Gaming Hardware Market

Gaming Hardware Market (Product Type - Consoles (Standard Consoles, Handheld), Accessories (Controller, Headsets, Camera); End use - Commercial, Residential) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2026

Gaming Hardware Market – Snapshot

The gaming hardware market has expanded to a large extent since the time of its introduction. There are a variety of platforms and modes of gameplay. Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay. Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry. Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world. Over the coming years, these factors are expected to provide substantial traction to the global gaming hardware market. The gaming hardware market is anticipated to reach 260.5 million units, in terms of volume by 2026, expanding at a CAGR of 6.6%.

gaming hardware market

Demand for gaming hardware from residential end-users is expected to rise during the forecast period. The residential end-user is a significant revenue contributor to the gaming hardware market. Demand for handheld consoles from residential end-users has increased, and this trend is expected to continue during the forecast period. The adoption of virtual reality headsets in the commercial sector has undergone a significant rise in the past few years; this is due to introduction of gamification in the industries to improve user engagement, organizational productivity, flow, learning, and physical training. Moreover, growing demand for mobile apps is further anticipated to bolster the market growth.Demand for consoles is expected to be high in Japan and the U.S. during the forecast period. From the economic point, declining prices of global positioning system (GPS) sensors required for gaming hardware is another factor responsible for the growth of the market. Image sensors and GPS sensors are important components of the headsets due to the need for mobility in gaming. Thus, drop in price of sensors is anticipated to drive the gaming hardware market in the near future.

With increasing disposable income in developing countries, buyers would prefer to buy advanced gaming systems. Apart from the existing customer base, an increase in number of buyers of gaming devices is expected in future. This is attributed to the large size of the population with rising purchasing power, especially in India and China. Both the emerging economies are witnessing an exponential rise in the middle class population.

The gaming hardware market has been segmented based on product type, end-use, and geography. Based on product type, the market has been classified into Consoles (Standard Consoles and Handheld), and Accessories (Controller, Headsets, and Camera). In terms of end-use, the market has been segmented into residential and commercial.

Based on geography, Europe is expected to be an attractive region of the gaming hardwaremarket,owing to the faster adoption of gaming systems in the residential and commercial sector.Innovation in the gaming hardware market and rise in the number of manufacturers of gaming hardwareare projected to drive the marketin Asia Pacific in the coming years. The gaming hardware market in South America and Middle East & Africa is expected to expand at a robust pace in the near future.

The gaming hardware market consists of established and emerging players. Market players focus on introducing advanced gaming systems in the market. Product innovation, technological advancements, and acquisitions are the key competitive strategies adopted by players in the gaming hardware market. Key companies profiled in the research report in terms of consoles and accessories developers include Microsoft Corporation, Nintendo Co Ltd., NVIDIA Corporation, Sony Corporation, Logitech International S.A, Venom UK Ltd, Madcatz, A4TECH, Scuf Gaming International LLC., V-MODA, LLC, Razer Inc,. and Turtle Beach.

The global gaming hardware market has been segmented as below:

Product Type

  • Consoles
    • Standard Consoles
    • Handheld Consoles
  • Accessories
    • Controller (Gamepads, Steering Wheel, JoySticks)
    • Headsets
    • Cameras

End-use

  • Commercial
  • Residential

Geography

  • North America
    • The U.S.
    • Canada
    • Rest of North America
  • Europe
    • The U.K.
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Rest of Asia Pacific
  • Middle East & Africa (MEA)
    • GCC
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Rest of South America

    1. Preface
         1.1. Market Scope
         1.2. Market Segmentation
         1.3. Key Research Objectives

    2. Assumptions and Research Methodology
         2.1. Market Taxonomy - Segment Definitions
         2.2. Research Methodology
                2.2.1. List of Primary and Secondary Sources
         2.3. Key Assumptions for Data Modelling

    3. Executive Summary: Global Gaming Hardware Market

    4. Market Overview
         4.1. Introduction
         4.2. Global Market – Macro Economic Factors Overview
                4.2.1. World GDP Indicator – For Top 20 Economies
                4.2.2. Global ICT Spending (US$ Mn), 2012, 2018, 2026
         4.3. Technology/Product Roadmap
         4.4. Mixed Reality in Gaming Market Overview
         4.5. Pricing Analysis
         4.6. Adoption Analysis of Games by Platform
                4.6.1. Personal Computers
                4.6.2. Mobile Devices
                4.6.3. Consoles
         4.7. Market Factor Analysis
                4.7.1. Porter’s Five Forces Analysis
                4.7.2. PESTEL Analysis
                4.7.3. Value Chain Analysis
                4.7.4. Market Dynamics (Growth Influencers)
                         4.7.4.1. Drivers
                         4.7.4.2. Restraints
                         4.7.4.3. Opportunities
                         4.7.4.4. Impact Analysis of Drivers & Restraints
         4.8. Impact of AR/VR on Gaming Industry
         4.9. Global Gaming Hardware Market Analysis and Forecast, 2016 - 2026
                4.9.1. Market Revenue Analysis (US$ Mn & Million Units)
                         4.9.1.1. Historic growth trends, 2012-2017
                         4.9.1.2. Forecast trends, 2017-2026
         4.10. Market Attractiveness Analysis – By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
                4.10.1. By Region/Country
                4.10.2. By Product
                4.10.3. By End-use
         4.11. Market Outlook
         4.12. Competitive Scenario and Trends
                4.12.1. Gaming Hardware Market Concentration Rate
                         4.12.1.1.List of New Entrants
                4.12.2. Mergers & Acquisitions, Expansions

    5. Global Gaming Hardware Market Analysis and Forecast, By Product Type
         5.1. Overview and Definition
         5.2. Key Segment Analysis
         5.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
                5.3.1. Consoles
                         5.3.1.1. Standard Consoles
                         5.3.1.2. Handheld Consoles
                5.3.2. Accessories
                         5.3.2.1. Controller (Gamepads, Steering Wheel & Joysticks)
                         5.3.2.2. Headsets
                         5.3.2.3. Cameras

    6. Global Gaming Hardware Market Analysis and Forecast, By End-user
         6.1. Overview and Definition
         6.2. Key Segment Analysis
         6.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
                6.3.1. Residential
                6.3.2. Commercial

    7. Global Gaming Hardware Market Analysis and Forecast, by Region
         7.1. Overview
         7.2. Key Segment Analysis
         7.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, by Region, 2016 - 2026
                7.3.1. North America
                7.3.2. Europe
                7.3.3. Asia Pacific
                7.3.4. Middle East and Africa
                7.3.5. South America

    8. North America Gaming Hardware Market Analysis and Forecast
         8.1. Key Findings
         8.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
                8.2.1. Consoles
                         8.2.1.1. Standard Console
                         8.2.1.2. Handheld Consoles
                8.2.2. Accessories
                         8.2.2.1. Controller
                         8.2.2.2. Headsets
                         8.2.2.3. Cameras
         8.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
                8.3.1. Residential
                8.3.2. Commercial
         8.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
                8.4.1. The U.S.
                8.4.2. Canada
                8.4.3. Rest of North America

    9. Europe Gaming Hardware Market Analysis and Forecast
         9.1. Key Findings
         9.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
                9.2.1. Consoles
                         9.2.1.1. Standard Console
                         9.2.1.2. Handheld Consoles
                9.2.2. Accessories
                         9.2.2.1. Controller
                         9.2.2.2. Headsets
                         9.2.2.3. Cameras
         9.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
                9.3.1. Residential
                9.3.2. Commercial
         9.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
                9.4.1. Germany
                9.4.2. France
                9.4.3. UK
                9.4.4. Rest of Europe

    10. Asia Pacific Gaming Hardware Market Analysis and Forecast
         10.1. Key Findings
         10.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
                10.2.1. Consoles
                         10.2.1.1. Standard Console
                         10.2.1.2. Handheld Consoles
                10.2.2. Accessories
                         10.2.2.1.Controller
                         10.2.2.2.Headsets
                         10.2.2.3.Cameras
         10.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
                10.3.1. Residential
                10.3.2. Commercial
         10.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
                10.4.1. China
                10.4.2. Japan
                10.4.3. India
                10.4.4. Rest of Asia Pacific

    11. Middle East & Africa (MEA) Gaming Hardware Market Analysis and Forecast
         11.1. Key Findings
         11.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
                11.2.1. Consoles
                         11.2.1.1. Standard Console
                         11.2.1.2. Handheld Consoles
                11.2.2. Accessories
                         11.2.2.1.Controller
                         11.2.2.2.Headsets
                         11.2.2.3.Cameras
         11.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
                11.3.1. Residential
                11.3.2. Commercial
         11.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
                11.4.1. GCC
                11.4.2. South Africa
                11.4.3. Rest of MEA

    12. South America Global Gaming Hardware Market Analysis and Forecast
         12.1. Key Findings
         12.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
                12.2.1. Consoles
                         12.2.1.1. Standard Console
                         12.2.1.2. Handheld Consoles
                12.2.2. Accessories
                         12.2.2.1.Controller
                         12.2.2.2.Headsets
                         12.2.2.3.Cameras
         12.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
                12.3.1. Residential
                12.3.2. Commercial
         12.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
                12.4.1. Brazil
                12.4.2. Rest of South America

    13. Competition Landscape
         13.1. Market Player – Competition Matrix
         13.2. Market Revenue Share Analysis (%), By Company (2017)

    14. Company Profiles(Details – Basic Overview, Sales Area/Geographical Presence, Key Competitors, Revenue, Strategy)
         14.1. Microsoft Corporation
                14.1.1. Company Overview
                14.1.2. Financials
                14.1.3. Key Competitor
                14.1.4. Business Strategy
         14.2. Nintendo
                14.2.1. Company Overview
                14.2.2. Financials
                14.2.3. Key Competitor
                14.2.4. Business Strategy
         14.3. NVIDIA Corporation
                14.3.1. Company Overview
                14.3.2. Financials
                14.3.3. Key Competitor
                14.3.4. Business Strategy
         14.4. Sony Corporation
                14.4.1. Company Overview
                14.4.2. Financials
                14.4.3. Key Competitor
                14.4.4. Business Strategy
    Accessories Manufacturers
         14.5. Logitech International S.A.
                14.5.1. Company Overview
                14.5.2. Financials
                14.5.3. Key Competitor
                14.5.4. Business Strategy
         14.6. Magic Leap
                14.6.1. Company Overview
                14.6.2. Financials
                14.6.3. Key Competitor
                14.6.4. Business Strategy
         14.7. A4TECH
                14.7.1. Company Overview
                14.7.2. Financials
                14.7.3. Key Competitor
                14.7.4. Business Strategy
         14.8. Scuf Gaming International LLC.
                14.8.1. Company Overview
                14.8.2. Financials
                14.8.3. Key Competitor
                14.8.4. Business Strategy
         14.9. V-MODA, LLC
                14.9.1. Company Overview
                14.9.2. Financials
                14.9.3. Key Competitor
                14.9.4. Business Strategy
         14.10. Razer Inc.
                14.10.1. Company Overview
                14.10.2. Financials
                14.10.3. Key Competitor
                14.10.4. Business Strategy
         14.11. Turtle Beach.
                14.11.1. Company Overview
                14.11.2. Financials
                14.11.3. Key Competitor
                14.11.4. Business Strategy

    15. Key Takeaways

    List of Tables

    Table 1: Global Gaming Hardware Market Value Forecast, by Product Type, 2016–2026 (US$ Mn)
    Table 2: Global Gaming Hardware Market Volume Forecast, by Product Type, 2016–2026 (Million Units)
    Table 3: Global Gaming Hardware Market Value Forecast, by End-use, 2016–2026 (US$ Mn)
    Table 4: Global Gaming Hardware Market Volume Forecast, by End-use, 2016–2026 (Million Units)
    Table 5: Global Gaming Hardware Market Value Forecast, by Region, 2016–2026 (US$ Mn)
    Table 6: Global Gaming Hardware Market Volume Forecast, by Region, 2016–2026 (Million Units)
    Table 7: North America Gaming Hardware Market Value Forecast, by Product Type, 2016–2026 (US$ Mn)
    Table 8: North America Gaming Hardware Market Volume Forecast, by Product Type, 2016–2026 (Million Units)
    Table 9: North America Gaming Hardware Market Value Forecast, by End-use, 2016–2026 (US$ Mn)
    Table 10: North America Gaming Hardware Market Volume Forecast, by End-use, 2016–2026 (Million Units)
    Table 11: North America Gaming Hardware Market Value Forecast, by Country, 2016–2026 (US$ Mn)
    Table 12: North America Gaming Hardware Market Volume Forecast, by Country, 2016–2026 (Million Units)
    Table 13: Europe Gaming Hardware Market Value Forecast, by Product Type, 2016–2026 (US$ Mn)
    Table 14: Europe Gaming Hardware Market Volume Forecast, by Product Type, 2016–2026 (Million Units)
    Table 15: Europe Gaming Hardware Market Value Forecast, by End-use, 2016–2026 (US$ Mn)
    Table 16: Europe Gaming Hardware Market Volume Forecast, by End-use, 2016–2026 (Million Units)
    Table 17: Europe Gaming Hardware Market Value Forecast, by Country, 2016–2026 (US$ Mn)
    Table 18: Europe Gaming Hardware Market Volume Forecast, by Country, 2016–2026 (Million Units)
    Table 19: APAC Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
    Table 20: APAC Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
    Table 21: APAC Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
    Table 22: APAC Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
    Table 23: APAC Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
    Table 24: APAC Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)
    Table 25: MEA Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
    Table 26: MEA Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
    Table 27: MEA Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
    Table 28: MEA Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
    Table 29: MEA Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
    Table 30: MEA Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)
    Table 31: South America Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
    Table 32: South America Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
    Table 33: South America Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
    Table 34: South America Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
    Table 35: South America Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
    Table 36: South America Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)

    List of Figures

    Figure 1: Global Gaming Hardware Market Size (US$ Mn) Forecast, 2016–2026
    Figure 2: Global Snapshot
    Figure 3: North America Gaming Hardware Market Share Analysis, by Product Type 2018
    Figure 4: North America Gaming Hardware Market Share Analysis, by End-user, 2018
    Figure 5: North America Gaming Hardware Market Share Analysis, by Country, 2018
    Figure 6: Europe Gaming Hardware Market Share Analysis, by Product Type 2018
    Figure 7: Europe Gaming Hardware Market Share Analysis, by End-user, 2018
    Figure 8: Europe Gaming Hardware Market Share Analysis, by Country, 2018
    Figure 9: APAC Gaming Hardware Market Share Analysis, by Product Type 2018
    Figure 10: APAC Gaming Hardware Market Share Analysis, by End-user, 2018
    Figure 11: APAC Gaming Hardware Market Share Analysis, by Country, 2018
    Figure 12: MEA Gaming Hardware Market Share Analysis, by Product Type 2018
    Figure 13: MEA Gaming Hardware Market Share Analysis, by End-user, 2018
    Figure 14: MEA Gaming Hardware Market Share Analysis, by Country, 2018
    Figure 15: South America Gaming Hardware Market Share Analysis, by Product Type 2018
    Figure 16: South America Gaming Hardware Market Share Analysis, by End-user, 2018
    Figure 17: South America Gaming Hardware Market Share Analysis, by Country, 2018
    Figure 18: Global Mixed Reality in Gaming Market Revenue Projection (US$ Mn), 2015 – 2025
    Figure 19: Global Mixed Reality in Gaming Market Y-o-Y Growth (%) Forecast, 2016 - 2025
    Figure 20: Price Trend Analysis (Average Price) : Hardware Gaming (US$), 2018 and 2026
    Figure 21: Global Gaming Hardware  Market Size (US$ Mn) Forecast, 2016 – 2026
    Figure 22: Global Gaming Hardware Market Y-o-Y Growth (Value %), 2017 – 2026
    Figure 23: Global Gaming Hardware Market Opportunity Growth Analysis (US$ Mn), 2016 – 2026
    Figure 24: Global Gaming Hardware Market Volume Size (Million Units) Forecast, 2016 – 2026
    Figure 25: Global Gaming Hardware Market Volume Y-o-Y Growth (Value %), 2017 – 2026
    Figure 26: Global Gaming Hardware Market Volume Opportunity Growth Analysis (Million Units), 2016 – 2026
    Figure 27: Global Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
    Figure 28 Global Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
    Figure 29: Global Gaming Hardware Market Attractiveness Analysis, by Region (2018)
    Figure 30: North America Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
    Figure 31: North America Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
    Figure 32: North America Gaming Hardware Market Attractiveness Analysis, by Country (2018)
    Figure 33: Europe Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
    Figure 34: Europe Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
    Figure 35: Europe Gaming Hardware Market Attractiveness Analysis, by Country (2018)
    Figure 36: APAC Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
    Figure 37: APAC Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
    Figure 38: APAC Gaming Hardware Market Attractiveness Analysis, by Country (2018)
    Figure 39: MEA Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
    Figure 40: MEA Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
    Figure 41: MEA Gaming Hardware Market Attractiveness Analysis, by Country (2018)
    Figure 42: South America Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
    Figure 43: South America Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
    Figure 44: South America Gaming Hardware Market Attractiveness Analysis, by Country (2018)
    Figure 45: Global Gaming Hardware Market Share Analysis, by Product Type (2018)
    Figure 46: Global Gaming Hardware Market Share Analysis, by Product Type (2026)
    Figure 47: Global Gaming Hardware Market Value Share Analysis, by End-use (2018)
    Figure 48: Global Gaming Hardware Market Value Share Analysis, by End-use (2026)
    Figure 49: Global Gaming Hardware Market Share Analysis, by Region (2018)
    Figure 50: Global Gaming Hardware Market Share Analysis, by Region (2026)
    Figure 51: North America Gaming Hardware Market Overview 
    Figure 52: North America Gaming Hardware Market Share Analysis, by Product Type (2018)
    Figure 53: North America Gaming Hardware Market Share Analysis, by Product Type (2026)
    Figure 54: North America Gaming Hardware Market Share Analysis, by End-use (2018)
    Figure 55: North America Gaming Hardware Market Share Analysis, by End-use (2026)
    Figure 56: North America Gaming Hardware Market Share Analysis, by Country (2018)
    Figure 57: North America Gaming Hardware Market Share Analysis, by Country (2026)
    Figure 58: Europe Gaming Hardware Market Overview 
    Figure 59: Europe Gaming Hardware Market Share Analysis, by Product Type (2018)
    Figure 60: Europe Gaming Hardware Market Share Analysis, by Product Type (2026)
    Figure 61: Europe Gaming Hardware Market Share Analysis, by End-use (2018)
    Figure 62: Europe Gaming Hardware Market Share Analysis, by End-use (2026)
    Figure 63: Europe Gaming Hardware Market Share Analysis, by Country (2018)
    Figure 64: Europe Gaming Hardware Market Share Analysis, by Country (2026)
    Figure 65: APAC Gaming Hardware Market Overview 
    Figure 66: APAC Gaming Hardware Market Share Analysis, by Product Type (2018)
    Figure 67: APAC Gaming Hardware Market Share Analysis, by Product Type (2026)
    Figure 68: APAC Gaming Hardware Market Share Analysis, by End-use (2018)
    Figure 69: APAC Gaming Hardware Market Share Analysis, by End-use (2026)
    Figure 70: APAC Gaming Hardware Market Share Analysis, by Country (2018)
    Figure 71: APAC Gaming Hardware Market Share Analysis, by Country (2026)
    Figure 72: MEA Gaming Hardware Market Overview 
    Figure 73: MEA Gaming Hardware Market Share Analysis, by Product Type 2018)
    Figure 74: MEA Gaming Hardware Market Share Analysis, by Product Type (2026)
    Figure 75: MEA Gaming Hardware Market Share Analysis, by End-use (2018)
    Figure 76: MEA Gaming Hardware Market Share Analysis, by End-use (2026)
    Figure 77: MEA Gaming Hardware Market Share Analysis, by Country (2018)
    Figure 78: MEA Gaming Hardware Market Share Analysis, by Country (2026)
    Figure 79: South America Gaming Hardware Market Overview 
    Figure 80: South America Gaming Hardware Market Share Analysis, by Product Type 2018)
    Figure 81: South America Gaming Hardware Market Share Analysis, by Product Type (2026)
    Figure 82: South America Gaming Hardware Market Share Analysis, by End-use (2018)
    Figure 83: South America Gaming Hardware Market Share Analysis, by End-use (2026)
    Figure 84: South America Gaming Hardware Market Share Analysis, by Country (2018)
    Figure 85: South America Gaming Hardware Market Share Analysis, by Country (2026)
    Figure 86: Market Share Analysis, 2017 (Value %)

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