The research document on the mobile entertainment market studies the ecosystem with the help of descriptive overviews and important market statistics. A growing consumer base and improvements in mobile technology are the key driving factors in the mobile entertainment market. The market also creates additional growth for all related markets such as minor application-making organizations/individuals, smartphones, and entertainment websites. The report explains the industry’s overall capabilities, overall growth rate, and the systems in use. It also explores the major opportunities for growth, as well as restraints on the mobile entertainment market.
The research report investigates statistics from historical and current sources to provide an accurate forecast of the application production details and market size. It will establish a system of European and American regions as having the top players for the mobile entertainment markets.
The research report utilizes Porter’s five force analysis to provide a broad spectrum of easy-to-comprehend market analysis. It goes further to use a value chain assessment and a SWOT analysis to help you stay in touch with the projected chances and competitive trends in the mobile entertainment market.
Mobile entertainment usually includes and activity meant for leisure that is undertaken via a personal technology that is both networked and can move over distances. The user may or may not incur costs while using these entertainment applications. The market’s description is also loose enough to include social media. It provides a mode of relaxation and entertainment for the user, as well as a mode of interaction and advertisement for the makers towards the consumers.
The key growth drivers for the mobile entertainment market include the continuous rise of smartphone users and the consequent rise in applications download. The market is expected to reach $54 billion in the year 2015. The segments of mobile gaming and social media are the fastest growing segments of the mobile entertainment market. Other top segments of the mobile entertainment market include mobile music, mobile personalization, mobile TV, and access to premium content.
The market finds major brands that are ready to invest in it due to the growing number of consumers accepting the mobile entertainment platforms in rich media content. In-app advertising provides one of the larger sources of revenue for apps that are provided free of cost. Most app developers provide a free version with in-app advertisements and lesser content, which the user can upgrade to a premium version that will cost them. The mobile music segment is estimated to stay the largest contributor to the mobile entertainment market’s revenue generation for the next five years.
The key players that dominate the mobile entertainment market are Vodafone, AT & T, Apple, Android, Blackberry, and Motorola Droid.
Major geographies analyzed under this research report are:
- North America
- Rest of the World
This report gives you access to decisive data such as:
- Market growth drivers
- Factors limiting market growth
- Current market trends
- Market structure
- Market projections for the coming years
Key highlights of this report
- Overview of key market forces propelling and restraining market growth
- Up-to-date analyses of market trends and technological improvements in the mobile entertainment market
- Pin-point analyses of market competition dynamics to offer you a competitive edge
- An analysis of strategies of major competitors
- An array of graphics and SWOT analysis of major industry segments
- Detailed analyses of industry trends
- A well-defined technological growth map with an impact-analysis
- Offers a clear understanding of the competitive landscape and key product segments