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VR Content Creation Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 - 2024

Pre Book Price: $ 5216

Original Price: $ 5795

Virtual reality (VR) content creation is similar to video sharing platform that furthermore assimilates easy to use tools that help an average person to create and distribute virtual reality experience via their web-browser. The platform’s VR content creation tools enables to create and submit virtual asset such as apps, and cinematic view. It is a major development that allow people on how they will present 3D environment ideas and design from now on. VR content creator has the ability to put the targeted audience right into the virtual environment which is expected to make the idea and design more interactive and interesting. Virtual reality has number of possibilities from providing the user an immersive experience of a museum, exhibition, architectural art, retail store or just to take a closer view at a point of sale retail outlook , it helps give the end-user a realistic view of any designs & space before they are actually sent for production. Virtual reality VR content can be created either as Video/Movies or in still format, on various VR headsets & devices present in the market. VR content creation is a robust development, and it requires a variety of skills, not only sensing technology and computer graphics techniques, but also visual design and storytelling.

Since the VR experience can be constructed using smartphone and even by a simple cardboard box, nearly anybody can use it. Therefore, ease of use and availability is one of the foremost reason that is driving the market of VR content creation. Tech leaders continue to make VR widely accessible through various means specifically by lowering cost at which these platform will be available in the market. The low cost barrier means VR has the capability to revolutionaries all kind of fields including news and entertainment, sports and education, However, there are some challenges involved in creating VR content that may include camera placement, synchronization and the stitching process. The utmost threat to virtual reality is the quality of the story and characters in those stories. Because VR is still at a “promotional” stage, the expected risk for its durability are people not able to execute VR in an appropriate manner .VR is a whole different alliance when it comes to video creation. Presently, this new medium is influencing and impacting all aspects of storytelling cameras, production, filmmaking, special effects (VFX), lighting, sound editing, distribution, coding and consumption. Moreover, with the lower entry barrier and nearly no limit to its uses, VR is presently one of the most stimulating tech breakthroughs in recent years, creating new opportunities for the latest generation of content creators. For instance, there are number of VR tech startup that are focusing on content production for diverse range of brands from banks to films specifically with the help of 360 degree VR videos that creates an immersive experience, allowing the end user to get a realistic feeling of being in the place captured. Big brands are now opening up to integrate VR for better customer interaction.

Key Players in the market are Cisco Meraki, VOXELUS, Koncept VR, SubVRsive, MATTERVR, Visionary VR, IAM-Media (IAM-360), WEMAKEVR and Panedia Pty Ltd.

The report offers a comprehensive evaluation of the market. It does so via in-depth qualitative insights, historical data, and verifiable projections about market size. The projections featured in the report have been derived using proven research methodologies and assumptions. By doing so, the research report serves as a repository of analysis and information for every facet of the market, including but not limited to: Regional markets, technology, types, and applications.

The study is a source of reliable data on:

  • Market segments and sub-segments
  • Market trends and dynamics
  • Supply and demand
  • Market size
  • Current trends/opportunities/challenges
  • Competitive landscape
  • Technological breakthroughs
  • Value chain and stakeholder analysis

The regional analysis covers:

  • North America (U.S. and Canada)
  • Latin America (Mexico, Brazil, Peru, Chile, and others)
  • Western Europe (Germany, U.K., France, Spain, Italy, Nordic countries, Belgium, Netherlands, and Luxembourg)
  • Eastern Europe (Poland and Russia)
  • Asia Pacific (China, India, Japan, ASEAN, Australia, and New Zealand)
  • Middle East and Africa (GCC, Southern Africa, and North Africa)

The report has been compiled through extensive primary research (through interviews, surveys, and observations of seasoned analysts) and secondary research (which entails reputable paid sources, trade journals, and industry body databases). The report also features a complete qualitative and quantitative assessment by analyzing data gathered from industry analysts and market participants across key points in the industry’s value chain.

A separate analysis of prevailing trends in the parent market, macro- and micro-economic indicators, and regulations and mandates is included under the purview of the study. By doing so, the report projects the attractiveness of each major segment over the forecast period.

Highlights of the report:

  • A complete backdrop analysis, which includes an assessment of the parent market
  • Important changes in market dynamics
  • Market segmentation up to the second or third level
  • Historical, current, and projected size of the market from the standpoint of both value and volume
  • Reporting and evaluation of recent industry developments
  • Market shares and strategies of key players
  • Emerging niche segments and regional markets
  • An objective assessment of the trajectory of the market
  • Recommendations to companies for strengthening their foothold in the market   

Note: Although care has been taken to maintain the highest levels of accuracy in TMR’s reports, recent market/vendor-specific changes may take time to reflect in the analysis.


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