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Published Date: 2017-07-12Number of Pages: 223

Computer Graphics Market (Component - Hardware and Application Software; Application - CAD, Image Processing, User Interface, and Entertainment (3D/Animation/Visual Effects (VFX))) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2016 - 2024

Global Computer Graphics Market: Snapshot

The global computer graphics market is teeming with regional players who have a solid foothold over local market and a few large multinationals that together hold a sizeable chunk of the market share. This makes the competitive landscape fragmented in nature. At present, competition in the market is moderate. In the next couple of years, however, it is expected to heat up on account of mergers and acquisitions and entry of new players due to easy availability of low cost labor.

At the forefront of driving growth in the global computer graphics market is the booming media and entertainment industry. Rising application of image processing and 3D animation effects in media and entertainment industry and robust demand for computer graphics software in fashion designing, automobile, construction, and other manufacturing industries is predicted to take the market forward. Posing a roadblock to the market, on the other hand, is the need to change hardware because of constant upgrades to 3D computer graphics software which results in added cost burden in developing new and enhanced graphical content.

As per a report by Transparency Market Research, the global computer graphics market is likely to rise at a steady 5.5% CAGR between 2016 and 2024 to become worth US$211.60 bn by 2024 from US$130.91 bn in 2015.

global computer graphics market

Global Computer Graphics Market: Snapshot

The global computer graphics market is teeming with regional players who have a solid foothold over local market and a few large multinationals that together hold a sizeable chunk of the market share. This makes the competitive landscape fragmented in nature. At present, competition in the market is moderate. In the next couple of years, however, it is expected to heat up on account of mergers and acquisitions and entry of new players due to easy availability of low cost labor.

At the forefront of driving growth in the global computer graphics market is the booming media and entertainment industry. Rising application of image processing and 3D animation effects in media and entertainment industry and robust demand for computer graphics software in fashion designing, automobile, construction, and other manufacturing industries is predicted to take the market forward. Posing a roadblock to the market, on the other hand, is the need to change hardware because of constant upgrades to 3D computer graphics software which results in added cost burden in developing new and enhanced graphical content.

As per a report by Transparency Market Research, the global computer graphics market is likely to rise at a steady 5.5% CAGR between 2016 and 2024 to become worth US$211.60 bn by 2024 from US$130.91 bn in 2015.

High Cost of Crucial Components Makes Hardware the Leading Component Segment

The global computer graphics market can be broadly divided into hardware and application software based on the component. Hardware segment is comprised of all the crucial hardware needed to underpin different computer graphics application software, tools and technologies. Hardware components include motion capturing systems graphic cards, Graphic Processing Units (GPU), RAM and storage, workstations including processor (CPU), game consoles, and portable devices including 3D scanners. The hardware component is expected to lead the market on account of the expensiveness of critical components.

The application software segment, on the other hand, consists of packaged software, plug-in-software, and Software Development Kits (SDK). Some such application software are Revit, 3D Max design Studio, AutoCad, Maya, Powtoon, Rhino 3D, Adobe illustrator, C-DESIGN fashion, CorelDRAW, Vetigraph, etc. In the upcoming years, the application software segment is slated to outpace its hardware counterpart.

Outsourced Work Leads to Asia Pacific Rising to a Prominent Position

From a geographical standpoint, North America, led by the U.S. and Canada, dominates the global computer graphics market. The two countries are home to many big names in visual effects (VFX) such as Walt Disney Animation Studios, DreamWorks, Warner Bros Animation, etc.

Asia Pacific again, powered by China and India, is another key region in the global computer graphics market. This is on account of numerous local and regional manufacturers of computer graphics hardware and software developers. Furthermore, large amount of work outsourced from North America and European is also supporting the region’s growth. The regions ever-expanding entertainment industry is serving to catalyze growth in the computer graphics market too.

In Europe, Germany, the U.K., and France are primarily driving growth in the market. This is because of the many animated films being produced in Germany and the tax incentives for animation, video games, and support from government in the U.K.

Some of the prominent names in the global computer graphics market are Microsoft Corporation, Intel Corporation, Advanced Micro Devices (AMD), Inc., ARM Ltd., Adobe Systems Ltd., Imagination Technologies Limited, Sony Corporation, Nvidia Corporation, Siemens PLM Software, Autodesk Inc., and Dassault Systèmes SA.

High Cost of Crucial Components Makes Hardware the Leading Component Segment

The global computer graphics market can be broadly divided into hardware and application software based on the component. Hardware segment is comprised of all the crucial hardware needed to underpin different computer graphics application software, tools and technologies. Hardware components include motion capturing systems graphic cards, Graphic Processing Units (GPU), RAM and storage, workstations including processor (CPU), game consoles, and portable devices including 3D scanners. The hardware component is expected to lead the market on account of the expensiveness of critical components.

The application software segment, on the other hand, consists of packaged software, plug-in-software, and Software Development Kits (SDK). Some such application software are Revit, 3D Max design Studio, AutoCad, Maya, Powtoon, Rhino 3D, Adobe illustrator, C-DESIGN fashion, CorelDRAW, Vetigraph, etc. In the upcoming years, the application software segment is slated to outpace its hardware counterpart.

Outsourced Work Leads to Asia Pacific Rising to a Prominent Position

From a geographical standpoint, North America, led by the U.S. and Canada, dominates the global computer graphics market. The two countries are home to many big names in visual effects (VFX) such as Walt Disney Animation Studios, DreamWorks, Warner Bros Animation, etc.

Asia Pacific again, powered by China and India, is another key region in the global computer graphics market. This is on account of numerous local and regional manufacturers of computer graphics hardware and software developers. Furthermore, large amount of work outsourced from North America and European is also supporting the region’s growth. The regions ever-expanding entertainment industry is serving to catalyze growth in the computer graphics market too.

In Europe, Germany, the U.K., and France are primarily driving growth in the market. This is because of the many animated films being produced in Germany and the tax incentives for animation, video games, and support from government in the U.K.

Some of the prominent names in the global computer graphics market are Microsoft Corporation, Intel Corporation, Advanced Micro Devices (AMD), Inc., ARM Ltd., Adobe Systems Ltd., Imagination Technologies Limited, Sony Corporation, Nvidia Corporation, Siemens PLM Software, Autodesk Inc., and Dassault Systèmes SA.

1. Preface
     1.1. Report Scope and Market Segmentation
     1.2. Research Highlights

2. Assumptions and Research Methodology

3. Executive Summary: Computer Graphics Market

4. Computer Graphics Market Overview
     4.1. Introduction
            4.1.1. Key Industry Developments
     4.2. Market Dynamics
            4.2.1. Drivers
            4.2.2. Restraints
            4.2.3. Opportunities
     4.3. Global Computer Graphics Market Analysis and Forecasts, 2014 – 2024
            4.3.1. Market Revenue Projections (US$ Bn)
     4.4. Global VFX Industry Analysis
            4.4.1. Key Technology Trends
            4.4.2. Key Challenges
            4.4.3. Opportunities, By Region
            4.4.4. Global VFX Industry Market Size and Growth Rate, 2015 (US$ Bn)
            4.4.5. Production Cost of VFX
            4.4.6. Key VFX Technology Tool Providers
            4.4.7. Major Global VFX Players and Gross Earning/Sales
     4.5. Porter’s Five Force Analysis
     4.6. Ecosystem Analysis: Computer Graphics market
     4.7. Market Outlook
     4.8. Key Findings

5. Global Computer Graphics Market Analysis and Forecast, by Component
     5.1. Introduction & Definition
     5.2. Global Computer Graphics Market Size (US$ Bn) and Forecast, by Component, 2014 – 2024
            5.2.1. Hardware
            5.2.2. Application software
     5.3. Component Comparison Matrix
     5.4. Market Value Share & Market Attractiveness, by Component

6. Global Computer Graphics Market Analysis and Forecast, by Application
     6.1. Introduction & Definition
     6.2. Global Computer Graphics Market Size (US$ Bn) and Forecast, by Application, 2014 – 2024
            6.2.1. CAD
            6.2.2. Image Processing
            6.2.3. Entertainment (3D/Animation/Visual Effects (VFX))
            6.2.4. User Interfaces
            6.2.5. Others (Education Graphics, etc.)
     6.3. Application Comparison Matrix
     6.4. Market Value Share & Market Attractiveness, by Application

7. Global Computer Graphics Market Analysis and Forecast by Region
     7.1. Global Computer Graphics Market Size (US$ Bn) and Forecast by Region, 2014 – 2024
            7.1.1. North America
            7.1.2. Europe
            7.1.3. Asia Pacific
            7.1.4. Middle East and Africa
            7.1.5. South America
     7.2. Region Comparison Matrix
     7.3. Market Value Share & Market Attractiveness by Region

8. North America Computer Graphics Market Analysis, 2014 – 2024 (US$ Bn)
     8.1. Key Findings
     8.2. North America Computer Graphics Market Analysis, by Component, 2014 – 2024 (US$ Bn)
            8.2.1. Hardware
            8.2.2. Application software
     8.3. North America Computer Graphics Market Analysis, by Application, 2014 – 2024 (US$ Bn)
            8.3.1. CAD
            8.3.2. Image Processing
            8.3.3. Entertainment (3D/Animation/Visual Effects (VFX))
            8.3.4. User Interfaces
            8.3.5. Others (Education Graphics, etc.)
     8.4. North America Computer Graphics Market Analysis, by Country, 2014 – 2024 (US$ Bn)
            8.4.1. The U.S.
            8.4.2. Canada
            8.4.3. Rest of North America
     8.5. Market Value Share Analysis
            8.5.1. By Country
            8.5.2. By Component
            8.5.3. By Application
     8.6. Market Attractiveness Analysis
            8.6.1. By Country
            8.6.2. By Component
            8.6.3. By Application

9. Europe Computer Graphics Market Analysis, 2014 – 2024 (US$ Bn)
     9.1. Key Findings
     9.2. Europe Computer Graphics Market Analysis, by Component, 2014 – 2024 (US$ Bn)
            9.2.1. Hardware
            9.2.2. Application software
     9.3. Europe Computer Graphics Market Analysis, by Application, 2014 – 2024 (US$ Bn)
            9.3.1. CAD
            9.3.2. Image Processing
            9.3.3. Entertainment (3D/Animation/Visual Effects (VFX))
            9.3.4. User Interfaces
            9.3.5. Others (Education Graphics, etc.)
     9.4. Europe Computer Graphics Market Analysis, by Country, 2014 – 2024 (US$ Bn)
            9.4.1. Germany
            9.4.2. France
            9.4.3. UK
            9.4.4. Italy
            9.4.5. Spain
            9.4.6. Rest of Europe
     9.5. Market Share Analysis
            9.5.1. By Country
            9.5.2. By Component
            9.5.3. By Application
     9.6. Market Attractiveness Analysis
            9.6.1. By Country
            9.6.2. By Component
            9.6.3. By Application

10. Asia Pacific (APAC) Computer Graphics Market Analysis, 2014 – 2024 (US$ Bn)
     10.1. Key Findings
     10.2. Asia Pacific Computer Graphics Market Analysis, by Component, 2014 – 2024 (US$ Bn)
            10.2.1. Hardware
            10.2.2. Application software
     10.3. Asia Pacific Computer Graphics Market Analysis, by Application, 2014 – 2024 (US$ Bn)
            10.3.1. CAD
            10.3.2. Image Processing
            10.3.3. Entertainment (3D/Animation/Visual Effects (VFX))
            10.3.4. User Interfaces
            10.3.5. Others (Education Graphics, etc.)
     10.4. Asia Pacific Computer Graphics Market Analysis, by Country, 2014 – 2024 (US$ Bn)
            10.4.1. China
            10.4.2. India
            10.4.3. Japan
            10.4.4. Australia
            10.4.5. Rest of APAC
     10.5. Market Share Analysis
            10.5.1. By Country
            10.5.2. By Component
            10.5.3. By Application
     10.6. Market Attractiveness Analysis
            10.6.1. By Country
            10.6.2. By Component
            10.6.3. By Application

11. Middle-East and Africa (MEA) Computer Graphics Market Analysis, 2014 – 2024 (US$ Bn)
     11.1. Key Findings
     11.2. Middle East and Africa Computer Graphics Market Analysis, By Component, 2014 – 2024 (US$ Bn)
            11.2.1. Hardware
            11.2.2. Application software
     11.3. Middle East and Africa Computer Graphics Market Analysis, by Application, 2014 – 2024 (US$ Bn)
            11.3.1. CAD
            11.3.2. Image Processing
            11.3.3. Entertainment (3D/Animation/Visual Effects (VFX))
            11.3.4. User Interfaces
            11.3.5. Others (Education Graphics, etc.)
     11.4. MEA Computer Graphics Market Analysis, by Country, 2014 – 2024 (US$ Bn)
            11.4.1. UAE
            11.4.2. Saudi Arabia
            11.4.3. South Africa
            11.4.4. Rest of MEA
     11.5. Market Share Analysis
            11.5.1. By Country
            11.5.2. By Component
            11.5.3. By Application
     11.6. Market Attractiveness Analysis
            11.6.1. By Country
            11.6.2. By Component
            11.6.3. By Application

12. South America Computer Graphics Market Analysis, 2014 – 2024 (US$ Bn)
     12.1. Key Findings
     12.2. South America Computer Graphics Market Analysis, by Component, 2014 – 2024 (US$ Bn)
            12.2.1. Hardware
            12.2.2. Application software
     12.3. South America Computer Graphics Market Analysis, by Application, 2014 – 2024 (US$ Bn)
            12.3.1. CAD
            12.3.2. Image Processing
            12.3.3. Entertainment (3D/Animation/Visual Effects (VFX))
            12.3.4. User Interfaces
            12.3.5. Others (Education Graphics, etc.)
     12.4. South America Computer Graphics Market Analysis, by Country, 2014 – 2024 (US$ Bn)
            12.4.1. Brazil
            12.4.2. Rest of South America
     12.5. Market Share Analysis
            12.5.1. By Country
            12.5.2. By Component
            12.5.3. By Application
     12.6. Market Attractiveness Analysis
            12.6.1. By Country
            12.6.2. By Component
            12.6.3. By Application

13. Competition Landscape
     13.1. Market Player – Competition Matrix
     13.2. Market Share Analysis by Company (2015)
     13.3. Company Profiles
            13.3.1. Advanced Micro Devices (AMD), Inc.
                      13.3.1.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.1.2. Market Presence, By Segment
                      13.3.1.3. Strategy
                      13.3.1.4. Revenue and Operating Profits
                      13.3.1.5. SWOT Analysis
            13.3.2. ARM Ltd.
                      13.3.2.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.2.2. Market Presence, By Segment
                      13.3.2.3. Strategy
                      13.3.2.4. Revenue and Operating Profits
                      13.3.2.5. SWOT Analysis
            13.3.3. Intel Corporation
                      13.3.3.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.3.2. Market Presence, By Segment
                      13.3.3.3. Strategy
                      13.3.3.4. Revenue and Operating Profits
                      13.3.3.5. SWOT Analysis
            13.3.4. Imagination Technologies Limited
                      13.3.4.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.4.2. Market Presence, By Segment
                      13.3.4.3. Strategy
                      13.3.4.4. Revenue and Operating Profits
                      13.3.4.5. SWOT Analysis
            13.3.5. Nvidia Corporation
                      13.3.5.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.5.2. Market Presence, By Segment
                      13.3.5.3. Strategy
                      13.3.5.4. Revenue and Operating Profits
                      13.3.5.5. SWOT Analysis
            13.3.6. Sony Corporation
                      13.3.6.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.6.2. Market Presence, By Segment
                      13.3.6.3. Strategy
                      13.3.6.4. Revenue and Operating Profits
                      13.3.6.5. SWOT Analysis
            13.3.7. Adobe Systems Ltd.
                      13.3.7.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.7.2. Market Presence, By Segment
                      13.3.7.3. Strategy
                      13.3.7.4. Revenue and Operating Profits
                      13.3.7.5. SWOT Analysis
            13.3.8. Siemens PLM Software
                      13.3.8.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.8.2. Market Presence, By Segment
                      13.3.8.3. Strategy
                      13.3.8.4. Revenue and Operating Profits
                      13.3.8.5. SWOT Analysis
            13.3.9. Autodesk Inc.
                      13.3.9.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.9.2. Market Presence, By Segment
                      13.3.9.3. Strategy
                      13.3.9.4. Revenue and Operating Profits
                      13.3.9.5. SWOT Analysis
            13.3.10. Microsoft Corporation
                      13.3.10.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.10.2. Market Presence, By Segment
                      13.3.10.3. Strategy
                      13.3.10.4. Revenue and Operating Profits
                      13.3.10.5. SWOT Analysis
            13.3.11. Dassault Systems SA
                      13.3.11.1. Company Details (HQ, Foundation Year, Employee Strength)
                      13.3.11.2. Market Presence, By Segment
                      13.3.11.3. Strategy
                      13.3.11.4. Revenue and Operating Profits
                      13.3.11.5. SWOT Analysis

14. Key Takeaways

List of Figures

Figure 1: Global Computer Graphics Market Size, Indicative (US$ Bn)
Figure 2: Global Computer Graphics Market – Top Segment
Figure 3: Global Computer Graphics Market – Top Segment, % Share
Figure 4: Global Computer Graphics Market Share, by Region, 2024
Figure 5: Global Computer Graphics Market Overview
Figure 6: Global Computer Graphics Market Revenue Projection (US$ Bn), 2014 – 2024
Figure 7: Global Computer Graphics Market Y-o-Y Growth (Value %) Forecast, 2015 - 2024
Figure 8: Global Computer Graphics Market Revenue Projection (US$ Bn), by Region, 2014 – 2024
Figure 9: Global VFX Market Size and CAGR, 2015 & 2024 (US$ Bn and Value %)
Figure 10: Key Steps Involved in Animation/VFX Creation
Figure 11: Ecosystem Analysis
Figure 12: Market Value Share by Component (2016)
Figure 13: Market Value Share by Application (2016)
Figure 14: Market Value Share by Region (2016)
Figure 15: Global Market CAGR by Component (2016 – 2024)
Figure 16: Global Market CAGR by Application (2016 – 2024)
Figure 17: Global Market CAGR by Region (2016 – 2024)
Figure 18: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Component– Hardware, 2014 – 2024, (US$ Bn and Value %)
Figure 19: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Component– Application Software, 2014 – 2024, (US$ Bn and Value %)
Figure 20: Global Computer Graphics Market Component Comparison Matrix
Figure 21: Global Computer Graphics Market Value Share Analysis by Component, 2016 and 2024
Figure 22: Global Computer Graphics Market Attractiveness Analysis by Component
Figure 23: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application – CAD, 2014 – 2024, (US$ Bn and Value %)
Figure 24: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application – Image Processing, 2014 – 2024, (US$ Bn and Value %)
Figure 25: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application – Entertainment, 2014 – 2024, (US$ Bn and Value %)
Figure 26: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application – User Interfaces, 2014 – 2024, (US$ Bn and Value %)
Figure 27: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application – Others, 2014 – 2024, (US$ Bn and Value %)
Figure 28: Global Computer Graphics Market Application Comparison Matrix
Figure 29: Global Computer Graphics Market Value Share Analysis by Application, 2016 and 2024
Figure 30: Global Computer Graphics Market Attractiveness Analysis by Application
Figure 31: Global Computer Graphics Market Region Comparison Matrix
Figure 32: Global Computer Graphics Market Value Share Analysis by Region, 2016 and 2024
Figure 33: Global Computer Graphics Market Attractiveness Analysis, by Region
Figure 34: North America Computer Graphics Market Revenue (US$ Bn), 2014 – 2024
Figure 35: North America Computer Graphics Market Y-o-Y Growth, 2015 - 2024
Figure 36: North America Computer Graphics Market Value Share Analysis by Component, 2016 and 2024
Figure 37: North America Computer Graphics Market Value Share Analysis by Application, 2016 and 2024
Figure 38: North America Computer Graphics Market Share Analysis, by Country, 2016 and 2024
Figure 39: North America Computer Graphics Market Attractiveness Analysis, by Country (2016)
Figure 40: North America Computer Graphics Market Attractiveness Analysis, by Component (2016)
Figure 41: North America Computer Graphics Market Attractiveness Analysis, by Application (2016)
Figure 42: Europe Computer Graphics Market Revenue (US$ Bn), 2014 – 2024
Figure 43: Europe Computer Graphics Market Y-o-Y Growth, 2015 - 2024
Figure 44: Europe Computer Graphics Market Value Share Analysis by Component, 2016 and 2024
Figure 45: Europe Computer Graphics Market Value Share Analysis by Application, 2016 and 2024
Figure 46: Europe Computer Graphics Market Value Share Analysis, by Country, 2016 and 2024
Figure 47: Europe Computer Graphics Market Attractiveness Analysis, by Country (2016)
Figure 48: Europe Computer Graphics Market Attractiveness Analysis, by Component (2016)
Figure 49: Europe Computer Graphics Market Attractiveness Analysis, by Application (2016)
Figure 50: Asia Pacific Computer Graphics Market Revenue, 2014 – 2024, (US$ Bn)
Figure 51: Asia Pacific Computer Graphics Market Y-o-Y Growth, 2015 - 2024
Figure 52: Asia Pacific Computer Graphics Market Value Share Analysis by Component, 2016 and 2024
Figure 53: Asia Pacific Computer Graphics Market Value Share Analysis by Application, 2016 and 2024
Figure 54: Asia Pacific Computer Graphics Market Value Share Analysis, by Country, 2016 & 2024
Figure 55: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Country (2016)
Figure 56: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Component (2016)
Figure 57: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Application (2016)
Figure 58: Middle East and Africa Computer Graphics Market Revenue, 2014 – 2024, (US$ Bn)
Figure 59: Middle East and Africa Computer Graphics Market Y-o-Y Growth, 2015 - 2024
Figure 60: Middle East and Africa Computer Graphics Market Value Share Analysis by Component, 2016 and 2024
Figure 61: Middle East and Africa Computer Graphics Market Value Share Analysis by Application, 2016 and 2024
Figure 62: Middle East & Africa Computer Graphics Market Value Share Analysis by Country, 2016 and 2024
Figure 63: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Country (2016)
Figure 64: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Component (2016)
Figure 65: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Application (2016)
Figure 66: South America Computer Graphics Market Revenue, 2014 – 2024, (US$ Bn)
Figure 67: South America Computer Graphics Market Y-o-Y Growth (%), 2015 - 2024
Figure 68: South America Computer Graphics Market Value Share Analysis by Component, 2016 and 2024
Figure 69: South America Computer Graphics Market Value Share Analysis by Application, 2016 and 2024
Figure 70: South America Computer Graphics Market Value Share Analysis, by Country, 2016 and 2024
Figure 71: South America Computer Graphics Market Attractiveness Analysis, by Country (2016)
Figure 72: South America Computer Graphics Market Attractiveness Analysis, by Component (2016)
Figure 73: South America Computer Graphics Market Attractiveness Analysis, by Application (2016)
Figure 74: Global Computer Graphics Market Share Analysis by Company (2015)
Figure 75: South America Computer Graphics Market Attractiveness Analysis, by Component (2016)
Figure 76: South America Computer Graphics Market Attractiveness Analysis, by Application (2016)
Figure 77: Global Computer Graphics Market Share Analysis by Company (2015)

List of Tables

Table 1: Movie – Average Estimated Production Cost/Shot
Table 2: 3D Animated Movie – Average Estimated Production Cost/Second
Table 3: Key VFX Technology Tool Providers – Part A
Table 4: Key VFX Technology Tool Providers – Part B
Table 5: Major Global VFX Players and Gross Earning/Sales
Table 6: Global Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2014–2024
Table 7: Global Computer Graphics Market Size (US$ Bn) Forecast and CAGR, by Application, 2014 – 2024
Table 8: Global Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Region, 2014–2024
Table 9: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2014–2024
Table 10: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2014–2024
Table 11: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2014 – 2024
Table 12: Europe Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2014–2024
Table 13: Europe Computer Graphics Market Size (US$ Bn) Forecast and CAGR, by Application, 2014–2024
Table 14: Europe Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2014 – 2024
Table 15: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2014–2024
Table 16: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2014–2024
Table 17: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2014 – 2024
Table 18: Middle East and Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2014–2024
Table 19: Middle East and Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2014–2024
Table 20: Middle East & Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2014 – 2024
Table 21: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2014–2024
Table 22: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2014–2024
Table 23: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2014 – 2024
Table 24: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2014–2024
Table 25: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2014 – 2024
Table 25:  South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2014 – 2024

Global Computer Graphics Market: Overview

This report on the global computer graphics market provides analysis for the period 2014–2024, wherein 2015 is the base year and the period from 2016 to 2024 is the forecast period. Data for 2014 has been included as historical information. The report covers market dynamics including drivers, restraints opportunities, and trends expected to influence the global computer graphics market growth during the said period. Technologies that are playing a major role in the driving the global computer graphics market have also been covered in the study.

The study provides a comprehensive analysis on market growth throughout the above forecast period in terms of revenue estimates (in US$ Bn), across different geographies. Additionally, the report also provides a dedicated section covering the global VFX industry analysis which includes key technology trends, key challenges, opportunities present in the region, global VFX industry market size and growth rate for 2015 (US$ Bn), production cost of VFX for top grossing fully animated movies along with other prominent VFX-based movies, key VFX technology tool providers, analysis of major global players in the global VFX industry with their sales/operating revenue and key VFX tools/technology USP is covered in the report. This section also includes analysis of key steps involved in VFX creation.

The report also covers segment wise comparison matrix, market attractiveness analysis and market share analysis for all regions covered in the scope of study.

Global Computer Graphics Market: Segmentation

The computer graphics market has been segmented on the basis of component and application. Based on component, the market has been further classified into hardware component and application software component. By application, the market is further classified into CAD, image processing, entertainment (3D/animation/visual effects (VFX), user interface and others (education graphics, etc.)

Geographically, the report classifies the global computer graphics market into North America, Europe, Asia Pacific, Middle East & Africa (MEA), and South America; the regions are analyzed in terms of revenue generation. Furthermore, region wise prominent countries covered in the report include the following - the U.S, Canada, Germany, France, the U.K., Italy, Spain, China, India, Japan, Australia, UAE, Saudi Arabia, South Africa, Brazil and Argentina.

Comparison matrix includes segment growth matrix, 2016 - 2024 (%), segment revenue contribution, 2016 - 2024 (%), and segment compounded growth matrix (CAGR %). Market attractiveness identifies and compares segments market attractiveness on the basis of CAGR and market share index.

Global Computer Graphics Market: Competitive Analysis

The report also includes key developments in the computer graphics market form 2001 onwards. Porter Five Force analysis is also included in the report. Ecosystem analysis which identifies key stake holders in the computer graphics market is also covered in the report.

The report also includes competition landscape which include competition matrix, market share analysis of major players in the global computer graphics market based on their 2015 revenues, profiling of major players (hardware and application software providers). Competition matrix benchmarks leading players on the basis of their capabilities and potential to grow. Factors including market position, offerings and R&D focus are attributed to company’s capabilities. Factors including top line growth, market share, segment growth, infrastructure facilities and future outlook are attributed to company’s potential to grow. This section also identifies and includes various recent developments carried out by the leading players.

Company profiling includes company overview, major business strategies adopted, SWOT analysis and market revenues for year 2013 to 2016. The key players profiled in the global computer graphics market include Advanced Micro Devices (AMD), Inc., ARM Ltd., Intel Corporation, Imagination Technologies Limited, Nvidia Corporation, Sony Corporation, Adobe Systems Ltd., Siemens PLM Software, Autodesk Inc., Microsoft Corporation and Dassault Systèmes SA. Other players include Matrox, Mentor Graphics, Inc. and 3D PLM-related software providers including, PTC, SAP PLM, Oracle PLM etc.

The global computer graphics market is segmented as below:

Global Computer Graphics Market, By Component

  • Hardware
  • Application Software

Global Computer Graphics Market, By Application

  • CAD
  • Image Processing
  • Entertainment (3D/Animation/Visual Effects (VFX))
  • User Interfaces
  • Others (Education Graphics, etc.)

Global Computer Graphics Market, By Geography

  • North America
    • The U.S.
    • Canada
    • Rest of North America
  • Europe
    • Germany
    • France
    • The U.K
    • Italy
    • Rest of Europe
  • Asia Pacific (APAC)
    • India
    • Japan
    • China
    • Australia
    • Rest of APAC
  • Middle East and Africa (MEA)
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of MEA
  • South America
    • Brazil
    • Argentina
    • Rest of South America


 
 
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