and expert advisors at TMR adopt industry-wide, quantitative customer insights tools and market projection methodologies to arrive at results, which makes them reliable. The study not just offers estimations and projections, but also an uncluttered evaluation of these figures on the market dynamics. These insights merge data-driven research framework with qualitative consultations for business owners, CXOs, policy makers, and investors. The insights will also help their customers overcome their fears.

3. Actionable Results

The findings presented in this study by TMR are an indispensable guide for meeting all business priorities, including mission-critical ones. The results when implemented have shown tangible benefits to business stakeholders and industry entities to boost their performance. The results are tailored to fit the individual strategic framework. The study also illustrates some of the recent case studies on solving various problems by companies they faced in their consolidation journey.

4. Strategic Frameworks

The study equips businesses and anyone interested in the market to frame broad strategic frameworks. This has become more important than ever, given the current uncertainty due to COVID-19. The study deliberates on consultations to overcome various such past disruptions and foresees new ones to boost the preparedness. The frameworks help businesses plan their strategic alignments for recovery from such disruptive trends. Further, analysts at TMR helps you break down the complex scenario and bring resiliency in uncertain times.

The report sheds light on various aspects and answers pertinent questions on the market. Some of the important ones are:

1. What can be the best investment choices for venturing into new product and service lines?

2. What value propositions should businesses aim at while making new research and development funding?

3. Which regulations will be most helpful for stakeholders to boost their supply chain network?

4. Which regions might see the demand maturing in certain segments in near future?

5. What are the some of the best cost optimization strategies with vendors that some well-entrenched players have gained success with?

6. Which are the key perspectives that the C-suite are leveraging to move businesses to new growth trajectory?

7. Which government regulations might challenge the status of key regional markets?

8. How will the emerging political and economic scenario affect opportunities in key growth areas?

9. What are some of the value-grab opportunities in various segments?

10. What will be the barrier to entry for new players in the market?

Computer Graphics Market – Segmentation

TMR’s research study assesses the computer graphics market on the basis of component, application, and region. Revenue data is estimated for all the below mentioned segments.

Component

  • Hardware
  • Application Software

Application

  • CAD
  • Image Processing
  • Entertainment (3D/Animation/Visual Effects (VFX))
  • User Interfaces
  • Others (Education Graphics, etc.)

Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • U.K.
    • France
    • Germany
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • Rest of Asia Pacific
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Argentina
  • Rest of South America

Note: Although care has been taken to maintain the highest levels of accuracy in TMR’s reports, recent market/vendor-specific changes may take time to reflect in the analysis.

1. Preface

    1.1. Market Introduction

    1.2. Market Segmentation

    1.3. Key Research Objectives

2. Assumptions and Research Methodology

    2.1. Research Methodology

        2.1.1. List of Primary and Secondary Sources

    2.2. Key Assumptions for Data Modelling

3. Executive Summary - Global Computer Graphics Market

4. Market Overview

    4.1. Market Definition

    4.2. Macroeconomic Factors

        4.2.1. World GDP Indicator - For Top Economies

        4.2.2. Global ICT Spending (US$ Bn)

    4.3. Technology/ Product Roadmap

    4.4. Market Factor Analysis

        4.4.1. Porter’s Five Force Analysis

        4.4.2. Ecosystem/ Value Chain Analysis

        4.4.3. Market Dynamics (Growth Influencers)

            4.4.3.1. Drivers

            4.4.3.2. Restraints

            4.4.3.3. Opportunities

            4.4.3.4. Impact Analysis of Drivers and Restraints

    4.5. Global VFX Industry Analysis

        4.5.1. Key Technology Trends

        4.5.2. Key Challenges

        4.5.3. Opportunities, By Region

        4.5.4. Production Cost of VFX

        4.5.5. Key VFX Technology Tool Providers

        4.5.6. Major Global VFX Players and Gross Earning/Sales

    4.6. Market Opportunity Assessment - by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)

        4.6.1. By Component

        4.6.2. By Application

    4.7. Competitive Scenario and Trends

        4.7.1. Computer Graphics Market Concentration Rate

            4.7.1.1. List of Emerging, Prominent and Leading Players

        4.7.2. Mergers & Acquisitions, Expansions

    4.8. Market Outlook

5. Global Computer Graphics Market Analysis and Forecast

    5.1. Market Revenue Analysis (US$ Bn), 2015-2030

        5.1.1. Historic Growth Trends, 2015-2019

        5.1.2. Forecast Trends, 2020-2030

    5.2. Pricing Model Analysis/ Price Trend Analysis

6. Global Computer Graphics Market Analysis, by Component

    6.1. Overview and Definitions

    6.2. Key Segment Analysis

    6.3. Computer Graphics Market Size (US$ Bn) Forecast, by Component, 2018 - 2030

        6.3.1. Hardware

        6.3.2. Application Software

7. Global Computer Graphics Market Analysis, by Application

    7.1. Overview and Definitions

    7.2. Key Segment Analysis

    7.3. Computer Graphics Market Size (US$ Bn) Forecast, by Application, 2018 - 2030

        7.3.1. CAD

        7.3.2. Image Processing

        7.3.3. Entertainment

        7.3.4. User Interfaces

        7.3.5. Others (Education Graphics, etc.)

8. Global Computer Graphics Market Analysis and Forecast, By Region

    8.1. Key Findings

    8.2. Computer Graphics Market Size (US$ Bn) Forecast, by Region, 2018 - 2030

        8.2.1. North America

        8.2.2. Europe

        8.2.3. Asia Pacific

        8.2.4. Middle East & Africa

        8.2.5. South America

9. North America Computer Graphics Market Analysis

    9.1. Regional Outlook

    9.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

        9.2.1. By Component

        9.2.2. By Application

    9.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

        9.3.1. U.S.

        9.3.2. Canada

        9.3.3. Rest of North America

10. Europe Computer Graphics Market Analysis and Forecast

    10.1. Regional Outlook

    10.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

        10.2.1. By Component

        10.2.2. By Application

    10.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

        10.3.1. Germany

        10.3.2. U.K.

        10.3.3. France

        10.3.4. Spain

        10.3.5. Italy

        10.3.6. Rest of Europe

11. APAC Computer Graphics Market Analysis and Forecast

    11.1. Regional Outlook

    11.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

        11.2.1. By Component

        11.2.2. By Application

    11.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

        11.3.1. China

        11.3.2. India

        11.3.3. Japan

        11.3.4. Australia

        11.3.5. Rest of Asia Pacific

12. Middle East & Africa (MEA) Computer Graphics Market Analysis and Forecast

    12.1. Regional Outlook

    12.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

        12.2.1. By Component

        12.2.2. By Application

    12.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

        12.3.1. Saudi Arabia

        12.3.2. The United Arab Emirates

        12.3.3. South Africa

        12.3.4. Rest of Middle East & Africa (MEA)

13. South America Computer Graphics Market Analysis and Forecast

    13.1. Regional Outlook

    13.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

        13.2.1. By Component

        13.2.2. By Application

    13.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

        13.3.1. Brazil

        13.3.2. Argentina

        13.3.3. Rest of South America

14. Competition Landscape

    14.1. Market Competition Matrix, by Leading Players

    14.2. Market Revenue Share Analysis (%), by Leading Players (2019)

15. Company Profiles

    15.1. Advanced Micro Devices (AMD), Inc.

        15.1.1. Business Overview

        15.1.2. Product Portfolio

        15.1.3. Geographical Footprint

        15.1.4. Revenue and Strategy

    15.2. ARM Ltd.

        15.2.1. Business Overview

        15.2.2. Product Portfolio

        15.2.3. Geographical Footprint

        15.2.4. Revenue and Strategy

    15.3. Intel Corporation

        15.3.1. Business Overview

        15.3.2. Product Portfolio

        15.3.3. Geographical Footprint

        15.3.4. Revenue and Strategy

    15.4. Imagination Technologies Limited

        15.4.1. Business Overview

        15.4.2. Product Portfolio

        15.4.3. Geographical Footprint

        15.4.4. Revenue and Strategy

    15.5. Nvidia Corporation

        15.5.1. Business Overview

        15.5.2. Product Portfolio

        15.5.3. Geographical Footprint

        15.5.4. Revenue and Strategy

    15.6. Sony Corporation

        15.6.1. Business Overview

        15.6.2. Product Portfolio

        15.6.3. Geographical Footprint

        15.6.4. Revenue and Strategy

    15.7. Adobe Systems Ltd.

        15.7.1. Business Overview

        15.7.2. Product Portfolio

        15.7.3. Geographical Footprint

        15.7.4. Revenue and Strategy

    15.8. Siemens PLM Software

        15.8.1. Business Overview

        15.8.2. Product Portfolio

        15.8.3. Geographical Footprint

        15.8.4. Revenue and Strategy

    15.9. Autodesk Inc.

        15.9.1. Business Overview

        15.9.2. Product Portfolio

        15.9.3. Geographical Footprint

        15.9.4. Revenue and Strategy

    15.10. Microsoft Corporation

        15.10.1. Business Overview

        15.10.2. Product Portfolio

        15.10.3. Geographical Footprint

        15.10.4. Revenue and Strategy

    15.11. Dassault Systems SA

        15.11.1. Business Overview

        15.11.2. Product Portfolio

        15.11.3. Geographical Footprint

        15.11.4. Revenue and Strategy

16. Key Takeaways

List of Tables

Table 1: Movie - Average Estimated Production Cost/Shot

Table 2: 3D Animated Movie - Average Estimated Production Cost/Second

Table 3: Key VFX Technology Tool Providers - Part A

Table 4: Key VFX Technology Tool Providers - Part B

Table 5: Major Global VFX Players and Gross Earning/Sales

Table 6: Global Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

Table 7: Global Computer Graphics Market Size (US$ Bn) Forecast and CAGR, by Application, 2018 - 2030

Table 8: Global Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Region, 2018-2030

Table 9: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

Table 10: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

Table 11: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

Table 12: Europe Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

Table 13: Europe Computer Graphics Market Size (US$ Bn) Forecast and CAGR, by Application, 2018-2030

Table 14: Europe Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

Table 15: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

Table 16: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

Table 17: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

Table 18: Middle East and Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

Table 19: Middle East and Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

Table 20: Middle East & Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

Table 21: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

Table 22: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

Table 23: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

Table 24: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

Table 25: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

Table 25:  South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

List of Figures

Figure 1: Global Computer Graphics Market Size, Indicative (US$ Bn)

Figure 2: Global Computer Graphics Market - Top Segment

Figure 3: Global Computer Graphics Market - Top Segment, % Share

Figure 4: Global Computer Graphics Market Share, by Region

Figure 5: Global Computer Graphics Market Overview

Figure 6: Global Computer Graphics Market Revenue Projection (US$ Bn), 2018 - 2030

Figure 7: Global Computer Graphics Market Y-o-Y Growth (Value %) Forecast, 2018 - 2030

Figure 8: Global Computer Graphics Market Revenue Projection (US$ Bn), by Region, 2018 - 2030

Figure 9: Global VFX Market Size and CAGR, 2019 & 2030 (US$ Bn and Value %)

Figure 10: Key Steps Involved in Animation/VFX Creation

Figure 11: Ecosystem Analysis

Figure 12: Market Value Share by Component (2019)

Figure 13: Market Value Share by Application (2019)

Figure 14: Market Value Share by Region (2019)

Figure 15: Global Market CAGR by Component (2020 - 2030)

Figure 16: Global Market CAGR by Application (2020 - 2030)

Figure 17: Global Market CAGR by Region (2020 - 2030)

Figure 18: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Component- Hardware, 2018 - 2030, (US$ Bn and Value %)

Figure 19: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Component- Application Software, 2018 - 2030, (US$ Bn and Value %)

Figure 20: Global Computer Graphics Market Component Comparison Matrix

Figure 21: Global Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

Figure 22: Global Computer Graphics Market Attractiveness Analysis by Component

Figure 23: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - CAD, 2018 - 2030, (US$ Bn and Value %)

Figure 24: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - Image Processing, 2018 - 2030, (US$ Bn and Value %)

Figure 25: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - Entertainment, 2018 - 2030, (US$ Bn and Value %)

Figure 26: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - User Interfaces, 2018 - 2030, (US$ Bn and Value %)

Figure 27: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - Others, 2018 - 2030, (US$ Bn and Value %)

Figure 28: Global Computer Graphics Market Application Comparison Matrix

Figure 29: Global Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

Figure 30: Global Computer Graphics Market Attractiveness Analysis by Application

Figure 31: Global Computer Graphics Market Region Comparison Matrix

Figure 32: Global Computer Graphics Market Value Share Analysis by Region, 2020 and 2030

Figure 33: Global Computer Graphics Market Attractiveness Analysis, by Region

Figure 34: North America Computer Graphics Market Revenue (US$ Bn), 2018 - 2030

Figure 35: North America Computer Graphics Market Y-o-Y Growth, 2018 - 2030

Figure 36: North America Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

Figure 37: North America Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

Figure 38: North America Computer Graphics Market Share Analysis, by Country, 2020 and 2030

Figure 39: North America Computer Graphics Market Attractiveness Analysis, by Country (2019)

Figure 40: North America Computer Graphics Market Attractiveness Analysis, by Component (2019)

Figure 41: North America Computer Graphics Market Attractiveness Analysis, by Application (2019)

Figure 42: Europe Computer Graphics Market Revenue (US$ Bn), 2018 - 2030

Figure 43: Europe Computer Graphics Market Y-o-Y Growth, 2018 - 2030

Figure 44: Europe Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

Figure 45: Europe Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

Figure 46: Europe Computer Graphics Market Value Share Analysis, by Country, 2020 and 2030

Figure 47: Europe Computer Graphics Market Attractiveness Analysis, by Country (2019)

Figure 48: Europe Computer Graphics Market Attractiveness Analysis, by Component (2019)

Figure 49: Europe Computer Graphics Market Attractiveness Analysis, by Application (2019)

Figure 50: Asia Pacific Computer Graphics Market Revenue, 2018 - 2030, (US$ Bn)

Figure 51: Asia Pacific Computer Graphics Market Y-o-Y Growth, 2018 - 2030

Figure 52: Asia Pacific Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

Figure 53: Asia Pacific Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

Figure 54: Asia Pacific Computer Graphics Market Value Share Analysis, by Country, 2016 & 2024

Figure 55: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Country (2019)

Figure 56: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Component (2019)

Figure 57: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Application (2019)

Figure 58: Middle East & Africa Computer Graphics Market Revenue, 2018 - 2030, (US$ Bn)

Figure 59: Middle East & Africa Computer Graphics Market Y-o-Y Growth, 2018 - 2030

Figure 60: Middle East & Africa Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

Figure 61: Middle East & Africa Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

Figure 62: Middle East & Africa Computer Graphics Market Value Share Analysis by Country, 2020 and 2030

Figure 63: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Country (2019)

Figure 64: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Component (2019)

Figure 65: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Application (2019)

Figure 66: South America Computer Graphics Market Revenue, 2018 - 2030, (US$ Bn)

Figure 67: South America Computer Graphics Market Y-o-Y Growth (%), 2018 - 2030

Figure 68: South America Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

Figure 69: South America Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

Figure 70: South America Computer Graphics Market Value Share Analysis, by Country, 2020 and 2030

Figure 71: South America Computer Graphics Market Attractiveness Analysis, by Country (2019)

Figure 72: South America Computer Graphics Market Attractiveness Analysis, by Component (2019)

Figure 73: South America Computer Graphics Market Attractiveness Analysis, by Application (2019)

Figure 74: Global Computer Graphics Market Share Analysis by Company (2019)

Figure 75: South America Computer Graphics Market Attractiveness Analysis, by Component (2019)

Figure 76: South America Computer Graphics Market Attractiveness Analysis, by Application (2019)

Figure 77: Global Computer Graphics Market Share Analysis by Company (2019)

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Computer Graphics Market