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Published Date: 2016-11-15Number of Pages: 154

Mixed Reality Market (Component - Hardware and Software; Application - Automotive & Aerospace, Healthcare, Entertainment, and Ecommerce & Retail) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 - 2024

Mixed Reality Market: Snapshot

Mixed reality is technique that uses software and devices to create visualizations that are an amalgamation of real and digital objects, which coincide and interact in real time. The hardware aspect of mixed reality market includes devices such as associated devices, head-mounted displays (HMDs), camera, and console. Meanwhile, the software segment comprises cloud, gestures, mixed reality tracking software, and software development kit (SDK) to offer real-world experience through virtual images. The research report states that global mixed reality market will be worth US$1.2 bn by 2024 as opposed to US$35.30 mn in 2015. During the forecast period of 2016 and 2024, the global market is anticipated to progress at a CAGR of 39.1%.

The factors driving the global market are the evolution of the entertainment industry and urgent need for making tasks in sectors such as healthcare efficient. Additionally, adoption of mixed reality in the automobile design to improvise safety technologies is anticipated to an emerging trend that will benefit the overall market in the near future. The market also stands to benefit as developer companies are aiming at offering advanced augmented reality application such as education, industrial, healthcare, travel and navigation, and games and entertainment.

mixed reality market

 

Entertainment Assumes Lead as Purchasing Power Improves

In terms of applications, the global mixed reality market is segmented into healthcare, automotive and aerospace, e-commerce and retail, entertainment, and others. Out of all these, the entertainment sector is going to show remarkable progress in the coming years. The designing and implementation of never-seen-before immersive experiences in the field of entertainment with the help of mixed reality devices are expected to boost the progress of this segment. Additionally, adoption and usage of augmented reality in developing video games is also expected to spur the demand for mixed reality devices in the coming years. The rising disposable incomes of the overall population has increased spending on various types of virtual entertainment, which has also boosted the uptake of mixed reality devices in the entertainment industry. According to research analysts, the entertainment segment is likely to expand at a CAGR 40.3% during the forecast years of 2016 and 2024.

Asia Pacific Leads Global Market with Continued Uptake of Smartphones

Geographically, the global market is segmented into regions such as North America, Asia Pacific, Europe and Rest of the World. According to the report, North American is anticipated to lead the global market in the coming years. Asia Pacific is projected to follow its lead as the region is exhibiting a high uptake of smart devices. Owing to this reason several consumers will have the option of viewing things in a mixed reality format through several applications. The growing access to mixed reality solutions will provide information to real-time situational images captured by the existing smart devices and display them on the screen for the viewers.

Some of the key players operating in the global mixed reality market are include Daqri LLC., Seiko Epson Corporation, Facebook Inc., HTC Corporation., Samsung Electronics Co, Ltd., Recon Instruments, Inc., Microsoft Corporation, Magic Leap, Inc., Canon Inc., Meta Company, Infinity Augmented Reality, Inc., and Osterhout Design Group. 

1. Preface
     1.1. Market Definition and Scope
     1.2. Market Segmentation
     1.3. Key Research Objectives
     1.4. Research Highlights

2. Assumptions and Research Methodology

3. Executive Summary : Global Mixed Reality Market

4. Market Overview
     4.1. Introduction
            4.1.1. Product Definition
            4.1.2. Industry Evolution / Developments
     4.2. Market Overview
     4.3. Key Market Indicators
            4.3.1. Entertainment and Multimedia Market
     4.4. Market Dynamics
            4.4.1. Drivers
            4.4.2. Restraints
            4.4.3. Opportunity
     4.5. Global Mixed Reality Market Analysis and Forecasts, 2014 – 2024
            4.5.1. Market Revenue Projections (US$ Mn)
     4.6. Market Outlook: Product Lifecycle

5. Global Mixed Reality Market Analysis and Forecasts, By Component
     5.1. Introduction & Definition
     5.2. Key Findings 
     5.3. Key Trends
     5.4. Market Size (US$ Mn) Forecast By Component, 2014 – 2024 
            5.4.1. Software
            5.4.2. Hardware
     5.5. Market Attractiveness By Component

6. Global Mixed Reality Market Analysis and Forecasts, By Application
     6.1. Introduction & Definition
     6.2. Key Findings 
     6.3. Key Trends
     6.4. Market Size (US$ Mn) Forecast By Application, 2014 – 2024
            6.4.1. Automotive & Aerospace
            6.4.2. Healthcare
            6.4.3. Entertainment
            6.4.4. E-commerce & Retail
            6.4.5. Others 
     6.5. Market Attractiveness By Application

7. Global Mixed Reality Market Analysis and Forecasts, By Region
     7.1. Key Findings
     7.2. Market Size (US$ Mn) Forecast By Region, 2014 – 2024
            7.2.1. North America
            7.2.2. Europe
            7.2.3. Asia Pacific
            7.2.4. Middle East and Africa
            7.2.5. South America
     7.3. Market Attractiveness By Country/Region

8. North America Mixed Reality Market Analysis and Forecast
     8.1. Key Findings
     8.2. Key Trends
     8.3. Market Size (US$ Mn) Forecast By Component, 2014 – 2024 
            8.3.1. Software
            8.3.2. Hardware
     8.4. Market Size (US$ Mn) Forecast By Application, 2014 – 2024
            8.4.1. Automotive & Aerospace
            8.4.2. Healthcare
            8.4.3. Entertainment
            8.4.4. E-commerce & Retail
            8.4.5. Others      
     8.5. Market Size (US$ Mn) Forecast By Country, 2014 – 2024
            8.5.1. United States
            8.5.2. Canada 
            8.5.3. Rest of North America 
     8.6. Market Attractiveness Analysis 
            8.6.1. By Component
            8.6.2. By Application
            8.6.3. By Country

9. Europe Mixed Reality Market Analysis and Forecast
     9.1. Key Findings
     9.2. Key Trends
     9.3. Market Size (US$ Mn) Forecast By Component, 2014 – 2024 
            9.3.1. Software
            9.3.2. Hardware
     9.4. Market Size (US$ Mn) Forecast By Application, 2014 – 2024
            9.4.1. Automotive & Aerospace
            9.4.2. Healthcare
            9.4.3. Entertainment
            9.4.4. E-commerce & Retail
            9.4.5. Others 
     9.5. Market Size (US$ Mn) Forecast By Country, 2014 – 2024
            9.5.1. France 
            9.5.2. United Kingdom
            9.5.3. Russia 
            9.5.4. Rest of Europe 
     9.6. Market Attractiveness Analysis 
            9.6.1. By Component
            9.6.2. By Application
            9.6.3. By Country

10. Asia Pacific Mixed Reality Market Analysis and Forecast
     10.1. Key Findings
     10.2. Key Trends
     10.3. Market Size (US$ Mn) Forecast By Component, 2014 – 2024 
            10.3.1. Software
            10.3.2. Hardware
     10.4. Market Size (US$ Mn) Forecast By Application, 2014 – 2024
            10.4.1. Automotive & Aerospace
            10.4.2. Healthcare
            10.4.3. Entertainment
            10.4.4. E-commerce & Retail
            10.4.5. Others 
     10.5. Market Size (US$ Mn) Forecast By Country, 2014 – 2024
            10.5.1. China 
            10.5.2. Japan 
            10.5.3. India
            10.5.4. Australia 
            10.5.5. Rest of APAC 
     10.6. Market Attractiveness Analysis 
            10.6.1. By Component
            10.6.2. By Application
            10.6.3. By Country

11. Middle East And Africa Mixed Reality Market Analysis and Forecast
     11.1. Key Findings
     11.2. Key Trends
     11.3. Market Size (US$ Mn) Forecast By Component, 2014 – 2024 
            11.3.1. Software
            11.3.2. Hardware
     11.4. Market Size (US$ Mn) Forecast By Application, 2014 – 2024
            11.4.1. Automotive & Aerospace
            11.4.2. Healthcare
            11.4.3. Entertainment
            11.4.4. E-commerce & Retail
            11.4.5. Others 
     11.5. Market Size (US$ Mn) Forecast By Country, 2014 – 2024
            11.5.1. UAE 
            11.5.2. Saudi Arabia 
            11.5.3. Rest of Middle East and Africa
     11.6. Market Attractiveness Analysis 
            11.6.1. By Component
            11.6.2. By Application
            11.6.3. By Country

12. South America Mixed Reality Market Analysis and Forecast
     12.1. Key Findings
     12.2. Key Trends
     12.3. Market Size (US$ Mn) Forecast By Component, 2014 – 2024 
            12.3.1. Software
            12.3.2. Hardware
     12.4. Market Size (US$ Mn) Forecast By Application, 2014 – 2024
            12.4.1. Automotive & Aerospace
            12.4.2. Healthcare
            12.4.3. Entertainment
            12.4.4. E-commerce & Retail
            12.4.5. Others 
     12.5. Market Size (US$ Mn) Forecast By Country, 2014 – 2024
            12.5.1. Brazil 
            12.5.2. Argentina 
            12.5.3. Rest of South America 
     12.6. Market Attractiveness Analysis 
            12.6.1. By Component
            12.6.2. By Application
            12.6.3. By Country

13. Competition Landscape
     13.1. Market Player – Competition Matrix (By Tier and Size of companies)
     13.2. Market Share Analysis By Company (2015)
     13.3. Company Profiles 
            13.3.1 Facebook Inc.
                     13.3.1.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.1.2  Market Presence, By Segment
                     13.3.1.3 Strategy
                     13.3.1.4 Revenue and Operating Profits
                     13.3.1.5 SWOT Analysis
            13.3.2 Samsung Electronics Co, Ltd.
                     13.3.2.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.2.2  Market Presence, By Segment
                     13.3.2.3 Strategy
                     13.3.2.4 Revenue and Operating Profits
                     13.3.2.5 SWOT Analysis
            13.3.3 HTC Corporation
                     13.3.3.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.3.2  Market Presence, By Segment
                     13.3.3.3 Strategy
                     13.3.3.4 Revenue and Operating Profits
                     13.3.3.5 SWOT Analysis
            13.3.4 Seiko Epson Corporation.
                     13.3.4.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.4.2  Market Presence, By Segment
                     13.3.4.3 Strategy
                     13.3.4.4 Revenue and Operating Profits
                     13.3.4.5 SWOT Analysis
            13.3.5 Recon Instruments, Inc.
                     13.3.5.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.5.2  Market Presence, By Segment
                     13.3.5.3 Strategy
                     13.3.5.4 Revenue and Operating Profits
                     13.3.5.5 SWOT Analysis
            13.3.6 Microsoft Corporation
                     13.3.6.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.6.2  Market Presence, By Segment
                     13.3.6.3 Strategy
                     13.3.6.4 Revenue and Operating Profits
                     13.3.6.5 SWOT Analysis
            13.3.7 Daqri LLC.
                     13.3.7.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.7.2  Market Presence, By Segment
                     13.3.7.3 Strategy
                     13.3.7.4 Revenue and Operating Profits
                     13.3.7.5 SWOT Analysis
            13.3.8 Canon Inc.
                     13.3.8.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.8.2  Market Presence, By Segment
                     13.3.8.3 Strategy
                     13.3.8.4 Revenue and Operating Profits
                     13.3.8.5 SWOT Analysis
            13.3.9 Magic Leap, Inc.
                     13.3.9.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.9.2  Market Presence, By Segment
                     13.3.9.3 Strategy
                     13.3.9.4 Revenue and Operating Profits
                     13.3.9.5 SWOT Analysis
            13.3.10  Meta Company
                     13.3.10.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.10.2  Market Presence, By Segment
                     13.3.10.3 Strategy
                     13.3.10.4 Revenue and Operating Profits
                     13.3.10.5 SWOT Analysis
            13.3.11 Osterhout Design Group
                     13.3.11.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.11.2  Market Presence, By Segment
                     13.3.11.3 Strategy
                     13.3.11.4 Revenue and Operating Profits
                     13.3.11.5 SWOT Analysis
            13.3.12 Infinity Augmented Reality, Inc.
                     13.3.12.1 Company Details (HQ, Foundation Year, Employee Strength)
                     13.3.12.2  Market Presence, By Segment
                     13.3.12.3 Strategy
                     13.3.12.4 Revenue and Operating Profits
                     13.3.12.5 SWOT Analysis

14. Key Takeaways

List of Figures

Figure 1: Global Mixed Reality Market Size (US$ Mn) Forecast, 2015–2024
Figure 2: Global Mixed Reality Market Y-o-Y Growth (Value %) Forecast, 2016–2024
Figure 3: Global Mixed Reality Market Value Share Analysis by Component, 2016 and 2024
Figure 4: Global Mixed Reality Market Revenue and Y-o-Y Growth, by Component – Hardware, 2016 - 2024, (US$ Mn and Value %)
Figure 5: Global Mixed Reality Market Revenue and Y-o-Y Growth, by Component – software, 2016 - 2024, (US$ Mn and Value %)
Figure 6: Mixed Reality Market Attractiveness Analysis by Component
Figure 7: Global Mixed Reality Market Value Share Analysis by Application, 2016 and 2024
Figure 8: Global Mixed Reality Market Revenue and Y-o-Y Growth, by Application – Automotive & Aerospace, 2015 - 2024, (US$ Mn and Value %)
Figure 9: Global Mixed Reality Market Revenue and Y-o-Y Growth, by Application – Healthcare, 2016 - 2024, (US$ Mn and Value %)
Figure 10: Global Mixed Reality Market Revenue and Y-o-Y Growth, by Application – Entertainment, 2016 - 2024, (US$ Mn and Value %)
Figure 11: Global Mixed Reality Market Revenue and Y-o-Y Growth, by Application – E-commerce, 2016 - 2024, (US$ Mn and Value %)
Figure 12: Global Mixed Reality Market Revenue and Y-o-Y Growth, by Application – Others, 2016 - 2024, (US$ Mn and Value %)
Figure 13: Mixed Reality Market Attractiveness Analysis by Application
Figure 14: Global Mixed Reality Market Value Share Analysis by Region, 2016 and 2024
Figure 15: Europe: Mixed Reality Market Attractiveness Analysis, by Region
Figure 16: North America Mixed Reality Market Size (US$ Mn) Forecast, 2015–2024
Figure 17: North America Mixed Reality Market Y-o-Y Growth (Value %), 2016–2024
Figure 18: North America Mixed Reality Market Value Share Analysis, by Component, 2016 and 2024
Figure 19: North America Mixed Reality Market Value Share Analysis by Application, 2016 and 2024
Figure 20: North America Mixed Reality Market Value Share Analysis, by Country, 2016 and 2024
Figure 23: By Application (2016)
Figure 21: By Component (2016)
Figure 22: By Country (2016)
Figure 24: Europe Mixed Reality Market Size (US$ Mn) Forecast, 2015–2024
Figure 25: Europe Mixed Reality Market Y-o-Y Growth (Value %), 2016–2024
Figure 26: Europe Mixed Reality Market Value Share Analysis, by Component, 2016 and 2024
Figure 27: Europe Mixed Reality Market Value Share Analysis by Application, 2016 and 2024
Figure 28: Europe Mixed Reality Market Value Share Analysis by Country, 2016 and 2024
Figure 31: By Application (2016)
Figure 29: By Component (2016)
Figure 30: By Country (2016)
Figure 32: Asia Pacific Mixed Reality Market Size (US$ Mn) Forecast, 2015–2024
Figure 33: Asia Pacific Mixed Reality Market Y-o-Y Growth (Value %), 2016–2024
Figure 34: Asia Pacific Mixed Reality Market Value Share Analysis, by Component, 2016 and 2024
Figure 35: Asia Pacific Mixed Reality Market Value Share Analysis by Application, 2016 and 2024
Figure 36: Asia Pacific Mixed Reality Market Value Share Analysis, by Country, 2016 & 2024
Figure 39: By Application (2016)
Figure 37: By Component (2016)
Figure 38: By Country (2016)
Figure 40: MEA Mixed Reality Market Size (US$ Mn) Forecast, 2015–2024
Figure 41: MEA Mixed Reality Market Y-o-Y Growth (Value %), 2016–2024
Figure 42: MEA Mixed Reality Market Value Share Analysis, by Component, 2016 and 2024
Figure 43: MEA Mixed Reality Market Value Share Analysis by Application, 2016 and 2024
Figure 44: MEA Mixed Reality Market Value Share Analysis by Country, 2016 and 2024
Figure 47: By Application (2016)
Figure 45: By Component (2016)
Figure 46: By Country (2016)
Figure 48: South America Mixed Reality Market Size (US$ Mn) Forecast, 2015–2024
Figure 49: South America Mixed Reality Market Y-o-Y Growth (Value %), 2016–2024
Figure 50: South America Mixed Reality Market Value Share Analysis, by Component, 2016 and 2024
Figure 51: South America Mixed Reality Market Value Share Analysis by Application, 2016 and 2024
Figure 52: South America Mixed Reality Market Value Share Analysis, by Country, 2016 and 2024
Figure 55: By Application (2016)
Figure 53: By Component (2016)
Figure 54: By Country (2016)
Figure 56: Global Mixed Reality Market Share Analysis by Company (2015)

List of Tables

Table 1: Global Mixed Reality Market Size (US$ Mn) Forecast, by Component, 2015–2024
Table 2: Global Mixed Reality Market Size (US$ Mn) Forecast, by Application, 2015–2024
Table 3: Global Mixed Reality Market Size (US$ Mn) Forecast, by Country, 2015 – 2024
Table 4: North America Mixed Reality Market Size (US$ Mn) Forecast, by Component, 2015–2024
Table 5: North America Mixed Reality Market Size (US$ Mn) Forecast, by Application, 2015–2024
Table 6: North America Mixed Reality Market Size (US$ Mn) Forecast, by Country, 2015 – 2024
Table 7: Europe Mixed Reality Market Size (US$ Mn) Forecast, by Component, 2015–2024
Table 8: Europe Mixed Reality Market Size (US$ Mn) Forecast, by Application, 2015–2024
Table 9: Europe Mixed Reality Market Size (US$ Mn) Forecast, by Country, 2015 – 2024
Table 10: Asia Pacific Mixed Reality Market Size (US$ Mn) Forecast, by Component, 2015–2024
Table 11: Asia Pacific Mixed Reality Market Size (US$ Mn) Forecast, by Application, 2015–2024
Table 12: Asia Pacific Mixed Reality Market Size (US$ Mn) Forecast, by Country, 2015 – 2024
Table 13: MEA Mixed Reality Market Size (US$ Mn) Forecast, by Component, 2015–2024
Table 14: MEA Mixed Reality Market Size (US$ Mn) Forecast, by Application, 2015–2024
Table 15: MEA Mixed Reality Market Size (US$ Mn) Forecast, by Country, 2015 – 2024
Table 16: South America Mixed Reality Market Size (US$ Mn) Forecast, by Component, 2015–2024
Table 17: South America Mixed Reality Market Size (US$ Mn) Forecast, by Application, 201–2024
Table 18: South America Mixed Reality Market Size (US$ Mn) Forecast, by Country, 2015 – 2024

Global Mixed Reality Market: Overview

Substantial advances in hardware technologies and the adoption of sophisticated mobile software to create real-time and immersive environments are the key factors stimulating the demand for mixed reality (MR). The inroads made by virtual world of computer-generated imagery to real-world environments along with the advancement in automated reality technologies has led to the steady evolution of the MR market. The MR market has witnessed the continual penetration of head mounted display (HMD) devices in a variety of areas such as in gaming, sports, entertainment, and healthcare industries. 

A large number of companies are actively focused on developing high-end augmented reality applications for these industries that is expected to positively impact the market in the coming years. The global mixed reality market is anticipated to rise at 39.1% CAGR from 2016 to 2024 and attain a valuation of US$1.2 bn by the end of forecast period. 

The report offers an in-depth insight into the current and emerging trends, technological advances, market share and size of various component and application segments. The study is prepared with the help of extensive primary and secondary researchers include valuable inputs from a wide range of market participants such as industry experts, strategists, market leaders, and business executives. The research study takes a closer look at recent disruptive technologies and assesses their impact on the competitive landscape of major regions. The insights and analysis help stakeholders gain a better understanding of the market and enable them to devise impactful strategy. 

Global Mixed Reality Market: Trends and Opportunities

The mixed reality market is primarily driven by its increasing application in gaming and entertainment industries. The convergence of augmented reality and virtual reality technologies has led to the development of a host of interactive content in gaming industry. As a result of numerous transformative gaming effects of mixed reality technologies, an increasing number of video gaming companies are becoming a part of ecosystem of the mixed reality market, thereby boosting the market. Furthermore, growing popularity of IoT and wearable technologies are expected to expand the horizon of mixed reality applications. 

The soaring demand for mixed reality applications in healthcare and medical industries facilitates better diagnosis and treatment of diseases. The increasing adoption of MR in imaging and radiology is expected to open up lucrative market avenues over the forecast period. Furthermore, the use of mixed reality applications bear large-scale implications for online shopping which is expected to confer enormous benefits to several companies in e-commerce and retail industries. 

Global Mixed Reality Market: Regional Outlook

Regionally, the global mixed reality market can be segmented into North America, Europe, Asia Pacific, South America, and the Middle East and Africa. Among these regions, North America is expected to lead the global market for mixed reality. The growing popularity of 3D movies in entertainment industry is anticipated to bolster the demand for mixed reality hardware and solutions. 

North America is anticipated to be followed by the Asia Pacific market. The steady growth of this regional market is expected to be fuelled by increasing adoption of mixed reality applications across various industries and a robust uptake of smart wearable devices among consumers. In addition, the adoption of mixed reality solutions has transformed the interactive experience of viewers spurring the demand for these solution in developing and developed nations in the region. 

Global Mixed Reality Market: Competitive Landscape

Prominent companies vying for a sustained share of the mixed reality market include Daqri LLC., Epson, Facebook Inc., Samsung Electronics Co, Ltd., HTC Corporation., Recon Instruments, Magic Leap, Inc., Microsoft Corporation, Canon Inc., and Infinity Augmented Reality, Inc. Leading vendors are launching high-end mixed reality solutions that offer immersive and interactive experiences in end-users industries to consolidate their market positions. 

The global mixed reality market has been segmented as follows:

Mixed Reality Market, by Component

  • Hardware
  • Software

Mixed Reality Market, by Application

  • Automotive & Aerospace
  • Healthcare
  • Entertainment
  • E-commerce & Retail
  • Others

Mixed Reality Market, by Geography

  • North America
    • The U.S.
    • Canada
    • Rest of North America
  • Europe
    • The U.K.
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Australia
    • Rest of APAC
  • Middle East & Africa (MEA)
    • United Arab Emirates (the UAE)
    • Saudi Arabia
    • Rest of MEA
  • South America
    • Brazil
    • Argentina
    • Rest of Latin America

This report gives you access to decisive data such as: 

  • Market growth drivers
  • Factors limiting market growth
  • Current market trends
  • Market structure
  • Market projections for the coming years 

Key highlights of this report 

  • Overview of key market forces propelling and restraining market growth
  • Up-to-date analyses of market trends and technological improvements
  • Pin-point analyses of market competition dynamics to offer you a competitive edge
  • An analysis of strategies of major competitors
  • An array of graphics and SWOT analysis of major industry segments
  • Detailed analyses of industry trends
  • A well-defined technological growth map with an impact-analysis
  • Offers a clear understanding of the competitive landscape and key product segments


 
 
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