Coin Operated Entertainment Machines Market: Introduction

  • The digital gaming industry began with the invention of coin operated video games. Coin operated entertainment machines include pool tables, vending machines, kiddie riddles, jukeboxes, and redemption games. Coin operated gaming machinery are found in public places such as game parlors, amusement arcades, and malls. Usually, coin operated entertainment machines include video games, pinball machines, or electromechanical games. These game machines have different levels with increasing difficulty which increases the eagerness of the consumer to play the game.
  • Most gaming machines have a single screen which helps to retain the concentration of the player and also helps in viewing the entire screen. The machines have scoring features which build up the competition among the players.

Increase in video logs and 4K images to drive the global coin operated entertainment machines market

  • Many consumers have adopted gaming as a profession due to online streaming of games. Consumer desire to purchase these games has increased with the rising competition. Developments in gaming machinery such as improved graphics and new play levels has increased the interest of consumers, which is expected to drive the global coin operated entertainment machinery market. Continuous development in the product to make it more advanced and consumer friendly is likely to fuel the market during the forecast period.

Technology development and penetration of e-commerce to drive the coin operated entertainment machines market

  • Popularity of coin operated entertainment machines is growing due to advanced technology in the gaming machines. Change in lifestyle of consumers has impacted the growth of the coin operated entertainment machines market. Growing disposable income of consumers has also increased footfalls in gaming parlors and amusement arcades. Increasing consumer awareness about technically advanced products and virtual reality has driven the demand for the products.

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Asia Pacific Expected to be the Fastest Growing Region in the Global Coin Operated Entertainment Machines Market

  • Geographically, the global coin operated entertainment machines market can be divided into five regions: North America (NA), Europe (EU), Asia Pacific (APAC), Middle East & Africa (MEA), and South America (SA).
  • North America country-level analysis features the U.S., Canada, and Rest of North America. Analysis and forecast of the coin operated entertainment machines market in Europe includes markets across the U.K., Germany, France, and Rest of Europe. Similarly, Asia Pacific includes India, China, Japan, and Rest of Asia Pacific. Middle East & Africa includes the coin operated entertainment machines market analysis and forecast of GCC countries, South Africa, and Rest of Middle East & Africa. The South America coin operated entertainment machines market is segmented into Brazil, and Rest of South America.
  • The market in Asia Pacific is anticipated to expand at the fastest CAGR during the forecast period. Increasing consumer awareness about the product and technological developments in gaming machinery has impacted the demand for the product.

Key Players Operating in the Coin Operated Entertainment Machines Market

The coin operated entertainment machines market is competitive with several global and regional players. Major players are adopting various strategies such as regional expansion and product portfolio expansion to enhance their position in the market.

A few of the key players operating in the global coin operated entertainment machines market are:

  • Bandai Namco Entertainment Inc.
  • Brunswick Group
  • D Box Technologies Inc.
  • Gold Standards Games
  • Innovation Concept in Entertainment (ICE)
  • Konami Holdings Corporation
  • Nintendo Co. Ltd
  • Sega Games Co. Ltd
  • Taito Corporation
  • Valley Dynamo, Inc.

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Global Coin Operated Entertainment Machines Market: Research Scope

Global Coin Operated Entertainment Machines Market, by Product type

  • Video Games
  • Pinball
  • Electro-mechanical Games
  • Redemption Games
  • Others

Global Coin Operated Entertainment Machines Market, by Age Group

  • Less 18 years
  • 19-35 years
  • 36 years and above

Global Coin Operated Entertainment Machines Market, by Application

  • Residential
  • Commercial
    • Amusement Arcades
    • Bars
    • Restaurants
    • Others

Global Coin Operated Entertainment Machines Market, by Distribution Channel

  • Online
  • Offline

The report on the global coin operated entertainment machines market is a compilation of first-hand information, qualitative and quantitative assessment by industry analysts, and inputs from industry experts and industry participants across the value chain. The report provides in-depth analysis of parent market trends, macroeconomic indicators, and governing factors, along with market attractiveness as per segments. The report also maps the qualitative impact of various factors on market segments and regions.

The study is a source of reliable data on:

  • Market segments and sub-segments
  • Market trends and dynamics
  • Supply and demand
  • Market size
  • Current trends/opportunities/challenges
  • Competitive landscape
  • Technological breakthroughs
  • Value chain and stakeholder analysis

The regional analysis covers:

  • North America (U.S. and Canada)
  • Latin America (Mexico, Brazil, Peru, Chile, and others)
  • Western Europe (Germany, U.K., France, Spain, Italy, Nordic countries, Belgium, Netherlands, and Luxembourg)
  • Eastern Europe (Poland and Russia)
  • Asia Pacific (China, India, Japan, ASEAN, Australia, and New Zealand)
  • Middle East and Africa (GCC, Southern Africa, and North Africa)

The report has been compiled through extensive primary research (through interviews, surveys, and observations of seasoned analysts) and secondary research (which entails reputable paid sources, trade journals, and industry body databases). The report also features a complete qualitative and quantitative assessment by analyzing data gathered from industry analysts and market participants across key points in the industry’s value chain.

A separate analysis of prevailing trends in the parent market, macro- and micro-economic indicators, and regulations and mandates is included under the purview of the study. By doing so, the report projects the attractiveness of each major segment over the forecast period.

Highlights of the report:

  • A complete backdrop analysis, which includes an assessment of the parent market
  • Important changes in market dynamics
  • Market segmentation up to the second or third level
  • Historical, current, and projected size of the market from the standpoint of both value and volume
  • Reporting and evaluation of recent industry developments
  • Market shares and strategies of key players
  • Emerging niche segments and regional markets
  • An objective assessment of the trajectory of the market
  • Recommendations to companies for strengthening their foothold in the market   

Note: Although care has been taken to maintain the highest levels of accuracy in TMR’s reports, recent market/vendor-specific changes may take time to reflect in the analysis.

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Coin Operated Entertainment Machines Market

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